KaizenSoze Posted March 6, 2021 Posted March 6, 2021 A question for you fine and knowledgeable folks. I am happy with this build except for one power, the level 41 power. Currently, I threw TT: Offensive in there. The accuracy debuff resistance is nice. Things I have tried and discarded: Call reinforcements - The pets are a net negative in my book. I won't bore you with my complaints Web Cocoon - Procs nicely, but just does not work in my attack rotation What would you suggest? I could swing one more slot to it, but mostly likely it will be a one slot power Spoiler Villain Plan by Mids' Reborn : Hero Designer 3.0.0.0https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Wasteland Shadow Mixed: Level 49 Magic Arachnos SoldierPrimary Power Set: Bane Spider SoldierSecondary Power Set: Bane Spider TrainingPower Pool: SpeedPower Pool: FightingPower Pool: Leadership Villain Profile:Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7)Level 1: Bane Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(11), ImpArm-ResPsi(11)Level 2: Combat Training: Defensive -- ShlWal-Def(A), ShlWal-ResDam/Re TP(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx(15), Krm-ResKB(15)Level 4: Mace Beam -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(23), GldJvl-Acc/Dmg/End/Rech(23), GldJvl-Dam/End/Rech(25), GldJvl-Dam%(25)Level 6: Build Up -- RechRdx-I(A)Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(27), LucoftheG-Def(29)Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(29), SprDmnofA-Acc/Dmg/Rchg(31), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), SprDmnofA-Rchg/DmgFear%(33)Level 14: Pulverize -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)Level 16: Poisonous Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dam%(37)Level 18: Frag Grenade -- SuddAcc--KB/+KD(A), Rgn-Dmg(37), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Acc/Rchg(39)Level 20: Shatter -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dam%(42)Level 22: Mental Training -- Run-I(A)Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A)Level 26: Wolf Spider Armor -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(42), GldArm-3defTpProc(42)Level 28: Surveillance -- AnlWkn-Acc/Rchg/EndRdx(A), AnlWkn-Acc/Rchg(43)Level 30: Boxing -- Acc-I(A)Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45), Arm-Dmg/EndRdx(45)Level 35: Tough -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(46), Ags-ResDam/Rchg(46), Ags-ResDam(46), Ags-ResDam/EndRdx/Rchg(47)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(48)Level 41: Combat Training: Offensive -- Acc-I(A)Level 44: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48)Level 47: Tactical Training: Assault -- EndRdx-I(A)Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(49), LucoftheG-Def(49)Level 1: ConditioningLevel 1: Brawl -- Acc-I(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- EndMod-I(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(19), PrfShf-End%(21), PrfShf-EndMod(21)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run------------------------ Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Two Dollar Bill Posted March 6, 2021 Posted March 6, 2021 Since you have all the other components of the ninja alpha-striker, have you tried Placate? It lets you get more bang for your sneak attack buck, and can even be used as a defensive power for when you really wish Bane Spiders had a self-heal. Of course I'm not sure where you would put it on your hotbar... you've already got 8 attacks plus Surveillance! Do you really use all of those in a typical fight?
