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Posted

   So after countless battles against carnies and endless amounts of headaches brought on by these end draining harlots.......I now wanna make one to go along with my MI build. The question is.....what's the AT. I've been playing the with idea and looking thru the wiki that the powers I'm gonna need are dark and psy but what combo? Do I make a dark/psi blaster, which gives me some but not all, a psi/dark corrupter which again....some but not all or a dark/psi dom and again the same issue.

 

    My question is what AT best describes and allows you to build this complete PITA or as close to it as possible. Any and all help will be greatly appreciated....thanks

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Posted

Psy/Dark corruptor, full stop.  Take tier 1, 2, and 6 from Psy; tier 1, 3, 6 from Dark.  Gives you every one of their powers from Paragon Wiki except Mask of Vitiation and Psychic Visage.

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  • Thanks 1
Posted

Thanks @Omega Force......I have one started and sitting at 8 along with the other 2 builds. Trying to figure out how to work that lovely end drain of their's in as I don't believe anything similar is in those sets, oh well if I can't have them all I can settle for most and it will still be awesome.

 

 

 Thanks again @Omega Force 

  • Thanks 1
Posted

Threw together a basic defensive build.  Softcapped to ranged, hardcapped to S/L.  Lousy AoE damage, not thrilled about the compromises to achieve it and lukewarm about the psi power choices.  Defender would be easier to armor; I'd also like to squeeze in the Force of Will pool and dump Fighting since they are proclaimed to have No Melee Attacks, but this is *one* example of how tough it could be.

 



This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Mental Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- ThfofEss-Acc/EndRdx/Heal(A), ThfofEss-Acc/EndRdx/Rchg(7), ThfofEss-+End%(9)
Level 2: Subdue -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13)
Level 4: Psionic Lance -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(19), ExcCnt-Dmg/ActRdx(19), ExcCnt-Dmg/Rng(21), ExcCnt-Dmg/Rchg(21), ExcCnt-Stun%(23)
Level 6: Tar Patch -- PcnoftheT-EndRdx/Rchg/Slow(A), PcnoftheT--Rchg%(23)
Level 8: Darkest Night -- EndRdx-I(A)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Will Domination -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(25), SprScrBls-Acc/Dmg/Rchg(25), SprScrBls-Dmg/EndRdx/Rchg(27), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Rchg/+End(29)
Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(29)
Level 16: Shadow Fall -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(31), TtnCtn-EndRdx(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg+(33)
Level 18: Psionic Tornado -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Dam/Rech(33), Bmbdmt-Acc/Dam/Rech(34), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-+FireDmg(34), FrcFdb-Rechg%(36)
Level 20: Boxing -- Empty(A)
Level 22: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(37), LucoftheG-Def/Rchg+(37)
Level 24: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(37)
Level 26: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(39), TtnCtn-EndRdx(39)
Level 28: Petrifying Gaze -- SprEnt-Hold/Rchg(A), SprEnt-Acc/Hold/End(40), SprEnt-Rchg/AbsorbProc(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def(42)
Level 32: Psychic Wail -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(42), SprMlcoft-Acc/Dmg/Rchg(42), SprMlcoft-Dmg/EndRdx/Rchg(43), SprMlcoft-Acc/Dmg/EndRdx/Rchg(43), SprMlcoft-Rchg/Dmg%(43)
Level 35: Thunder Strike -- FrcFdb-Rechg%(A)
Level 38: Dark Servant -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(45), CldSns-ToHitDeb(50), CldSns-Acc/Rchg(50)
Level 41: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(46), Ags-Psi/Status(46), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48)
Level 44: Power Sink -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(48)
Level 47: Shocking Bolt -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End/Rchg(50)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(17), PrfShf-End%(17)
Level 49: Quick Form 
------------



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  • Thanks 1
Posted

  That looks like a real solid build that could work nicely and I do feel ya about the compromises on the build. I get these strange ideas for a build in my head and I just can't shake them, gotta make it and test it. I appreciate the build and all the advice you've given.....thanks for everything

  • Like 1

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