Jump to content

StoneKarma

Members
  • Content Count

    43
  • Joined

  • Last visited

Community Reputation

1 Neutral
  1. Ok, here is where I am. I took all of your great suggestions and tried to fit them all into the build. Too many changes to list, but: DEF: S/L 49%; Melee 51.6%, rest of DEF at 20% RES: S/L 79.6%; NEG 75%; Toxic 36%; Everything else 50% - 70% Recharge: 210%, Perma-Hasten, if the Force Feedback in Focus or Shockwave procs, 310% recharge. Lots of procs for damage, and especially endurance. I think this build is pretty good, did I miss anything? Any more suggestions? And especially, thank you for all the help, I really appreciate it. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Strike (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Recharge (5) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Dark Embrace (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Steadfast Protection - Resistance/+Def 3% (11) Steadfast Protection - Knockback Protection Level 2: Death Shroud (A) Superior Unrelenting Fury - Accuracy/Damage (11) Superior Unrelenting Fury - Damage/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (13) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (15) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Gladiator's Armor - TP Protection +3% Def (All) Level 6: Spin (A) Superior Avalanche - Accuracy/Damage (25) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (29) Superior Avalanche - Recharge/Chance for Knockdown Level 8: Follow Up (A) Superior Brute's Fury - Accuracy/Damage/Recharge (29) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (31) Superior Brute's Fury - Recharge/Fury Bonus (31) Hecatomb - Accuracy/Damage/Recharge (31) Hecatomb - Accuracy/Recharge (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - +Max HP Level 12: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Reactive Defenses - Scaling Resist Damage (50) Reactive Defenses - Defense Level 16: Dark Regeneration (A) Fury of the Gladiator - Damage/Recharge (34) Fury of the Gladiator - Accuracy/Endurance/Recharge (34) Fury of the Gladiator - Chance for Res Debuff (36) Theft of Essence - Healing/Recharge (36) Theft of Essence - Chance for +Endurance Level 18: Focus (A) Apocalypse - Damage/Recharge (36) Apocalypse - Accuracy/Damage/Recharge (37) Apocalypse - Accuracy/Recharge (37) Apocalypse - Damage/Endurance (37) Apocalypse - Chance of Damage(Negative) (39) Force Feedback - Chance for +Recharge Level 20: Cloak of Darkness (A) Luck of the Gambler - Endurance/Recharge (39) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/Recharge (48) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Kick (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - RechargeTime/Resistance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Weave (A) Shield Wall - Defense/Endurance (42) Shield Wall - Defense/Endurance/Recharge (42) Shield Wall - Defense (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Cloak of Fear (A) Siphon Insight - ToHit Debuff/Endurance/Recharge (43) Siphon Insight - Accuracy/Endurance/Recharge (43) Siphon Insight - Chance for +ToHit Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Shockwave (A) Superior Brute's Fury - Accuracy/Damage (45) Superior Brute's Fury - Damage/Recharge (45) Superior Brute's Fury - Damage/Endurance/RechargeTime (45) Force Feedback - Chance for +Recharge (46) Sudden Acceleration - Knockback to Knockdown (46) Positron's Blast - Chance of Damage(Energy) Level 35: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Superior Conditioning (A) Performance Shifter - Chance for +End Level 41: Physical Perfection (A) Miracle - +Recovery Level 44: Taunt (A) Mocking Beratement - Taunt (46) Mocking Beratement - Taunt/Recharge/Range (48) Mocking Beratement - Taunt/Range (48) Mocking Beratement - Recharge Level 47: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Soul Transfer (A) Numina's Convalesence - +Regeneration/+Recovery Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
  2. Thank you for all the suggestions. Is there any real advantage for a claws/dark, or would dark/dark be better. Especially from a Damage dealing standpoint. I've leveled a Dark/Dark and this Claws/Dark both to mid-forties. Which it is abysmal, to say the least. The endurance...it's like having a Malta Sapper follow you around all the time. BUT, I can see where IO's will help a lot. Will I get a Scrapper, but tougher, or more like a Tank with no endurance and all of his/her shields dropping?
