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Savage Melee/Shield Defense build critique


Otviss

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Sup! Was browing the forums a little bit here and decided to roll a stalker. It's been super fun so far. Absolutely love Savage melee. When I hit lvl 50 I started working on a build. At the moment I have "Build up" on auto toggle. But since you cant have that on two powers I'm wondering what to do with hasten right now. Got any tips? Would love for both of them to be able to activate themselves automatically once they recharge. Anyway! What are your thoughts on this build so far?

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

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Yoghurt Kid: Level 50 Science Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Maiming Slash

  • (A) Superior Assassin's Mark - Accuracy/Damage
  • (3) Superior Assassin's Mark - Damage/RechargeTime
  • (3) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (5) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (5) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Recharge
  • (46) Gift of the Ancients - Defense/Endurance/Recharge
  • (46) Gift of the Ancients - Run Speed +7.5%

Level 2: Deflection

  • (A) Impervium Armor - Psionic Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Reactive Armor - Resistance

Level 4: Shred

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (25) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (29) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (37) Exploited Vulnerability - Defense Debuff
  • (37) Exploited Vulnerability - Defense Debuff/Recharge
  • (40) Exploited Vulnerability - Defense Debuff/Recharge/Endurance

Level 6: Battle Agility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (15) Red Fortune - Defense

Level 8: Assassin's Frenzy

  • (A) Superior Stalker's Guile - Damage/Recharge
  • (9) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (9) Superior Stalker's Guile - Recharge/Chance to Hide
  • (11) Hecatomb - Damage
  • (11) Hecatomb - Damage/Recharge
  • (13) Hecatomb - Chance of Damage(Negative)

Level 10: Build Up

  • (A) Adjusted Targeting - To Hit Buff

Level 12: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 14: Hasten

  • (A) HamiO:Membrane Exposure

Level 16: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (23) Red Fortune - Defense

Level 18: Rending Flurry

  • (A) Obliteration - Damage
  • (19) Obliteration - Damage/Recharge
  • (19) Obliteration - Chance for Smashing Damage
  • (21) Armageddon - Chance for Fire Damage
  • (21) Scirocco's Dervish - Chance of Damage(Lethal)

Level 20: Against All Odds

  • (A) Endurance Reduction IO

Level 22: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 24: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 26: Hemorrhage

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (27) Gladiator's Strike - Chance for Smashing Damage
  • (27) Touch of Death - Damage/Endurance
  • (29) Touch of Death - Damage/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)

Level 28: Kick

  • (A) Empty

Level 30: Tough

  • (A) Impervium Armor - Psionic Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance

Level 32: Savage Leap

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (33) Fury of the Gladiator - Damage/Recharge
  • (33) Fury of the Gladiator - Damage/Endurance/Recharge
  • (33) Fury of the Gladiator - Chance for Res Debuff
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
  • (34) Obliteration - Chance for Smashing Damage

Level 35: Shield Charge

  • (A) Explosive Strike - Chance for Smashing Damage
  • (36) Sudden Acceleration - Knockback to Knockdown
  • (36) Overwhelming Force - Accuracy/Damage
  • (36) Overwhelming Force - Damage/Endurance/Recharge
  • (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Gift of the Ancients - Defense/Endurance
  • (39) Gift of the Ancients - Defense/Recharge
  • (39) Gift of the Ancients - Defense/Endurance/Recharge
  • (40) Gift of the Ancients - Defense

Level 41: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 44: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Endurance

Level 47: Physical Perfection

  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - Chance for +End

Level 49: One with the Shield

  • (A) Unbreakable Guard - +Max HP

Level 1: Assassination


Level 1: Brawl
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  • 3 weeks later

I am just leveling a savage stalker, so I bow to your experience....
I notice you do not slot for accuracy in a few of the attacks.
Are you hitting as often as you would like? Does the potential for double build Up provide enough Accuracy for you?

How is it working out?

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