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Psi/MM/Force help pls


HexxenBeast

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So, I have never really played a blaster for long. Too squishy in the old days and required teaming back in live really till the high levels. With the invention of AE I can easily get a char to 50, by myself in an amazingly quick amount of time, I can also farm for however much inf I need, assuming the mod is available on the AH or recipe is.

 

So I love the mentalist concept and wanted to all in on it and still be effective. This is what I came up with but I am sure there are blaster guru's who know how they actually play that can help here.

 

Could use some advice and discussion before I build it but this is what I came up with.

 

Thank you all in advance.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Mental Blast -- EntChs-Heal%(A), EntChs-Acc/Dmg(11), Thn-Acc/Dmg(42), Thn-Dmg/EndRdx(43), GldJvl-Acc/Dmg(43), GldJvl-Dam%(43)
Level 1: Subdual -- TraoftheH-Dam%(A)
Level 2: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), GldStr-%Dam(39), TchofDth-Dam%(40), Mk'Bit-Dam%(40)
Level 4: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Conf%(9), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Rchg(11)
Level 6: Psychic Focus -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(45), RctRtc-Pcptn(45), EncAcc-ToHit(45), EncAcc-ToHit/Rchg(46), EncAcc-ToHit/Rchg/EndRdx(46)
Level 8: Hover -- LucoftheG-Def/Rchg+(A)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Psionic Lance -- StnoftheM-Dam%(A), SprBlsWrt-Rchg/Dmg%(13), SprBlsWrt-Acc/Dmg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), Dcm-Build%(17), StnoftheM-Acc/Dmg(17)
Level 14: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15)
Level 16: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(19), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36)
Level 18: Kick -- Empty(A)
Level 20: Drain Psyche -- ThfofEss-+End%(A), TchoftheN-%Dam(21), ThfofEss-Heal/Rchg(21), TchoftheN-Heal/HP/Regen/Rchg(23), PrfShf-End%(23), PrfShf-EndMod(27)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Psionic Tornado -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(29), Bmbdmt-+FireDmg(29), PstBls-Dam%(31), PstBls-Acc/Dmg(31), ExpStr-Dam%(31)
Level 30: Telekinetic Blast -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(36), Apc-Dam%(37), Apc-Dmg/EndRdx(37), Apc-Dmg(37), Apc-Acc/Dmg/Rchg(40)
Level 32: Psychic Wail -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(33), Obl-%Dam(33), Obl-Dmg(33), Obl-Acc/Dmg/Rchg(34), FuroftheG-ResDeb%(34)
Level 35: Psychic Shockwave -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(46), Obl-%Dam(48), Obl-Dmg(48), Obl-Dmg/Rchg(50), Arm-Dam%(50)
Level 38: Telekinetic Thrust -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(39)
Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A), EndRdx-I(42), EndRdx-I(42)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(5), Pnc-Heal/+End(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(3), PwrTrns-EndMod(3)
Level 49: Quick Form 
------------

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Temp Psi - Blaster (Psychic Blast).mxd

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The main problem i can see in your build is the fact that you did not softcap any defenses. Personal force field cannot be used with any offensive powers, and if you turn it off you'll see how squishy your character is. Beside that, i'd suggest you to pursue more set bonuses (you have too little of them to be actually effective). If you turn psinado off (remember that the chance for +rech to proc is 33%), you'll see your rech times are too high (hasten with 166s). I understand you went for lot of +dmg bonuses, but if you take too long to actually use your skills you won't do much damage in the long term. I've done something really quick with the powers you used on your character (it's certainly not optimized, but it has ranged def softcapped). Personally, i don't think the force field mastery is very effective for blasters, with few powers that are actually useful (i'd use mace mastery in it, for the sole reason of scorpion's shield's s/l def).

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Psionic Dart -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Subdual -- Thn-Acc/Dmg(A)
Level 2: Mind Probe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 4: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17)
Level 6: Psychic Focus -- RechRdx-I(A)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), ShlWal-ResDam/Re TP(43), Rct-ResDam%(48)
Level 10: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(19)
Level 12: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(23)
Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 16: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 18: Boxing -- Dmg-I(A)
Level 20: Drain Psyche -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(27)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 28: Psionic Tornado -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(33)
Level 30: Telekinetic Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34)
Level 32: Psychic Wail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(39)
Level 35: Psychic Shockwave -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39)
Level 38: Telekinetic Thrust -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(42)
Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Defiance 
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50), PwrTrns-+Heal(50), PwrTrns-EndMod(50)
Level 49: Quick Form 
------------

Edited by XylstoBanks
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How do you build a super reflexes scrapper?

 

Is it any different than how you would approach any other AT when it comes to survival? If you want to play the blaster at range, evident by your choice of using hover as your combat movement pick, what's important for survival? And if that is your game plan, to stay at range, are you going to be happy with psi tornado as your only ranged AoE?

 

Are you going to be happy with 54-65% chance to hit against +4s with all those procced up powers?

 

Assault gives you and your team a 10% damage buff, you think that's meaningful for a blaster? Do you like to be blinded? would you like your procced up powers to hit more consistently against +4s? There is another power in the leadership pool that can help with that.

 

Personal force field doesn't let you attack, don't let those numbers fool you.

 

I wouldn't bother proccing up powers with low recharge, those are better for pure set bonuses. I do, however, cram a force feedback proc in any power that can take it if possible.

 

Build philosophy and approach aside, I wouldn't do blasters with the same element for primary and secondary. Those are  more thematic for melee ATs but we are talking about doing damage here, and damage type diversification is good. You can easily justify a mentalist with Dark/Psi and that gives you access to multiple damage types so you have something else to throw at robots and not have it heavily resisted.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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