KaizenSoze Posted March 7, 2021 Author Posted March 7, 2021 Only mace blast underutilized, it's there for lower levels. Attack chain outside in: BU->VG->FG->CC->SH->PUL->BASH->PR a runner or SUR the boss, then PR Inside in: SUR->BU->SH->PUL->CC->BASH->PR if there is still a clump VG->FG I have quite a lot of versatility in attack chains. Depends on mob type and how grouped they are. Here are my binds to help make sense how I manage: q - Build Up e - Surveillance t - Venom grenade g - Frag grenade 1 - Shatter 2 - Pulverize 3 - Bash 4 - Crowd Control 5 - Poisonous Ray 6 - Mace beam Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
tidge Posted March 7, 2021 Posted March 7, 2021 If you are satisfied with your attacks, I suppose you could do worse than CT: Offensive. It looks like you could slip in a 5th LotG +recharge piece if you wanted by using a different pool power. There are some other things in your build that I'm not crazy about. I won't call for a pogrom, but I will mention: I think Hasten is taken too early in the build. If that's where it fits, I understand... it's just that I've found on almost all my builds that it is a net negative (burns too much Endurance) to have Hasten below a certain level, and that it isn't as important for low level content (where most available attacks already have short recharge times) I'm not crazy about the slotting of Stamina and Health. TLDR: My experience has been that if a build is really on the margins such that those choices for both Regeneration and Recovery are truly impactful, there is almost certainly something else I can do with the build to improve performance. 1
KaizenSoze Posted March 8, 2021 Author Posted March 8, 2021 (edited) 23 hours ago, tidge said: If you are satisfied with your attacks, I suppose you could do worse than CT: Offensive. It looks like you could slip in a 5th LotG +recharge piece if you wanted by using a different pool power. There are some other things in your build that I'm not crazy about. I won't call for a pogrom, but I will mention: I think Hasten is taken too early in the build. If that's where it fits, I understand... it's just that I've found on almost all my builds that it is a net negative (burns too much Endurance) to have Hasten below a certain level, and that it isn't as important for low level content (where most available attacks already have short recharge times) I'm not crazy about the slotting of Stamina and Health. TLDR: My experience has been that if a build is really on the margins such that those choices for both Regeneration and Recovery are truly impactful, there is almost certainly something else I can do with the build to improve performance. @Tidge I took your advise and swapped haste and wolf spider which gives me better def and KD protection at a lower level. Thank you. If I am fighting continuously at 50. I will burn through my end slowly and in some end drain and it's a problem. That's with the current slotting. Two changes in this version, swapped Hasten with Wolf Spider Armor, swapped Toxic Dart for Mace Blast. Toxic Dart for mace blast is a definite improvement. Quicker cast time, more damage, benefits more from venom grenade. I have tried builds with the Leviathan pool, but the cones are sub-standard IMO. Narrow arcs, long cast times. The combo of VG->PR->TD does serious meltage. Note, Poisonous Ray's range is annoying short, 40. But the good ranged sets don't have any ranged extension. I soloed Yin's TF at 0x8. The three deaths in the final battle could have been avoided if I played smarter. Use chokepoints better. Impatient mood today. Spoiler This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Wasteland Shadow Mixed: Level 49 Magic Arachnos SoldierPrimary Power Set: Bane Spider SoldierSecondary Power Set: Bane Spider TrainingPower Pool: ExperimentationPower Pool: SpeedPower Pool: FightingPower Pool: Leadership Villain Profile:Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7)Level 1: Bane Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(11), ImpArm-ResPsi(11)Level 2: Combat Training: Defensive -- ShlWal-Def(A), ShlWal-ResDam/Re TP(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx(15), Krm-ResKB(15)Level 4: Toxic Dart -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(23), GldJvl-Acc/Dmg/End/Rech(23), GldJvl-Dam/End/Rech(25), GldJvl-Dam/Rech(25)Level 6: Build Up -- RechRdx-I(A)Level 8: Wolf Spider Armor -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(42), GldArm-3defTpProc(42)Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(27), LucoftheG-Def(29)Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(29), SprDmnofA-Acc/Dmg/Rchg(31), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), SprDmnofA-Rchg/DmgFear%(33)Level 14: Pulverize -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)Level 16: Poisonous Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dam%(37)Level 18: Frag Grenade -- SuddAcc--KB/+KD(A), Rgn-Dmg(37), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39)Level 20: Shatter -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dam%(42)Level 22: Mental Training -- Run-I(A)Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A)Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 28: Surveillance -- AnlWkn-Acc/DefDeb(A), AnlWkn-Acc/Rchg(43)Level 30: Boxing -- Acc-I(A)Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45), Arm-Dmg/EndRdx(45)Level 35: Tough -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(46), Ags-ResDam/Rchg(46), Ags-ResDam(46), Ags-ResDam/EndRdx/Rchg(47)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(48)Level 41: Combat Training: Offensive -- Acc-I(A)Level 44: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48)Level 47: Tactical Training: Assault -- EndRdx-I(A)Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(49), LucoftheG-Def(49)Level 1: Conditioning | HiddenLevel 1: Brawl -- Acc-I(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- EndMod-I(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(19), PrfShf-End%(21), PrfShf-EndMod(21)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run------------------------ Edited March 8, 2021 by KaizenSoze Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
tidge Posted March 8, 2021 Posted March 8, 2021 5 minutes ago, KaizenSoze said: If I am fighting continuously at 50. I will burn through my end slowly and in some end drain and it's a problem. That's with the current slotting. Note, Poisonous Ray's range is annoying short, 40. But the good ranged sets don't have any ranged extension. Hide contents Level 16: Poisonous Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dam%(37) Level 1: Sprint -- Clr-Stlth(A)Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(19), PrfShf-End%(21), PrfShf-EndMod(21) You can always add a 6th slot for a common Range IO (boosted to 50+5). If you are running with Sprint on all the time, and constantly fighting, and already have the +End accolades, I suggest: Slotting Sprint with an End Reducer Slotting an alternate (prestige) Sprint with the Stealth piece (if you want it) I still feel like you are way past the point of diminishing returns of the Recovery slotting. Consider common IOs boosted to 50+5. One of my Bane builds also runs hot, but Cardiac took care of it completely at 45+. For lower level content I simply turn off toggles or cycle attacks at a slightly slower pace. 1
KaizenSoze Posted March 10, 2021 Author Posted March 10, 2021 There is a saying in software. Software is not released, it escapes. I have tortured this build enough for now. 🙂 Final version for now. Spoiler This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Wasteland Shadow Mixed: Level 50 Magic Arachnos SoldierPrimary Power Set: Bane Spider SoldierSecondary Power Set: Bane Spider TrainingPower Pool: ExperimentationPower Pool: SpeedPower Pool: FightingPower Pool: Leadership Villain Profile:Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7)Level 1: Bane Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(11), ImpArm-ResPsi(11)Level 2: Combat Training: Defensive -- ShlWal-Def(A), ShlWal-ResDam/Re TP(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx(15), Krm-ResKB(15)Level 4: Toxic Dart -- GldJvl-Dam%(A), GldJvl-Dam/Rech(19), GldJvl-Acc/Dmg(23), GldJvl-Acc/Dmg/End/Rech(23), GldJvl-Acc/End/Rech(25), GldJvl-Dam/End/Rech(25)Level 6: Build Up -- RechRdx-I(A), GssSynFr--Build%(27)Level 8: Wolf Spider Armor -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(27), GldArm-3defTpProc(29)Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(29), LucoftheG-Def(31)Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(31), SprDmnofA-Acc/Dmg/Rchg(31), SprDmnofA-Dmg/EndRdx/Rchg(33), SprDmnofA-Acc/Dmg/EndRdx/Rchg(33), SprDmnofA-Rchg/DmgFear%(33)Level 14: Pulverize -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(36)Level 16: Poisonous Ray -- Range-I(A), Apc-Dmg/Rchg(36), Apc-Dmg(37), Apc-Dmg/EndRdx(37), Apc-Acc/Dmg/Rchg(37), Apc-Dam%(39)Level 18: Frag Grenade -- SuddAcc--KB/+KD(A), Rgn-Dmg(39), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40)Level 20: Shatter -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dam%(43)Level 22: Mental Training -- Run-I(A)Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A)Level 26: Hasten -- RechRdx-I(A), RechRdx-I(43)Level 28: Surveillance -- AnlWkn-Acc/Rchg(A)Level 30: Boxing -- Acc-I(A)Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/EndRdx(43), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dam%(46)Level 35: Tough -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(46), Ags-ResDam/Rchg(46), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(48)Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50)Level 41: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50)Level 44: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)Level 47: Tactical Training: Assault -- EndRdx-I(A)Level 49: Combat Training: Offensive -- Acc-I(A)Level 1: Conditioning | HiddenLevel 1: Brawl -- Acc-I(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- EndMod-I(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(21), EndMod-I(21)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja RunLevel 50: Cardiac Radial Paragon------------------------ Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
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