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First time tanker advice Shield/MA


Ilamia

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This is the first time I have tried a tanker so I was hoping to get some advice about the build I am going to run. I am not sure if I'm missing anything obvious, or if I am missing abilities that would be good for a novice tanker that a experienced tanker may not need.

 

I'll probably put off picking out incarnates until I have a better idea of what I'm missing. Unless some are just staples of the AT.

I'm mostly wondering about the following.

 

Do I need to place taunt I/Os into against all odds?

Is it OK to skip eagle claws & darkest night?

Have I over-slotted Health/Stamina?

And if the order I have taken the powers will be OK for doing low level content later?

 

Thanks for any help I can get, I appreciate it.

 

Edit: Updated build with some of the suggestions worked in.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Black Bulwark: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Deflection            LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(5), Ksm-ToHit+(7)
Level 1:    Thunder Kick            Acc-I(A)
Level 2:    Storm Kick            SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
Level 4:    Battle Agility            Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/EndRdx/Rchg(21), Rct-Def/Rchg(21), Rct-ResDam%(23), Rct-EndRdx/Rchg(23)
Level 6:    True Grit            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), Heal-I(27), Heal-I(27)
Level 8:    Active Defense            RechRdx-I(A)
Level 10:    Warrior's Provocation        PrfZng-Acc/Rchg(A), PrfZng-Dam%(29)
Level 12:    Against All Odds        EndRdx-I(A)
Level 14:    Kick                FrcFdb-Rechg%(A)
Level 16:    Tough                GldArm-ResDam(A), GldArm-End/Res(29), GldArm-RechRes(31), GldArm-3defTpProc(31)
Level 18:    Weave                ShlWal-Def(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/Rchg(33)
Level 20:    Dragon's Tail            Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dam%(34), FrcFdb-Rechg%(36)
Level 22:    Phalanx Fighting        LucoftheG-Def/Rchg+(A)
Level 24:    Maneuvers            ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-ResDam/Re TP(37)
Level 26:    Shield Charge            SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Rchg/+Absorb(39)
Level 28:    Focus Chi            GssSynFr--Build%(A), AdjTrg-Rchg(40), AdjTrg-ToHit/Rchg(40), AdjTrg-EndRdx/Rchg(40)
Level 30:    Tactics                AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(42), AdjTrg-ToHit/EndRdx/Rchg(42)
Level 32:    Grant Cover            LucoftheG-Def/Rchg+(A)
Level 35:    Crippling Axe Kick        Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(45)
Level 38:    Gloom                Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dam%(46), GldJvl-Dam%(46)
Level 41:    Dark Obliteration        Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 44:    Darkest Night            EndRdx-I(A), EndRdx-I(50)
Level 47:    One with the Shield        StdPrt-ResDam/Def+(A)
Level 49:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 1:    Gauntlet    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Run-I(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Health                Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(13), RgnTss-Regen+(15), Prv-Absorb%(15)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(17), PwrTrns-EndMod(17), PwrTrns-+Heal(19)
Level 50:    Melee Core Embodiment    
Level 50:    Cardiac Core Paragon    
Level 50:    Void Radial Final Judgement    
Level 50:    Ageless Radial Epiphany    
Level 50:    Reactive Radial Flawless Interface    
------------

 

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Edited by Ilamia
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For some reason, I cant get mid's to work with the datalinks (it crashes).  Can you post the data chunk as well as the datalink?

 

I make  a few rough suggestions just from a casual glance:

1.  MOve kismet %tohit from combat jumping (level 49) to Deflection (level 1).   Help you more at lower levels, and if you exempt/flashback to lower level arcs.

2.  Change Deflection LucoftheG-Def/Rchg to LucoftheG-Def/EndRed (save some extra endurance).

3.  True Grit, move Prv-Absorb%(31) to Prv-Heal/Rchg(29), for better +hp bonus.   Put the Prv-Absorb% into health (yes, need to free a slot, cant see where offhand; maybe Deflection, remove the Luck of the Gambler Def/Rech? Hard to tell without being able to see the full build).

 

If you are, at least, 45% to melee/Ranged/Aoe defense, then working on resistance (I can see some +regen bonuses, which are good, but not at expense of resistance).  I assume you are, with martial arts adding some nice +def

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My thoughts:

  • You might consider Brute instead of Tanker. My line of thinking is that there are two reasons to play a Tanker. The first is to be as ridiculously unkillable as a CoH character can get. The second is because you're exploiting some specific benefits of being a Tanker. I would not consider Shield/MA to match either of these criteria. On the other hand, MA/Shield as a Brute is a beast.
  • The standard single target rotation for MA would be Storm Kick/Cobra Strike/Storm Kick/Crippling Axe Kick. You're going to lose a lot of damage tossing Thunder Kick into the mix (although I understand the temptation to not simply waste the power pick - a problem you wouldn't have if you follow my previous advice :).
  • You are far too concerned about resists and not concerned nearly enough about factors like recharge. I'd strip all those toggles down to the bare minimum to ED their resist/defense and use purples in your offensive powers to boost your resist so you won't need Hasten. As a side benefit, this allows you to 6-slot purples for Toxic/Psi resist (the ones that might potentially penetrate your positional defenses). There's absolutely nothing wrong with a Shield Tanker who only has 30% F/C/E/N Resist.
  • If you're going to take Gloom, you really should make room for Darkest Night. While MA doesn't need Gloom for a decent rotation (and, arguably, can't use it very well), Darkest Night is fantastic for the fights where you just need to be a bit tougher. You also might consider Obliteration. Aside from a great place to mule Ragnarok, it will seamlessly increase your AE dps.
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I moved some things around.

