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ZorkNemesis

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ZorkNemesis last won the day on December 25 2021

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About ZorkNemesis

  • Birthday 01/01/1004

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  1. You're probably thinking of the Comet/Trieulers (spelling?) who are Sniper class enemies. Snipers can see and engage from pretty much anywhere in render distance but thankfully are very limited with Nemesis being the only group that runs them on the regular. Crey and Council have Snipers on the rooftops in Founders and Peregrine while 5th Column and PPD have them in specific missions (Retake your cloning facility and Doc Buzzsaw's new missions respectively). Meanwhile despite not being Snipers, Vanguard can see you at pretty much any distance as well.
  2. I've been to Striga Island a few times now since the last page dropped and i've noticed something strange about it. Both Ravenstorm and Arbiter Mudd don't appear on the minimap until they've been revealed on the map's Fog of War for a character, after which they remain on the map (presumably as long as the fog remains cleared; playing on a different computer or deleting the fog data might hide them again). They can be revealed either by getting close or by using Reveal and removing all the fog at once. As far as I can tell this doesn't happen on any other map. I'm assuming the waypoints for Ravenstorm and Arbiter Mudd might be incorrectly impelemented as Neighborhood markers and not as Trainers though turning off Neighborhood markers doesn't hide them. Here's what the map looks like on a character who's never been to Striga before. The Base Portal is moused over to seperate it as that's where Ravenstorm should appear. After using Reveal, both Ravenstorm and Arbiter Mudd have their icons on the map.
  3. I don't like multiboxing, too much effort. If I do, it's usually for personal benefit and I involve no one else, such as grinding PvP zone badges (I don't think i've even seen 5 other people in any PvP zone since I came back, let alone 50). I also drag out my multibox frequently to deal with Army of Me attempts on some characters; running that mission solo with a character running a support set is hell.
  4. It would be nice if we could convert threads up to Empyrean Merits to send them to alts but that would probably make building incarnate powers even easier to get then they already are given that Rare and Very Rare components can be bought with Empys.
  5. Disruption Arrow replaces itself if you use it more than once so it can have the short cooldown for that reason.
  6. Maybe that's a problem with Staff but on all the Stalkers i've played I can't recall a case where I was revealed and attacked before the slow Assassain's Strike landed. Typically the hit is what reveals since missing doesn't break Hide. I've seen it happen with slower attacks (Ripper, Golden Dragonfly, Mass Levitate, Greater Psi Blade, etc) as starting those attacks breaks Hide but not with Slow AS.
  7. Maybe, but I feel like Nuclear Blast was already underpowered, even during live server days. Any time I tried to use that it did so little that I felt I had wasted the half hour getting it to begin with. CoD has it doing roughly 200 damage (Smash/Energy) at level 50, with a bonus 170 (Energy) to anything flagged Electronic. This feels pretty pitiful for a one-time use, especially when most Blaster T9s beat it soundly with no real investment. It would probably be a lot more effective with Judgement values instead of whatever it currently does. And presumably the suggestion isn't tweaking Chemical or Bio Rockets as both of those are still really good.
  8. It'll probably be like the winter presents, drops go to whoever opens it but if they spawn mobs anyone can fight them. And there's more than enough spawns of those for everyone, which respawn in about a minute. Usually some of the dead zones, like red or gold side, won't have any competition.
  9. I think a couple of these powers might be a little strong for their selected AT. Notably Defender and Corrupter getting Smoke Canister and Liquid Nitrogen with their buff values would be a little excessive, even with increased End cost and recharge. I get you're giving controls to ATs that don't have them but those two might be overkill. There's also a few other choices I would tweak. My suggestions for different powers: Controller - Swap Surveillance with Serum; Controllers have buff/debuffs already, they might benefit more from a self-buff. Corrupter/Defender - Replace Liquid Nitrogen with Sleep Grenade (Blaster). This gives them an easy AoE control that doesn't heavily debuff. Since it's the one from Blaster's Arsenal Mastery it won't pulse like Controller/Dom but still do some minor damage - Smoke Canister for LRM Rocket. Blasters get this for some reason, why not the other two rangers? Dominator - Force Field Generator, not a bad idea but I think this would have to be reworked a little bit; I think a mobile Dispersion Bubble would be a bit too good for a Dom. Maybe this one could be an immobile deployable like Faraday Cage, but a longer recharge so you wouldn't have it for every fight, just the ones that would benefit from the extra defense. - If it's still too much, Coordinated Targerting is a good alternative Sentinel - If Wide Area Web Grenade is intended to be exclusive to Arachnos ATs, replace with Sleep Grenade (Blaster) - Web Cocoon replaced with Cryo Freeze Ray; Cocoon is already in Mace Mastery I believe - Similar to WAWG, if Venom Grenade is stuck on Arachnos perhaps it can be reworked into an Acid Bomb which could function like Acid Arrow by debuffing defense and secondary effects with minor toxic damage to those affected. Alternatively, LRM Rocket again but that might be a little lame. Or Trip Mine (Dominator) to give the set a PBAoE melee attack like other Sentinel epics.
  10. Probably me. I had an idea like this a couple months ago.
  11. They're generally always there but in Atlas Park there's a Hellion mugging a woman north of City Hall in the parking lot, but there's also a random NPC hero who is in hearing distance of the event talking to someone on his phone. If you step in and beat the Hellion youself, the hero runs off claiming "this cape won't fly itself!"
  12. Favorites to just pick up and play? Among my roster: Spines/Ice Scrapper who has some of the best AoE potential among my melee characters and solid survival options Thermal/Ice Defender, when a team needs strong support this is my go-to Arsenal/Trick Arrow Controller, my latest Controller who is a debuffing monster and has a lot of power in all the patches I leave behind. Illusion/Arsenal Dominator, my latest Dominator who packs a surprising punch. Managed extremely high recharge so my downtime is minimal on all fronts. Poison/Pistols Defender, debuff all the things! Also probably just my favorite concept across my 50s, being a poison-dealing science gorilla.
  13. This is fairly common and probably has something to do with how the interractable terminal spawns. It happens on a number of other missions too, such as the Rogue tip to find the other half of a codebook to disable a weapons system, as well as the Red Widow event arc where the ritual site has spawns of Council for some random reason (some of which are hostile but do not fight back either)
  14. Will this be the only event happening or are we going to see the other events pop up for a week like previous years? I have one alt who desperately needs one of the winter event badges.
  15. Back on Live servers I had a Mercenaries MM. I named them after the Cheat Commandos from Homestar Runner. They were a parody of G.I. Joe toys and merchandise-driven media. Soldier 1: Fightgar Soldier 2: Gunhaver Medic: Silent Rip Spec Ops 1: Firebert Spec Ops 2: Ripberger Commando: Renforcements I had macros set aside to make them recite their box taglines and perform the Cheat Commandos battle cry while I was at it. After I did that I desperatly wanted to rename the MM to Crack Stuntman (the in-universe voice actor of Gunhaver) but someone had the name and never let it go.
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