  3. I wanted a Brute, since I play almost all Scrappers. I wanted to try Claws since I don't have one. Same for Dark Armor, all that endurance drain must be good for something? So why not Claws/Dark Brute? Scratch all my itches at once. This build is currently in the low 40's so will be 50 soon. DEF: S/L 47%; Melee: 46% everything else is in the low to mid 20's RES: S/L 70%; Energy: 52%; Neg 76%; Fire/Cold 65%; Toxic 43%; Psi 78% Procs: Force Feedback is in Focus and Shockwave so it should happen often. Follow Up: Should I slot the Hecatomb proc instead, or leave it like it is? Dark Regeneration: Should I leave it like it is, or is there a better slotting? Incarnates? No clue here. Suggestions are welcome. I am looking for any suggestions, I took @Werner's Katana/Dark and someone else's Claws and this happened: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Strike (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Recharge (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (7) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Dark Embrace (A) Gladiator's Armor - End/Resist (7) Gladiator's Armor - Recharge/Resist (9) Gladiator's Armor - Resistance (9) Gladiator's Armor - TP Protection +3% Def (All) (11) Steadfast Protection - Resistance/+Def 3% (11) Steadfast Protection - Knockback Protection Level 2: Death Shroud (A) Superior Unrelenting Fury - Accuracy/Damage (13) Superior Unrelenting Fury - Damage/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - +Max HP Level 6: Spin (A) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (29) Superior Avalanche - Recharge/Chance for Knockdown Level 8: Follow Up (A) Superior Brute's Fury - Accuracy/Damage/Recharge (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (31) Superior Brute's Fury - Recharge/Fury Bonus (31) Hecatomb - Accuracy/Damage/Recharge (33) Hecatomb - Damage/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Endurance/RechargeTime (34) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 12: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Dark Regeneration (A) Fury of the Gladiator - Accuracy/Damage (36) Fury of the Gladiator - Accuracy/Endurance/Recharge (36) Fury of the Gladiator - Accuracy/Damage/End/Rech (36) Preventive Medicine - Heal (37) Preventive Medicine - Heal/RechargeTime (50) Fury of the Gladiator - Chance for Res Debuff Level 18: Focus (A) Apocalypse - Damage/Recharge (37) Apocalypse - Accuracy/Damage/Recharge (37) Apocalypse - Accuracy/Recharge (39) Apocalypse - Damage/Endurance (39) Apocalypse - Chance of Damage(Negative) (39) Force Feedback - Chance for +Recharge Level 20: Cloak of Darkness (A) Reactive Defenses - Defense (40) Reactive Defenses - Scaling Resist Damage (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Kick (A) Empty Level 24: Tough (A) Titanium Coating - Resistance/Endurance (40) Titanium Coating - Endurance Level 26: Weave (A) Shield Wall - Defense/Endurance (42) Shield Wall - Defense/Recharge (42) Shield Wall - Defense/Endurance/Recharge (42) Shield Wall - Defense (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 30: Maneuvers (A) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Endurance/Recharge (45) Shield Wall - Defense (45) Shield Wall - +Res (Teleportation), +5% Res (All) (45) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Shockwave (A) Superior Brute's Fury - Accuracy/Damage (46) Superior Brute's Fury - Damage/Recharge (46) Superior Brute's Fury - Damage/Endurance/RechargeTime (46) Force Feedback - Chance for +Recharge (48) Sudden Acceleration - Knockback to Knockdown (48) Positron's Blast - Accuracy/Damage/Endurance Level 35: Oppressive Gloom (A) HamiO:Endoplasm Exposure Level 38: Superior Conditioning (A) Performance Shifter - Chance for +End Level 41: Physical Perfection (A) Performance Shifter - Chance for +End Level 44: Taunt (A) Mocking Beratement - Taunt (48) Mocking Beratement - Taunt/Recharge/Range (50) Mocking Beratement - Taunt/Range (50) Mocking Beratement - Recharge Level 47: Assault (A) Endurance Reduction IO Level 49: Soul Transfer (A) Healing IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
  4. StoneKarma

