merrypessimist Posted April 2, 2021 Posted April 2, 2021 As I'm sure we're all aware, recently the Homecoming team made all tiers of enhancement available at early levels (training, dual origins, single origins). With that change it is now possible to get full SO-level enhancements at any level. including 1. What has not been looked at to my knowledge is how formerly high level enhancements (IOs, SOs, etc.) scale down when either exemplared or restricted by virtue of being attuned. Right now an ATO on a level 7 character gives ~5% accuracy/damage or whatever on the 33% stats, in line with training origins that offer ~8% of those stats. Since any level character can now slot single origins regardless of the character's level eliminating the need for training (and arguably dual origin) enhancements I feel it might be time to look at adapting the scaling err... scalars so that they reflect a relative power level more in line with the new any level SO gameplay world. Instead of a level 7 ATO giving ~5% stat mod, give it the 25% or whatever stat mod it would have circa level 25 under the current system. This to my mind would be beneficial for builds that make heavy use of attuned IOs, and for characters that begin the IOing early in their careers. It would keep relative power levels where they should be in light of the new baseline for enhancements reflected by the effective elimination of training and dual origin slotting currently in play.
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