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About ZorkNemesis

  • Birthday 01/01/1004
  1. For Dual Pistols. Two words: nunchuck gun.
  2. I ran Teleport with Electric armor back before the recent change. Using it to teleport into enemy groups would sometimes send me flying back out of them thanks to Teleport giving you a few seconds of flight after use.
  3. If you're running a melee character with an armor that lacks KB protection (Fire, Dark, Electric if airborne) you should consider at least 10-12 KB resist if you can manage. While not terribly common, some late game enemies do have a few high KB powers that break mag 9 (Fake Nemesis, Longbow Balista, Diabolique to name a couple). If you plan to PvP it's also highly recommended to at least have 12, very few player attacks break that point. But for most PvE builds, 4 is enough. On my squshies I typically only get pushed around by Fake Nemesis and iTrial bosses and I generally only use one BotZ for my knockback needs.
  4. I misplaced mine, but if anyone happens to have it kicking around the original instruction manual had a complete list of every power available at the game's launch (including such things as when Gravity Control had Fold Space as a Team Recall power). I'm pretty sure the old manual also has this icon for the power as well as it being listed as a hold, but it might be worth a quick check. If that's the case, then it's very likely the only explanation was that it was a sleep in the beta leading up to the launch, or they just needed some way to discern two powers with near identical functions like I suggested earlier. Probably not completely relevant to the topic at hand, but Prima Games MMO strategy guides weren't always the best. Over in the Final Fantasy 11 community, the Prima Games guide frequently gets brought up and mocked as an example of bad information and poor advice. Hell that guide didn't even tell you how you were supposed to complete some of the game's sidequests which are already horribly vague to begin with, nevermind their complete lack of understanding game mechanics when it came to class choices. I'm not dismissing the guide's input on this particular subject, but they're not exactly the most trustworthy source to go on.
  5. Difficult to submit a picture for this one. I made a quick upload to Imgur to cover this one since it's something that would need to be visually demonstrated. Echo: Rikti Crash Site, (2947.1 -7.0 -6231.0), near the Shielded badge. Positioning the camera in just the right spot against the shield of the crashed mothership causes the texture on the surface of the mothership to freak out. Flying horizontally along the western side of the ship, the texture freakout can be seen from multiple positions as long as the camera is positioned correctly. WARNING: Somewhat bright flashing footage: https://imgur.com/a/7qwuevf
  6. In a post-shutdown interview, the moonbase was actually brought up. There were plans to fight the Batalion on the moon that were sadly never realized. After years of joking and memeing about it, when they finally decided to do it they got the axe. It sucks.
  7. Nope, this kind of full-on zone tech only really shows up in Atlas and Mercy. Some contacts disapear after their arc, like Laura Lockheart or Aaron Theiry, but most zones remain unchanged. The only other instance I can really recall is that after completing Provost Marchand's third story arc you'll find a bunch of the First Ward survivors hanging around in Brickstown, and also Marauder next to Manticore with six or seven PPD Shells aiming their guns at him. The group from Mr. G's arcs in St Marital may or may not continue inhabitting the warehouse depending on what you decided to do with them.
  8. That's actually working as intended. Atlas Park and Mercy Island have interesting mechanics related to how the missions work which result in areas changing with mission progress. That spot is where you would fight off 5 random Hellions, then the next mission you go back and PPD has the place locked down with all the Hellions under arrest. When it greys out like that, it means you aren't on the same leg of the missions so you won't experience the same situation, if that makes any sense.
  9. Before unlocking it, the progress meter for the Firebase Zulu Security Detail badge tells you to "Spend an hour in the Shadow Shard." However, the time for the badge meter seems to only count in Firebase Zulu itself and not the rest of the Shadow Shard. Last night while running numbers on my build and doing auction stuff I camped out in Storm Palace in an effort to earn the badge (I prefer the purple skies there) but was disapointed to find that after 25 minutes of sitting on a random rock near the palace itself I made no progress at all. I propose either the badge hint be updated to make it clear that it only counts in Firebase Zulu or (preferably) that all four zones count for the badge and not just Firebase Zulu.
  10. I've updated the post with the data link, i'll make sure to do that in the future. I know. I'm aware recharge boosts don't mesh well with proc rates. I was using it primarily for boosting endurance drains and I also saw it as a means to get more recharge for more tornadoes and clouds. Probably not helping my endurance issues for sure.
