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Posted (edited)

So I have found there is a bug to rest, if you have certain weapons in your hand before resting you can turn your character while resting, If you can do this then you can very slowly move, walking pace (with the running animation).

I did some testing when you have staff, Bow, dual pistols in your hand you can move while resting.

Does NOT work with beam rifle, assault rifle, broad sword, black wand, nemesis staff.

Edited by Psycho
  • Like 2
  • Psycho changed the title to There is a bug to rest, walking.
Posted (edited)

If this is a bug, I can also confirm it happens with Spines as well.  I thought this slow walking might have been part of the changes made to Rest in the patch and I could've sworn when I looked at the power details it was showing a slow effect among the things it does.  I also admit my attention was divided when I looked, with a video on my other monitor and getting ganked by a Spectral Daemon that cloaked and ran away before I started Rest, so maybe I just didn't read it correctly.

 

I wonder though, maybe this is a lefty-weapon issue?  Staff and Bow are held in the left hand, DP in both, and Spines follows dual-wield animations when applicable, but the weapons you listed that didn't work are held in the right hand.

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted (edited)

I did some extra testing on this one.  From what I can quickly check, here's what I found.

 

It does seem to be when weapons are held in the left hand.  This also extends to weapons in both hands.  So far, weapons that allow you to move and use self-targeting powers if they're drawn before starting Rest:

- Archery, including temporary power variants

- Spines

- Katana

- Claws, including Widow Claws

- Dual Blades

- Dual Pistols

- Shield Defense

- Titan Weapon

- Staff

 

Weapons that don't let you move or use powers

- No weapon drawn

- Assault Rifle, including Arachnos Rifle

- Two-handed gun temporary powers, such as Tommy Gun, Chain Gun, Shotgun, etc

- Beam Rifle

- Right-handed temporary powers, such as Energy Ring Toss, Tsoo Kama, Handgun, etc

- Arachnos Mace

- Nemesis Staff/Blackwand

- Crey CBX-9 Pistol/Stolen Immobilizer Ray

- Battle Axe

- War Mace

- Broadsword

- Stone Melee hammers

- Elemental swords (Fire Sword, Ice Sword, etc), this only applies to the powers and not the costume piece for Broadsword/Katana/Dual Blades

- Energy Melee

- Soul Noir Darkness effects

- Blaster Thorns from Plant Manipulation

 

Mentioned above in the bold text, if you can move during rest by having a left-handed weapon drawn, you are still allowed to use self-targeting powers; armors, healing, auras, you name it.  If the weapon is put away while still Resting, you can continue to move and use powers until you stop moving, at which point the Rest animation overrides all.  If you're already rooted while resting and try to draw a left handed weapon you cannot start moving at that point.

 

Rest is not actually applying an immobilize effect anymore, so I was right about that.  However the new rest is implemented, it seems to have a funky interaction with lefty weapons and dual weapons.

 

 

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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