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Brute Build/ MA/Ele


FireAzz

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5 hours ago, FireAzz said:

any builds for this would be appreciated

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

MA - Electric: Level 49 Technology Brute
Primary Power Set: Martial Arts
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Charged Armor -- ImpArm-ResPsi(A), GldArm-RechRes(7), GldArm-ResDam(7)
Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury(15)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Conductive Shield -- GldArm-End/Res(A), GldArm-Res/Rech/End(17), GldArm-ResDam(19)
Level 8: Crane Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21), CrsImp-Acc/Dmg(23), CrsImp-Acc/Dmg/EndRdx(23)
Level 10: Static Shield -- GldArm-End/Res(A), GldArm-RechRes(25), GldArm-ResDam(25)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(27)
Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(29)
Level 16: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 18: Crippling Axe Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(31), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Acc/Dmg/EndRdx(31), CrsImp-Dmg/EndRdx/Rchg(33)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(33)
Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)
Level 26: Dragon's Tail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(36)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
Level 30: Tough -- GldArm-End/Res(A), GldArm-RechRes(39), GldArm-ResDam(40)
Level 32: Eagles Claw -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42), Empty(42)
Level 35: Power Sink -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(43), MckBrt-Taunt/Rchg/Rng(43), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(45), MckBrt-Rchg(45)
Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
Level 41: Cobra Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(46), SprUnrFur-Acc/Dmg/Rchg(46), SprUnrFur-Dmg/EndRdx/Rchg(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(47)
Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(47)
Level 47: Ring of Fire -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(49)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Momentum 
------------

Probably to many attacks, no real epic and the Ring of Fire is mostly a bonus for global +recharge.  45% lethal smashing defense, perma hasten though not necessary, more then enough KB protection which you can swap slots around for; SJ/Armor toggles have a set bonus but you can change it to another armor set to get 1.5% lethal/smashing resist.  Optional is to change the armor sets to Impervian set and get a PSI resist bonus which actually stacks unless Mids is wrong.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Kirk Fu Apparition: Level 50 Mutation Brute
Primary Power Set: Martial Arts
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Storm Kick -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Acc/Dmg/Rchg:50(3), SprUnrFur-Dmg/EndRdx/Rchg:50(9), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(21), SprUnrFur-Rchg/+Regen/+End:50(36)
Level 1: Charged Armor -- GldArm-End/Res:50(A), GldArm-RechRes:50(3), GldArm-Res/Rech/End:50(11), GldArm-ResDam:50(23), GldArm-3defTpProc:50(36), StdPrt-ResDam/Def+:30(43)
Level 2: Cobra Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(5), SprBrtFur-Acc/Dmg/Rchg:50(13), SprBrtFur-Dmg/EndRdx/Rchg:50(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(37), SprBrtFur-Rech/Fury%:50(43)
Level 4: Lightning Field -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(7), SprAvl-Acc/Dmg/EndRdx:50(17), SprAvl-Acc/Dmg/EndRdx/Rchg:50(31), SprAvl-Rchg/KDProc:50(37), FuroftheG-ResDeb%:50(46)
Level 6: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(17), UnbGrd-Max HP%:50(33), ImpArm-ResPsi:40(37)
Level 8: Focus Chi -- GssSynFr--Build%:50(A)
Level 10: Fly -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(11)
Level 12: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(34)
Level 14: Super Speed -- BlsoftheZ-ResKB:50(A)
Level 16: Grounded -- Ags-Psi/Status:50(A)
Level 18: Crippling Axe Kick -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(19), Hct-Acc/Rchg:50(21), Hct-Dmg/EndRdx:50(34), Hct-Dam%:50(40), AchHee-ResDeb%:20(46)
Level 20: Lightning Reflexes -- Flight-I:50(A)
Level 22: Hover -- BlsoftheZ-Travel/EndRdx:50(A), LucoftheG-Def/Rchg+:50(23)
Level 24: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 26: Dragon's Tail -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(27), Arm-Acc/Rchg:50(27), Arm-Dmg/EndRdx:50(34), Arm-Dam%:50(40), FrcFdb-Rechg%:50(46)
Level 28: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(29), Pnc-Heal/Rchg:50(29), Pnc-Heal/EndRedux/Rchg:50(36), Pnc-Heal:50(40)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Combat Jumping -- LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(33), Ksm-ToHit+:30(33)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)
Level 41: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(42), Apc-Acc/Rchg:50(42), Apc-Dmg/EndRdx:50(42), Apc-Dam%:50(43)
Level 44: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(45), ShlWal-ResDam/Re TP:50(45), LucoftheG-Def/Rchg+:50(45)
Level 47: Cross Punch -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(48), Obl-Dmg/Rchg:50(48), Obl-Acc/Dmg/Rchg:50(48), Obl-Acc/Dmg/EndRdx/Rchg:50(50), Obl-%Dam:50(50)
Level 49: Power Sink -- EnrMnp-Stun%:20(A), PrfShf-EndMod/Acc:50(50)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(5), Pnc-Heal/+End:50(15), Prv-Absorb%:50(25)
Level 2: Stamina -- PrfShf-End%:50(A), PwrTrns-+Heal:50(7), EndMod-I:50(15), EndMod-I:50(31)
Level 1: Prestige Power Slide -- Clr-Stlth:50(A)
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ion Core Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Longbow Radial Superior Ally 
Level 50: Assault Radial Embodiment 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
------------

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47% melee defense and perma-Hasten, (with the Ageless Radial Destiny).  Eagle's Claw is skipped in favor of Cross Punch as Eagle's Claw is... not good on Brutes.

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