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Ice/Time Build Critique


Caerulo

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It has been a long while since I've played CoH, and I'm very rusty with buildcrafting, so I'd like to request for additional eyes to help me look through and see if I missed anything or have fallen back into old bad habits.

 

I basically frankenstein-ed a couple of builds I found in order to meet the following criteria:

- Perma Haste/Chronoshift/Indomitable Will

- Enough End to run both auras

- At the least cap Ranged def

 

Also, I've not played in a while and so I'm unfamiliar with the market prices, so I have no clue if this build is exorbitantly pricey or if it is feasible.

 

Appreciate any advice and suggestions that you can provide, thanks!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Cryocastinator: Level 50 Magic Controller

Primary Power Set: Ice Control

Secondary Power Set: Time Manipulation

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Psionic Mastery

 

Hero Profile:

Level 1: Block of Ice

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (19) Thunderstrike - Damage/Endurance/Recharge
  • (23) Devastation - Accuracy/Damage/Endurance/Recharge
  • (25) Devastation - Accuracy/Damage/Recharge

Level 1: Time Crawl

  • (A) Accuracy IO

Level 2: Frostbite

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (3) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (3) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (5) Superior Will of the Controller - Endurance/Recharge
  • (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 4: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (13) Dark Watcher's Despair - Chance for Recharge Slow
  • (13) Dark Watcher's Despair - To Hit Debuff
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - Recharge/Endurance
  • (27) Impeded Swiftness - Chance of Damage(Smashing)

Level 6: Arctic Air

  • (A) Coercive Persuasion  - Confused
  • (11) Coercive Persuasion  - Contagious Confusion
  • (11) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (25) Coercive Persuasion  - Accuracy/Recharge
  • (17) Coercive Persuasion  - Confused/Endurance
  • (9) Malaise's Illusions - Chance of Damage(Psionic)

Level 8: Temporal Mending

  • (A) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Recharge

Level 10: Temporal Selection

  • (A) Panacea - Heal/Endurance

Level 12: Ice Slick

  • (A) Recharge Reduction IO

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 16: Distortion Field

  • (A) Neuronic Shutdown - Chance of Damage(Psionic)
  • (36) Lockdown - Chance for +2 Mag Hold
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (37) Lockdown - Endurance/Recharge/Hold

Level 18: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Endurance/Recharge
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance

Level 20: Time Stop

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (23) Basilisk's Gaze - Recharge/Hold

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Knockback Protection
  • (27) Steadfast Protection - Resistance/+Def 3%
  • (31) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - +Max HP

Level 26: Glacier

  • (A) Lockdown - Chance for +2 Mag Hold

Level 28: Farsight

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense

Level 30: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Jack Frost

  • (A) Blood Mandate - Accuracy
  • (37) Blood Mandate - Damage
  • (39) Blood Mandate - Accuracy/Endurance
  • (39) Blood Mandate - Damage/Endurance
  • (40) Blood Mandate - Accuracy/Damage

Level 35: Indomitable Will

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 38: Chrono Shift

  • (A) Performance Shifter - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (46) Recharge Reduction IO

Level 41: Mind Over Body

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Gladiator's Armor - End/Resist
  • (45) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance

Level 44: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 47: Slowed Response

  • (A) Achilles' Heel - Chance for Res Debuff
  • (48) Achilles' Heel - Defense Debuff
  • (48) Achilles' Heel - Defense Debuff/Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 4: Swift

  • (A) Run Speed IO

Level 4: Health

  • (A) Miracle - +Recovery
  • (9) Numina's Convalesence - +Regeneration/+Recovery

Level 4: Hurdle

  • (A) Jumping IO

Level 4: Stamina

  • (A) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Agility Core Paragon

------------

 

 

 

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I got my Ice/Time controller to 32 the night before last. Originally I had been running both auras but respec'd out of them because even at 32 it was unpleasant enough being in big groups and thinking on future factions one encounters at later levels I could only see things getting nastier.

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One more question I have for my build is this: Are all the defense/resists overkill on this build? I would love to be able to drop the Fighting and/or Leadership toggles to get other powers if possible.

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Not overkill per se, having soft capped defenses increases your staying power against large groups dramatically.  However, if it's interfering with your playstyle I'd suggest taking the powers you want and *maybe* focus on just soft capping Smashing/Lethal instead of being well rounded.  The only true hit you'd be taking is to your ability to solo.  Teaming would be just fine.

 

Also wow is Farsight a good buff.  I don't think I ever really appreciated it

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