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 You hit Nemesis with your Greater Psi Blade for 546.59 points of Psionic damage.
You hit Nemesis with your Greater Psi Blade for 367.47 points of Psionic damage [INSIGHT STRIKE!].
You Hold Nemesis with your Greater Psi Blade.
You hit Nemesis with your Mako's Bite: Chance for Lethal Damage for 99.68 points of Lethal damage.
You hit Nemesis with your Perfect Zinger: Chance for Psionic Damage for 99.68 points of Psionic damage.
You hit Nemesis with your Unbreakable Constraint: Chance for Smashing Damage for 148.78 points of Smashing damage.
You hit Nemesis with your Ghost Widow's Embrace: Chance for Psionic Damage for 99.68 points of Psionic damage.
You hit Nemesis with your Offensive Adaptation for 49.97 points of Toxic damage.

 

So i took another swing at psi melee after giving up on a psi/rad scrap and psi/wp stalker hit 50 slotted it and ran thru khan with no incarnates and was impressed with the damage and survivability. I freely admit to ripping off bits and pieces from other players posts and ended up with this but it could use some tweaking especially psi blade sweep and maybe levitate slotting i made that up as i was going along to try hit the 45% e/ne:

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

PSI BIO: Level 49 Mutation Brute
Primary Power Set: Psionic Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
------------
Level 1:    Psi Blade            SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Rech/Fury%(7), SprBrtFur-Dmg/Rchg(21)
Level 1:    Hardened Carapace        Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(11), Ags-ResDam(11), StdPrt-ResDam/Def+(13)
Level 2:    Telekinetic Blow        Hct-Dam%(A), Hct-Dmg/EndRdx(13), Hct-Acc/Rchg(15), Hct-Acc/Dmg/Rchg(15), Hct-Dmg(17), FrcFdb-Rechg%(17)
Level 4:    Inexhaustible            NmnCnv-Regen/Rcvry+(A), PrfShf-End%(19)
Level 6:    Concentration            GssSynFr--Build%(A)
Level 8:    Psi Blade Sweep            Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-Dmg(23), SprUnrFur-Rchg/+Regen/+End(23), SprUnrFur-Dmg/EndRdx/Rchg(25), SprUnrFur-Acc/Dmg(25)
Level 10:    Environmental Modification        LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(29)
Level 12:    Adaptation    
Level 14:    Hasten                RechRdx-I(A), RechRdx-I(46)
Level 16:    Ablative Carapace        Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/Rchg(31), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(33)
Level 18:    Super Speed            WntGif-ResSlow(A)
Level 20:    Evolving Armor            GldArm-3defTpProc(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(34), UnbGrd-ResDam/EndRdx(49)
Level 22:    Boxing                Acc-I(A)
Level 24:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam(47), Ags-ResDam/Rchg(47), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48)
Level 26:    Greater Psi Blade        Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), UnbCns-Dam%(34), GhsWdwEmb-Dam%(36), PrfZng-Dam%(36), Mk'Bit-Dam%(36)
Level 28:    DNA Siphon            Erd-Dmg(A), Erd-Dmg/Rchg(37), Erd-%Dam(37), ThfofEss-+End%(37), TchoftheN-%Dam(39), ScrDrv-Dam%(39)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(49)
Level 32:    Mass Levitate            FrcFdb-Rechg%(A), Erd-%Dam(39), Erd-Dmg/Rchg(40), Erd-Acc/Dmg/Rchg(40), ScrDrv-Dam%(40), Obl-%Dam(42)
Level 35:    Genetic Contamination        FuroftheG-ResDeb%(A), Arm-Dam%(42), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg(43)
Level 38:    Parasitic Aura            RechRdx-I(A)
Level 41:    Combat Jumping            LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46), Rct-ResDam%(46)
Level 44:    Maneuvers            LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), ShlWal-Def(45), ShlWal-Def/EndRdx(45)
Level 47:    Superior Conditioning        Empty(A)
Level 49:    Super Jump            Empty(A)
Level 1:    Fury    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Run-I(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2:    Stamina                PwrTrns-+Heal(A), PwrTrns-EndMod(3)
Level 12:    Defensive Adaptation    
Level 12:    Efficient Adaptation    
Level 12:    Offensive Adaptation    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

  • 3 years later

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