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Rad/Bio Brute -- Need tips and advice.


scottsmash

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So before I start this, let me say I'm level 21.  I started this design by actually using how my character is to 21, and then finishing it with the help of another build I found on here.  I have no clue on enhancements.  The enhancements I show are the attuned enhancements I already have (thank to a friend, so if it's a bad choice, it's still pretty good for my level).  I say that, because contaminated strike is at level 22...and that's because I feel like I really need another attack so I am taking it next level, when I should have taken it to begin with.  That's why it's like that.

 

I am a nub.  So I don't know much what I'm doing.  If you'd be so kind, I'd appreciate any advice you could give me!  Thank you so much.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Radioactive Smash -- Empty(A), Empty(5), Empty(7), Empty(7), Empty(9), Empty(45)
Level 1: Hardened Carapace -- Empty(A), Empty(9), Empty(11), Empty(37), Empty(46)
Level 2: Inexhaustible -- PrfShf-End%(A), Empty(31), Empty(40)
Level 4: Environmental Modification -- Empty(A), Empty(15), Empty(27), Empty(27)
Level 6: Super Jump -- Empty(A)
Level 8: Radiation Siphon -- Empty(A), Empty(11), Empty(13), Empty(13), Empty(15)
Level 10: Boxing -- Empty(A)
Level 12: Adaptation 
Level 14: Tough -- Empty(A), Empty(37), Empty(39)
Level 16: Ablative Carapace -- Empty(A), Empty(17), Empty(17)
Level 18: Irradiated Ground -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(19), Mlt-Dmg/Rchg(19), Mlt-Acc/EndRdx(21), Mlt-Dmg/EndRdx/Rchg(21), Mlt-Acc/Dmg/EndRdx(23)
Level 20: Evolving Armor -- Empty(A)
Level 22: Contaminated Strike -- Empty(A), Empty(23), Empty(25), Empty(31), Empty(31)
Level 24: Hasten -- Empty(A), Empty(25)
Level 26: Combat Jumping -- Empty(A), Empty(40)
Level 28: DNA Siphon -- Empty(A), Empty(29), Empty(29), Empty(34), Empty(43)
Level 30: Weave -- Empty(A), Empty(40), Empty(43)
Level 32: Atom Smasher -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Genetic Contamination -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(46)
Level 38: Fusion -- Empty(A), Empty(39), Empty(39)
Level 41: Gloom -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Maneuvers -- Empty(A), Empty(45)
Level 47: Dark Obliteration -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50)
Level 49: Parasitic Aura -- Empty(A), Empty(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Empty(3), Empty(3), Empty(45), Empty(46), Empty(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), Empty(5)
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
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A few thoughts:

 

It's an incredibly strong combo, but it's a little late in development.  I understand wanting more attacks at 22, and there is nothing wrong with that, but also feel free to respec out of Contaminated Strike later.  You eventually get a lot of good attacks that feel very slow.  You also get two damage auras and (if you want) a PBAoE bomb in DNA Siphon.

 

I think I'm running something like this (I can't remember if I fully upgraded or not):

 

 

Who run Bartertown?

 

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