    Re: Kat / EnA

    So, I am finally getting around to levelling this build up to 50. I should be there this week. Any suggestions on this build for what should be changed? Negative and Psionics seem like pretty big, common holes. If S/L Defense is soft-capped, is a 63% S/L Resist "Good Enough?" How would this build compare to a Scrapper or a Tank?
  5. My only Tank is Rad/Rad, I had the same experience. First time, I had a Def focused on keeping me up, but part way through the tower, I told him to help the party, I was able to Tank him in the corner all day with no problems. Taunt, punches all normal stuff kept Recluse occupied. I had to occasionally kick off a self heal just to keep my HP topped off.
  6. I think I've read that Dark Melee is not a good set for brutes because of how some of the powers don't get the benefit of Fury? Is that true?
  7. I have the same questions. Anyone with more experience on improving Brutes?
  8. A lot of good ideas here. I looked at the Sorcery route, but felt that the Rune of Protection recharge gap was too long. Looks like I'll be spending some time on the test server! Good advice on the incarnates, I haven't unlocked all of them yet, so still early. I was wondering where to go with it. The build you have here gets me much closer to what I want to do with it. I never solo with it, it's always in groups when I feel like a change of pace. Thank you for the help, much appreciated!
  9. *Please* give any feedback. This is the only Sentinel I've built, I ran it up to 50 with no real plan, so now I'm trying to back into something good for the 50+ content. Right now, I do a lot less damage than my blasters and the survivability is worse since I'm not slotted. @oldskool Specifically to you, I'd like to say thanks. A lot of your posts convinced me to give Sentinel another shot.
  10. Well, it's not letting me post the second build, I'll try it as an attachment. Looks like a minor bug in the new forum software? Sentinel - Jane Wick - Dual Pistols - Dark Armor.mxd
  11. The first builds caps S/L RES, and PSI RES, other RES are decent, from 32%-54%, defenses are from 23%-33%. RECH is nothing special, the rest of the build just tries to generate DMG with the set selection. The second build has S/L RES at 69%, the others are slightly higher. DEF is lower from 20% up to 24%. RECH is much higher, I put Force Feedback in all five powers that would take it. Hasten is almost Perma without the FF proc. With the FF proc it gets very fast. If two of them proc, +RECH is 360%. This build is certainly not up to "proc monster" standards, but it does rely on them quite a bit. What I've noticed from playing my Sentinel so far, I tend to always be in a group. I have so many other builds that are so much better solo, there's just no point in trying to shoe-horn soloing into this role. Jane Wick - DEFensive build: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Hero Profile: Level 1: Dual Wield -- FrcFdb-Rechg%(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/EndRdx(5) Level 1: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(9), Ags-Psi/Status(9) Level 2: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15) Level 4: Tenebrous Regeneration -- Prv-Heal(A), Prv-Absorb%(17) Level 6: Suppressive Fire -- Apc-Dam%(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), Lck-%Hold(23) Level 8: Swap Ammo Level 10: Obsidian Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(23), StdPrt-ResDam/Def+(29) Level 12: Bullet Rain -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), Rgn-Knock%(27), Ann-ResDeb%(29) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Obscure Sustenance -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Rchg(31), TchoftheN-%Dam(31), ThfofEss-+End%(31) Level 18: Executioner's Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(34) Level 20: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), GldArm-3defTpProc(36), ImpArm-ResPsi(37) Level 22: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(39), Rct-ResDam%(39) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42), Artl-End/Rech/Rng(42) Level 28: Kick -- Empty(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43) Level 32: Hail of Bullets -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(45), SprSntWar-Acc/Dmg/Rchg(45), SprSntWar-Acc/Dmg/EndRdx(45), SprSntWar-Acc/Dmg/EndRdx/Rchg(46), SprSntWar-Rchg/+Absorb(46) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(46), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50), ShlWal-ResDam/Re TP(50) Level 38: Hover -- LucoftheG-Def/Rchg+(A) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 44: Afterburner -- LucoftheG-Def/Rchg+(A) Level 47: Soul Transfer -- Heal-I(A) Level 49: Super Speed -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(48) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition ------------
  12. StoneKarma