I'm still on the fence about taking the AOE taunt. I don't know how much millage I  will get out of it.

I have put in Darkest night. I had no idea the damage de-buff was so high.

I have thoroughly enjoyed the tanker so far. After I get him squared away I will probably roll the combo on a brute to see how it compares.

The build is still kind of a work in progress. I'm just short of hitting 40 so I still have some time to get it figured out.

 

Thanks for the help.

 

I put in most of the suggestions from Hjarki & tellania. It looks a lot better now.

Are the Blistering Cold & Superior Avalanche resists not worth as much?

 

 

Hopefully this export works.

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |

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Edited by Ilamia
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Sorry for the double post I was expecting my rotation to be 

Storm Kick', 'Gloom', 'Storm Kick', 'Crippling Axe Kick'

 

I got my information off of this post.

Is the addition of gloom not worth the bit of DPS?

 

Edited by Ilamia
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I was planning on using Thunder Kick but I just updated the build and un-slotted it. I am a bit worried about exemplaring down though.

 

In the empty power slot I have a 49 I'll either put in combat jump to be able to hit incarnate defense cap and to slot my last LOTG. I may possibly throw in warriors provocation and jostle around some powers so I can pick it up at a lower level. I guess it depends on if I find myself doing more low or high level content.

 

I'm not sure how successful I can be doing low level stuff with this character. I might have to put some slots in Thunder Kick just to have some sort of attack chain at low levels.

 

I kind of wish I could get some more toxic/psi out of the build but I can bring myself to drop the FF in dragons tail.

 

Thanks again for the advice. I'll probably come back and post what I end up using as my final build after I get to put it through its paces for awhile.

Edited by Ilamia
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I ended up not having anywhere near the haste for the - Martial Arts (4)  62.45   ['Storm Kick', 'Gloom', 'Storm Kick', 'Crippling Axe Kick'] - attack chain.

 

I ended up changing my build around and moving over to an attack chain of 

['Storm Kick', 'Cobra Strike', 'Storm Kick', 'Crippling Axe Kick']

Which I think looks & feels better then it did with Gloom. The Gloom animation on shield leaves a lot to be desired. It also let me get another FF into my AOE powers.

 

All and all I am pretty satisfied with the build. Will probably develop two sets of Incarnates so I can have one set for defense and one for offense.

I can see why Hjarki said this combo works better on brutes.

I wish I could fit Warrior's Provocation in the build somewhere.

I also feel like endurance can be a problem as a fresh 50 so I have no idea how people can take the musculature incarnate. Maybe Ageless will fix all the endurance problems so I can not need cardiac as much.

Thanks again for the help.

 

Build I ended up with.

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Black Bulwark: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Deflection            LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(5), Ksm-ToHit+(7)
Level 1:    Thunder Kick            Acc-I(A)
Level 2:    Storm Kick            SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 4:    Battle Agility            Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-ResDam%(21), Rct-EndRdx/Rchg(23)
Level 6:    True Grit            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), Heal-I(25), Heal-I(27)
Level 8:    Active Defense            RechRdx-I(A)
Level 10:    Cobra Strike            SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Rchg/Res%(31)
Level 12:    Against All Odds        EndRdx-I(A)
Level 14:    Kick                Empty(A)
Level 16:    Tough                GldArm-ResDam(A), GldArm-End/Res(31), GldArm-RechRes(33), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33)
Level 18:    Weave                ShlWal-Def(A), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def/Rchg(34)
Level 20:    Dragon's Tail            Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dam%(37), FrcFdb-Rechg%(37)
Level 22:    Phalanx Fighting        LucoftheG-Def/Rchg+(A)
Level 24:    Maneuvers            ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(39), ShlWal-ResDam/Re TP(39)
Level 26:    Shield Charge            Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-%Dam(40), FrcFdb-Rechg%(42)
Level 28:    Focus Chi            GssSynFr--Build%(A), AdjTrg-Rchg(42), AdjTrg-ToHit/Rchg(42), AdjTrg-EndRdx/Rchg(43)
Level 30:    Tactics                GssSynFr--ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx(43)
Level 32:    Grant Cover            LucoftheG-Def/Rchg+(A)
Level 35:    Crippling Axe Kick        Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 38:    Gloom                Empty(A)
Level 41:    Dark Obliteration        Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)
Level 44:    Darkest Night            EndRdx-I(A), EndRdx-I(50)
Level 47:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 49:    Hasten                RechRdx-I(A), RechRdx-I(50)
Level 1:    Gauntlet    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Run-I(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Health                Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(13), Prv-Absorb%(15), RgnTss-Regen+(50)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(15), PwrTrns-EndMod(17), PwrTrns-+Heal(17)
Level 50:    Melee Core Embodiment    
Level 50:    Cardiac Core Paragon    
Level 50:    Void Radial Final Judgement    
Level 50:    Ageless Radial Epiphany    
Level 50:    Reactive Radial Flawless Interface    
------------

 

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|-------------------------------------------------------------------|

Edited by Ilamia
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  • 2 weeks later

Ageless T3 (the one that gives a 90sec buff) is really good and very noticable vs the 60 sec one. Definately give that a go, if you are struggling with end like I was on my brute I went for the Alpha slot with the +End/Reg/Def Boost. I plan to change that later on once I finish up my own slots (and gain more def/power accuracy and recover/regen). Once that happens I'll change it for Muscle Alpha also.

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