  11. Hi there, I was wondering if people could take a look at my Elec/Storm/Levi build and give me some advice. I built it with procs in mind, but i'm wondering if I went too overboard on procs as I find i'm running out of endurance all the time. I'm also worried I probably misread about slotting Tornado, Lightning Storm and Water Spout. I'm more or less fine with my power selections, but I feel like I need to shuffle some of my enhancements around for optimization and am not totally sure where to start or what might be better alternatives. I can already see a few things to look at but I think i'll ask the professionals here as builds aren't always my strong points. This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Shock Squall: Level 50 Science Controller Primary Power Set: Electric Control Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: ------------ Level 1: Tesla Cage (A) Ghost Widow's Embrace - Accuracy/Endurance (3) Ghost Widow's Embrace - Chance of Damage(Psionic) (3) Unbreakable Constraint - Chance for Smashing Damage (5) Neuronic Shutdown - Chance of Damage(Psionic) (5) Gladiator's Net - Chance of Damage(Lethal) (7) Gladiator's Javelin - Chance of Damage(Toxic) Level 1: Gale (A) Force Feedback - Chance for +Recharge (7) Sudden Acceleration - Knockback to Knockdown (9) Explosive Strike - Chance for Smashing Damage Level 2: Chain Fences (A) Superior Frozen Blast - Accuracy/Damage (9) Superior Frozen Blast - Damage/Endurance (11) Superior Frozen Blast - Accuracy/Damage/Endurance (11) Ragnarok - Chance for Knockdown (13) Trap of the Hunter - Chance of Damage(Lethal) (13) Positron's Blast - Chance of Damage(Energy) Level 4: O2 Boost (A) Preventive Medicine - Heal (15) Preventive Medicine - Heal/Endurance (15) Preventive Medicine - Endurance/RechargeTime (17) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Chance for +Absorb Level 6: Jolting Chain (A) Superior Winter's Bite - Accuracy/Damage (19) Superior Winter's Bite - Accuracy/Damage/Endurance (21) Sudden Acceleration - Knockback to Knockdown (21) Explosive Strike - Chance for Smashing Damage (23) Apocalypse - Chance of Damage(Negative) (23) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Conductive Aura (A) Performance Shifter - EndMod/Accuracy Level 10: Steamy Mist (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense/Endurance (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - Resistance (27) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Reactive Defenses - Scaling Resist Damage Level 12: Static Field (A) Accuracy IO Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Freezing Rain (A) Shield Breaker - Accuracy/Defense Debuff Level 18: Paralyzing Blast (A) Accuracy IO (29) Lockdown - Chance for +2 Mag Hold Level 20: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 22: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 26: Synaptic Overload (A) Superior Will of the Controller - Accuracy/Control Duration (31) Superior Will of the Controller - Endurance/Recharge (31) Superior Will of the Controller - Accuracy/Control Duration/Endurance (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (33) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Endurance Reduction IO Level 30: Assault (A) Endurance Reduction IO (34) Endurance Reduction IO Level 32: Gremlins (A) Expedient Reinforcement - Accuracy/Recharge (34) Expedient Reinforcement - Accuracy/Damage (34) Expedient Reinforcement - Accuracy/Damage/Recharge (36) Expedient Reinforcement - Endurance/Damage/Recharge (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (36) Soulbound Allegiance - Chance for Build Up Level 35: Tornado (A) Sudden Acceleration - Knockback to Knockdown (37) Superior Overpowering Presence - Endurance/RechargeTime (37) Touch of Lady Grey - Chance for Negative Damage (37) Explosive Strike - Chance for Smashing Damage (39) Shield Breaker - Chance for Lethal Damage (39) Achilles' Heel - Chance for Res Debuff Level 38: Lightning Storm (A) Sudden Acceleration - Knockback to Knockdown (39) Endurance Reduction IO (40) Recharge Reduction IO (40) Apocalypse - Damage/Recharge (40) Explosive Strike - Chance for Smashing Damage (42) Gladiator's Javelin - Chance of Damage(Toxic) Level 41: Water Spout (A) Sudden Acceleration - Knockback to Knockdown (42) Touch of Lady Grey - Chance for Negative Damage (42) Explosive Strike - Chance for Smashing Damage (43) Achilles' Heel - Chance for Res Debuff (43) Overwhelming Force - Endurance/Recharge (43) Recharge Reduction IO Level 44: Shark Skin (A) Steadfast Protection - Resistance/+Def 3% (45) Unbreakable Guard - +Max HP (45) Gladiator's Armor - End/Resist (45) Gladiator's Armor - TP Protection +3% Def (All) Level 47: Summon Coralax (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Endurance/Damage/Recharge (50) Call to Arms - Defense Bonus Aura for Pets (50) Edict of the Master - Defense Bonus Level 49: Tactics (A) Endurance Reduction IO (50) Endurance Reduction IO Level 1: Containment Level 1: Brawl (A) Accuracy IO Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Interrupt Reduction IO Level 2: Swift (A) Flight Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Panacea - +Hit Points/Endurance (46) Numina's Convalesence - +Regeneration/+Recovery (46) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (46) Performance Shifter - EndMod Level 50: Agility Core Paragon Level 50: Ion Radial Final Judgement Level 50: Preemptive Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------ EDIT: Data link https://www.midsreborn.com/builds/download.php?uc=1507&c=727&a=1454&f=HEX&dc=78DA4D534D4F1351147DD34E41DA2285520AE5AB1F4029D0C2B8716922A05121A969E2CED47118E8E8B4836D31B234067F800B59B83788892B356E8D6BFF812E143F004588E84236F576EE81E924EDB9EFBE7BCEB9EFCE9BF97B33FE1717EF9F135260DA542B95FCB455AA962DD3D4CBCD39CDD04B9A2EE8F1E70A96763B9ABBB3A29A663325124EDD3125336BEA5AB56C68C789C1869AF32B8B8B995CD52A17F3B99562D12A19A525E1CB5A44BB601A4B85AAD78E73CBBABED0668773BABAA0972B0563B995CBEA55C48ACE2E1B5A66C62A1A2595F4F273FA5D43AD16D4527E5EAD54F5F26A37B597A2DF5680FEA47AF7358FB84581220B571178C965A3ACD2BA9F70D66DAF9B26186F48275C9758E3DAA62DD9C653ABB40ECAE20BE94BD0975E62EF15A3F735F02C73FD4FD8D7FF46D858B77583EBDE66CFD33BC05DC6C00FE04FC68E3DC6AFE4EB01D7B3C13E1D9B8C9DE8B1133D7629ECDF85737D236EFDF51157343FE63D8DB45AA0D712E23EBB03C0BFCC8BFC015E61EC3B64FC4E7A3EE8F9227CB616326845AE157A0B046DC8B5B9DCF6CCB789DBCEBE523BB87D47DC938F3482A80F7EE09CE81222845C08BA71AA0B734E0A8FB3C6007087F47B585FEE79CAFD0E6C009F31463781CF19DB49AF177ABDF088C658AF83F6FAB1D78F5C0CB84B5E8398E1E03EF71B3B00FE664C1C023FB157629AD74BC48B831BC7FB1B8A00DF73CD10DEE74813CF6EE42DAF0BC41B067718DC11F494C41C9269D648422385BBF0806094CFE319053705BF146AC7E033F6913963D05CA3E538FBBAC7C3FC0D4DFCE39A09057886F12141063E19CC6612B399C46C26311BE5B3CBD65276A83C298B20CD7C0A339FC2B9142095E1A9D5FA9C5808DCA539F9E41BA60BCEFA591929CA49BD5CB7E73DF98E8594E0DCAFC6DC28E7F69D9C4B8AF1D9D2D7F88EA42F4B76BF074E8D24ADB367FA11E311DD5F85F76A914E27CE869DF86AC889D7834EFC2EEEC4D7BD4EAC36C4371BE26C43FC1FB0FCE9B8
  12. Storm Palace, (-1014.3 2387.5 -50.2), at the Storm Palace itself. There appear to be missing textures on the top and bottom of the two columns that show where you can get past the force field and into the mission entrance.
  13. I think that was done on purpose since there's another hold later in the set (Bitter Freeze Ray). Since both are single target holds, they had to make them visually distinct in the tray, and with Freeze Ray being weaker, it made sense to use the sleep icon instead. Also worth pointing out, a number of enemies with access to Freeze Ray (Crey Cryo Tanks in particular) use it as a sleep vs a hold, so maybe that has something to do with it.
  14. I'm pretty sure you can highlight in-game text in the chat windows and copy it with ctrl-C. It might lead to some odd formatting but it's doable.
  15. EBs should be fine unless they're the "lesser AV" variety with the triangles. Presumably stacking enough stuns on a triangles EB or AV should stun them when the triangles are down, otherwise I doubt it's possible to stack enough stuns alone, even with EM being a stun machine,
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