    Re: Kat / EnA

    @Werner That was my guess, but one of the cool things I noticed about Energy Aura was it has quite a lot of DEF DEBUFF resist. Kinetic Shield, Power Shield and Entropic Aura all offer some kind of DEF DEBUFF mitigation. In the build I posted above I tried to get better REC, but I don't know if it's worth it?
  13. StoneKarma

    Re: Kat / EnA

    With smashing and lethal defenses over 60%, aren't both of the builds *way* over the soft cap, even for Incarnate content? I couldn't help myself, so, rather than play the game, I played Mids'! Some differences: Higher Recharge: Is it overkill? I'm not sure, but I put force feedback in Soaring Dragon and Golden Dragonfly, one of them should proc, but with the procs turned off, still has perma-Hasten. Divine Avalanche only helps with Melee and Lethal Defenses. I think this works better with a secondary that is chasing positional DEF, or as a way to give RESIST sets some splash of DEF. We aren't doing that with Energy Aura, so I swapped it for Flashing Steel, a decent cone with better damage. Smashing and Lethal Defenses are not as good as the above builds, but still 51% Smashing and Lethal. Are the other DEF are good enough? I'm not sure. Smashing & Lethal Resists are 63%, REGEN 328%, Recharge 171%, not including procs and other gimmicks. Occasionally, RECH could get as high as 370%(!) Overall DMG is better. This build is VERY expensive. 4 purple sets, 2 Winter Sets, 1 ATO set. This is where 50% of the RECH bonus lives. Plus all the other cool things those sets do. Should I bother with Celerity in Sprint? I did 2-slot to give me 2.25% S/L Resist. Here's what I came up with: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Katana Secondary Power Set: Energy Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: Level 1: Gambler's Cut -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7) Level 1: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11) Level 2: Dampening Field -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(15), GldArm-3defTpProc(17), ImpArm-ResPsi(17) Level 4: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(23) Level 6: Flashing Steel -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury(27) Level 8: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx(29) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Kick -- Empty(A) Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31), Ags-Psi/Status(31), StdPrt-ResDam/Def+(31), ImpArm-ResPsi(33) Level 16: Energy Protection -- UnbGrd-ResDam(A), UnbGrd-Max HP%(33) Level 18: The Lotus Drops -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(36) Level 20: Energy Cloak -- RedFrt-Def/EndRdx(A), RedFrt-Def(36), LucoftheG-Def/Rchg+(36) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(37), LucoftheG-Def/Rchg+(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Soaring Dragon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), FrcFdb-Rechg%(45) Level 28: Energy Drain -- HO:Membr(A), HO:Membr(40), HO:Membr(40), LucoftheG-Def/Rchg+(42) Level 30: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(42), LucoftheG-Def/Rchg+(42) Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), FrcFdb-Rechg%(45) Level 35: Energize -- Prv-Heal/Rchg(A), Prv-Absorb%(50) Level 38: Assault -- EndRdx-I(A) Level 41: Mu Lightning -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(48) Level 