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Broad Sword / Dark Armor build


StoneKarma

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Looking for suggestions. I ran this one up to 50 and then abandoned it last year. Any improvements or suggestions are welcome. I looked at several other builds and some of the slotting I don't really understand, for example the procs in Dark Regeneration, and the Power Transfer in Stamina.

 

Thanks in advance!

 

This Villain build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Experimentation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Hack

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Karma - Knockback Protection
  • (48) Reactive Defenses - Defense
  • (50) Reactive Defenses - Scaling Resist Damage

Level 2: Slice

  • (A) Superior Avalanche - Accuracy/Damage
  • (9) Superior Avalanche - Damage/Endurance
  • (9) Superior Avalanche - Accuracy/Damage/Endurance
  • (11) Superior Avalanche - Accuracy/Damage/Recharge
  • (11) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Avalanche - Recharge/Chance for Knockdown

Level 4: Speed of Sound

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Assassin's Slash

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (15) Superior Stalker's Guile - Damage/Recharge
  • (15) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (17) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (17) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Stalker's Guile - Recharge/Chance to Hide

Level 8: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (23) Steadfast Protection - Knockback Protection

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 14: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - RechargeTime/Resistance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 16: Shadow Dweller

  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Parry

  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (29) Hecatomb - Accuracy/Recharge
  • (31) Hecatomb - Chance of Damage(Negative)
  • (31) Hecatomb - Damage/Recharge
  • (31) Hecatomb - Damage/Endurance
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - +Max HP

Level 22: Dark Regeneration

  • (A) Obliteration - Chance for Smashing Damage
  • (34) Eradication - Chance for Energy Damage
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
  • (36) Touch of the Nictus - Chance for Negative Energy Damage
  • (36) Theft of Essence - Chance for +Endurance
  • (36) Endurance Reduction IO

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Toxic Dart

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 28: Cloak of Fear

  • (A) Cloud Senses - ToHit Debuff
  • (37) Cloud Senses - Accuracy/ToHitDebuff
  • (37) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (37) Cloud Senses - Accuracy/Endurance/Recharge

Level 30: Kick

  • (A) Empty

Level 32: Head Splitter

  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage

Level 35: Tough

  • (A) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 38: Weave

  • (A) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense/Endurance/Recharge
  • (43) Shield Wall - Defense
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 41: Zapp

  • (A) Executioner's Contract - Accuracy/Damage
  • (43) Executioner's Contract - Damage/Endurance
  • (45) Executioner's Contract - Damage/Interrupt
  • (45) Executioner's Contract - Damage/Range
  • (45) Executioner's Contract - Disorient Bonus

Level 44: Ball Lightning

  • (A) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Chance for Knockdown

Level 47: Adrenal Booster

  • (A) Rectified Reticle - Increased Perception

Level 49: Soul Transfer

  • (A) Preventive Medicine - Chance for +Absorb

Level 1: Assassination 


Level 1: Brawl

Edited by StoneKarma
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Here is my take on this Stalker:

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Hack -- SprAssMar-Rchg/Rchg Build Up(A), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(11)
Level 1: Hide -- ShlWal-ResDam/Re TP(A), Krm-ResKB(50)
Level 2: Slice -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), FuroftheG-ResDeb%(17)
Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(50)
Level 6: Assassin's Slash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 12: Shadow Dweller -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(45), RedFrt-EndRdx(45)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 18: Parry -- LucoftheG-Def/Rchg+(A)
Level 20: Dark Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42)
Level 22: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(23)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(37)
Level 26: Disembowel -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(29), AchHee-ResDeb%(31)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36)
Level 32: Head Splitter -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(39), RedFrt-EndRdx(39), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(40)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Soul Transfer -- Prv-Heal/Rchg(A)
Level 49: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(19), PwrTrns-EndMod(21)
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 1: Assassination 
------------

 

I do not think that you should make a proc bomb out of Dark Regeneration because it is very endurance hungry but maybe it can be worth it. Also You should play with the other ATO that you are missing. Everything else looks ok. You can see the incarnates and other choices and adjust what you see fit.

 

You can make Adrenalin booster work if you leave out laserbeam eye and maneuver. than you should be able to get the needed powers. slot parry with kinetic combat 4 piece for the missing defense because of maneuver and you may have your own variant. i did not use parry on my BS/EnA after i had some defenses but it may be different on Dark Armor:

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Hack -- SprAssMar-Rchg/Rchg Build Up(A), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(11)
Level 1: Hide -- ShlWal-ResDam/Re TP(A), Krm-ResKB(50)
Level 2: Slice -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), FuroftheG-ResDeb%(17)
Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(50)
Level 6: Assassin's Slash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 12: Shadow Dweller -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(45), RedFrt-EndRdx(45)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 18: Parry -- LucoftheG-Def/Rchg+(A), KntCmb-Acc/Dmg(39), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(50)
Level 20: Dark Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42)
Level 22: Speed of Sound -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(23)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(37)
Level 26: Disembowel -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(29), AchHee-ResDeb%(31)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36)
Level 32: Head Splitter -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Toxic Dart -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(39)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Adrenal Booster -- RechRdx-I(A)
Level 49: Soul Transfer -- Prv-Heal/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(19), PwrTrns-EndMod(21)
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 1: Assassination 
------------

 

Edited by Croax
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On 4/14/2021 at 4:19 PM, Croax said:

I do not think that you should make a proc bomb out of Dark Regeneration because it is very endurance hungry but maybe it can be worth it. Also You should play with the other ATO that you are missing. Everything else looks ok. You can see the incarnates and other choices and adjust what you see fit.


Theft of Essence works wonders in Dark Regeneration.  Most of the time I am endurance neutral when I use that power against multiple targets.  Sometimes I am even endurance positive.  There are some instances where Theft doesn't fuel the end enough, but it isn't the end of the world.  

I run minimal sets in Dark Regen and mostly have it proc mule.  I do not suggest thinking of it as an extra AoE damage attack.  Instead, look at it more like if you have to use the power you're going to retaliate a bit while gaining health back.  Also, when hitting multiple targets Dark Regeneration can take you from near death to full health.  The more healing % you have the fewer targets are required, but in a target rich environment the risk of death is pretty minimal.  

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