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Bio/Ma Regen build


KelvinKole

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I got an idea in my head to build a Bio tank with as much regen as I could get., and you know...Once an idea has taken hold of a brain it's almost impossible to eradicate.

 

The thing is, even though I tried to build for Regen, I still ended up in a good place with my Defense and Resistance.

 

This has, running in Efficient Adaptation:

  • 90%+ S/L Resist
  • 58.X% defense to F/C/E/N
    • Over 60% with Agility
  • 46hp regen per second, outside of Ablative Carapace. 77 while active.
  • With 1 target on Parasitic Aura it hits 89hp per second. With 5 targets, 139hp per second

 

Switch to Defense Adaptation and a small drop in Regen gets the Defenses up over 70%. Now there's no DDR so we can lose this pretty quickly, but that's why I wanted as much Regen as I could find. 

 

Take a look and let me know if I missed anything obvious that I should fix. He's level 26 now and I feel like I'll have a new main Tank. I'm taking Teleport and Fold Space in anticipation of the incoming Travel Pool changes; I feel like Fold Space can be fun and fits thematically for me, but I've never used it before.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(19), Ags-Psi/Status(34)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(43)
Level 2: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(34), Ksm-ToHit+(34)
Level 4: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(9)
Level 6: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(42), RgnTss-Regen+(43)
Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(13)
Level 10: Warrior's Provocation -- Taunt-I(A)
Level 12: Evolving Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(29)
Level 14: Cobra Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), SprGntFis-Rchg/+Absorb(19)
Level 16: Adaptation 
Level 18: DNA Siphon -- Arm-Dam%(A), Obl-%Dam(48), TchoftheN-%Dam(50), PrfZng-Dam%(50), TchoftheN-Acc/Heal(50)
Level 20: Dragon's Tail -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(21), OvrFrc-Acc/Dmg/End/Rech(21), OvrFrc-Dmg/End/Rech(23), OvrFrc-Dam/KB(25), FrcFdb-Rechg%(33)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(33)
Level 26: Weave -- ShlWal-ResDam/Re TP(A), Rct-Def(27), Rct-Def/EndRdx(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
Level 28: Combat Teleport -- RechRdx-I(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 32: Parasitic Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(45), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal(46), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46)
Level 35: Crippling Axe Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dam%(36), CrsImp-Acc/Dmg(36), ImpSwf-Dam%(37), TraoftheH-Dam%(37)
Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Teleport -- Range-I(A)
Level 44: Fold Space -- RechRdx-I(A), Acc-I(45)
Level 47: Focus Chi -- GssSynFr--Build%(A)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(43)
Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48)
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 50: Agility Radial Paragon 
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