44: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 47: Tactics -- EndRdx-I(A) Level 49: Fly -- BlsoftheZ-Travel/EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(13) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------ ------------ Set Bonus Totals: 10% DamageBuff(Smashing) 10% DamageBuff(Lethal) 10% DamageBuff(Fire) 10% DamageBuff(Cold) 10% DamageBuff(Energy) 10% DamageBuff(Negative) 10% DamageBuff(Toxic) 10% DamageBuff(Psionic) 16% Defense(Melee) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 12.25% Defense(Fire) 12.25% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 9.13% Defense(AoE) 96.25% Enhancement(RechargeTime) 6.25% Enhancement(Max EnduranceDiscount) 54% Enhancement(Accuracy) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 247.4 HP (16.5%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 118.8% MezResist(Held) 118.8% MezResist(Immobilized) 118.8% MezResist(Sleep) 118.8% MezResist(Stunned) 118.8% MezResist(Terrorized) 118.8% MezResist(Teleport) 100% (20% chance) 20% (0.33 End/sec) Recovery 26% (1.62 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 34.25% Resistance(Smashing) 34.25% Resistance(Lethal) 41% Resistance(Fire) 41% Resistance(Cold) 20% Resistance(Toxic) 37% Resistance(Psionic) 8% Resistance(Energy) 8% Resistance(Negative) 15% SpeedRunning 1 Null | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1447;662;1324;HEX;| |78DA6594D94F135118C5EFB453B12D4B17CA225B59DB52195A0117D4181530069A9| |098F8DA4CE05A9A3485B42591471F7C74031E5510F54D71FB73FC130C8BCB8B4FF5| |6BCF01D14EDAFC66CEFDCEFDCE9DB933A9FB53F5BBB71E5C5386F766CE2E16D3370| |AAB25ED4AD999EC8253C95127FF40554CA7744E6B6BD62ED979BB1DD294BEA7F345| |6D4DE77521B396BEBE5AB0FDB7F34BBAA0F325EBE8A4617E793967CD64334BA56C3| |EE3A95EDD59D17AB1A97A3AA7ED455D282E6557BC28CC552A43D32BD9058B8D57D3| |29BB58D285B536493328FF47CD8A47D9A5861C4A254DE5889051D08C91C3E0A938F| |8AE6233E8DD7762EC003C7D487E073D3FC89FE0FB8A955E236154B5FA24D8384E8E| |81BE73F0F862721D31D5AEB89CF43A7DA809F8C900D81C244360CB2CE6782CEB75D| |1EBDA86D6F20A6CDB215F8367DE906FC127CD788AE235EAB6700F3A77C00FA2BA31| |AF72F72ADC3F29F6A25E79CB7228A7280DECDEC055777295DD5C75F704D92AEC325| |598ABFE28AE26788DA65F4814FE0DAE4B323F9FA2FF2212852F81BD93E465F20AD8| |7F15FC24AE20E675043DE8DDDF48F2EE99923BC49A106B065833C09A3EA96965BED| |638EEC000B921F9DA99AFFDA959D5869E91EBE40618D904CF3E44BECFE2EA301C15| |AFB36352603A55E43FC698C12F19BA98B38B3B32C61D7954B329597A98A5E7397A0| |DBF205F925BCCB0FD6F962FE2EAE31AFBBE61DEE41E1890DE83DC0183DC0169198A| |A297191DC11C2316394A26C0D124688B274E4F7C8C63E3E404983C4F5E0083D2DB6| |26F8BBDBDA225B8FB125FB95BCDE3B75D7E951D395CA3246A94648D3256A38CD728| |33E6F1D7A13CF7F7DC506E64A9AF03E74D0E89D3A83ADD3E79BFA194F73CC7DF096| |58C60650727B5BB78AAFB27B528EA0E4F6A61687F003C79D5D8| |-------------------------------------------------------------------| Brute - Katana - Energy Aura.mxd
  14. My Spines/Fire Farmer's attack chain is Ball Lightning - Spine Burst - Burn - Electrifying Fences. In comic con, you're usually surrounded and messing with cones is not very different from single target. My clear times are usually about 5:30. There is a farming thread with several builds advantages/disadvantages of power sets. Really, anything you want to know about farming. I found it very helpful. Here's the link to the thread:
×
×
  • Create New...