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Dark/Ice - The Soft CC Monster


Spaghetti Betty

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As long as I've been playing this game, I've never given Dark Armor a fair chance. With this build, I figured, why not play on the strengths of having a bunch of secondary control effects and take that to the moon? So, between Cloak of Fear, Oppressive Gloom, Ice Patch, and Frozen Aura, taking hits in melee should really be a non-factor. I also pumped up recharge as much as I could to keep Dark Regeneration up as many times as possible. With a Panacea: Chance for +HP and End in that along with Rebirth, I'm hoping endurance won't be as much of a drag as it looks on paper.

 

So, I bring this to you guys for thoughts and feedback. This will be my first time taking a Dark Armor tank all the way, so advice to get through the rough levels of progression would be much appreciated.

 

This Hero build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

edgy name: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- FuroftheG-ResDeb%(A), ScrDrv-Acc/Dmg(37), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dam%(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(40)
Level 1: Frozen Fists -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(9)
Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(15), TtnCtn-ResDam/EndRdx(17), TtnCtn-ResDam(17)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21), TtnCtn-ResDam/EndRdx(21), TtnCtn-ResDam(23)
Level 6: Obsidian Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), StdPrt-ResKB(42)
Level 8: Dark Regeneration -- Pnc-Heal/+End(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(13)
Level 10: Taunt -- Empty(A)
Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(48), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(50), RedFrt-EndRdx(50)
Level 14: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(50)
Level 18: Cloak of Fear -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(25), DarWtcDsp-ToHitDeb/Rchg(25), DarWtcDsp-Rchg/EndRdx(33)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Super Jump -- Empty(A)
Level 24: Boxing -- Empty(A)
Level 26: Oppressive Gloom -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-EndRdx/Stun(29), AbsAmz-ToHitDeb%(29)
Level 28: Freezing Touch -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dam%(42)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33)
Level 35: Greater Ice Sword -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
Level 38: Frozen Aura -- Arm-Dmg(A), Arm-Dam%(43), Arm-Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(46)
Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 44: Physical Perfection -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(45), PreOptmz-EndMod/Rech(45), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/End/Rech(46), PreOptmz-EndMod/Acc/Rech(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Build Up -- GssSynFr--Build%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3)
Level 50: Cardiac Core Paragon 
------------

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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A few build issues:

1.  Death shroud - not a good level 1 pick, too endurance heavy, you are better off with a shield.

2.  Dark regeneration - you really want a single theft of essense proc

3.  Stamina should be slotted over physical perfection (stamina is 2x endurance recover of physical perfection)

4.  Try to find some recharge into build up (and take it sooner).   Its too good of a power to take so late in the game

5.  The Panacea proc is best in health, over the other health +recovery procs

 

I noticed the power choice and slotting of oppressive gloom and cloak of fear.   From my experience, oppressive gloom will allow the mobs to stagger away, and go to range.   Cloak of fear will hold them in place (same magnitude), but OG has a much better hit chance than cof.   Together, not as effective (i've seen some strange running stagger out of CoF, when OG is on).

You can think about the presence pool, and make it a fear tank.   I do this on my dark tanks/brutes, and find it very effective.

 

Here is a planned build for my dark/ice tank  (your build has better defense, mine depends on more mezz), but I take the presence pool to stack fear.

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(33)
Level 1: Frozen Fists -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(25)
Level 2: Murky Cloud -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(33)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Obsidian Shield -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam(7), ImpArm-ResDam/Rchg(46)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), RechRdx-I(9), HO:Golgi(9), TchoftheN-Acc/EndRdx/Heal/HP/Regen(11), RechRdx-I(11), HO:Golgi(13)
Level 10: Ice Sword -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(13), HO:Nucle(25)
Level 12: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), Krm-ResKB(17), Rct-ResDam%(34), Ksm-ToHit+(34)
Level 14: Frost -- HO:Centri(A), HO:Centri(15), HO:Centri(15)
Level 16: Provoke -- Acc-I(A)
Level 18: Cloak of Fear -- HO:Endo(A), HO:Endo(19), GlmoftheA-Acc/EndRdx(19), EndRdx-I(34)
Level 20: Build Up -- RechRdx-I(A), RechRdx-I(21), GssSynFr--Build%(23)
Level 22: Ice Patch -- RechRdx-I(A), RechRdx-I(23)
Level 24: Intimidate -- GlmoftheA-Acc/Fear/Rchg(A), Ngh-Acc/Fear/Rchg(33), Ngh-Acc/Rchg(37), UnsTrr-Acc/Fear/Rchg(43), EndRdx-I(50)
Level 26: Invoke Panic -- GlmoftheA-Acc/Fear/Rchg(A), Ngh-Acc/Fear/Rchg(27), UnsTrr-Acc/Fear/Rchg(27), Ngh-Acc/Rchg(46), EndRdx-I(50)
Level 28: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/Rchg(29), Hct-Dmg(29), Lck-%Hold(31), UnbCns-Dam%(31), GhsWdwEmb-Dam%(31)
Level 30: Death Shroud -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(40), OvrFrc-Acc/Dmg/End/Rech(43)
Level 32: Assault -- EndRdx-I(A)
Level 35: Greater Ice Sword -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(36), PcnoftheT--Rchg%(36), SprBlsCol-Rchg/HoldProc(36), Hct-Dmg/EndRdx(37), HO:Nucle(37)
Level 38: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Dmg(39), FrtHyp-Plct%(39), SprAvl-Rchg/KDProc(40), SprMghoft-Rchg/Res%(40)
Level 41: Block of Ice -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(42), Lck-%Hold(42), SprEnt-Rchg/AbsorbProc(42), HO:Endo(43)
Level 44: Ice Blast -- SprWntBit-Rchg/SlowProc(A), Apc-Dmg/EndRdx(45), Apc-Dmg(45), Apc-Dam%(45)
Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Dmg(48), Bmbdmt-+FireDmg(48), PstBls-Dam%(48)
Level 49: Tactics -- HO:Cyto(A), HO:Cyto(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21), NmnCnv-Regen/Rcvry+(46)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 50: Cardiac Radial Paragon
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
------------

 

 

Edited by tellania
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