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Posted

Been wanting to do a team crab Soldier for awhile and I think I finally have a build that I like. I have never played these before. Was hoping someone with more experience with the AT would give it a look over and tell me if I missing anything important. Or has any advice, thank you.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Rchg/Global Toxic(5)
Level 1: Crab Spider Armor Upgrade -- UnbGrd-Max HP%(A)
Level 2: Longfang -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), GldJvl-Dam%(7), Apc-Dam%(9), Thn-Acc/Dmg/Rchg(9)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 6: Combat Jumping -- ShlWal-ResDam/Re TP(A), Krm-ResKB(7), Rct-ResDam%(27), Ksm-ToHit+(48)
Level 8: Kick -- Empty(A)
Level 10: Assault -- EndRdx-I(A)
Level 12: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def(17), LucoftheG-Def/Rchg+(17)
Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(21), LucoftheG-Def/Rchg+(23)
Level 16: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(23), ImpSki-Status(25), Ags-Psi/Status(25)
Level 18: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(29), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31)
Level 20: Tactical Training: Assault -- EndRdx-I(A)
Level 22: Tactical Training: Leadership -- GssSynFr--Build%(A)
Level 24: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(31), SprDmnofA-Acc/Dmg/Rchg(33), SprDmnofA-Dmg/EndRdx/Rchg(33), SprDmnofA-Rchg/DmgFear%(33)
Level 26: Mental Training -- Empty(A)
Level 28: Frag Grenade -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(36)
Level 30: Fortification -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam(36), RctArm-ResDam/Rchg(37)
Level 32: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
Level 35: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(40), GrvAnc-Acc/Immob/Rchg(40), GrvAnc-Acc/Rchg(40), GrvAnc-Immob/EndRdx(42)
Level 38: Call Reinforcements -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(42), CaltoArm-Dmg/EndRdx(42), CaltoArm-EndRdx/Dmg/Rchg(43)
Level 41: Summon Spiderlings -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(43), CaltoArm-Dmg/EndRdx(43), CaltoArm-+Def(Pets)(45)
Level 44: Omega Maneuver -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
Level 47: Disruptor Blast -- Artl-Acc/Dam(A), Artl-Dam/Rech(47), Artl-Acc/Dam/Rech(47)
Level 49: Summon Blaster -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(50), CaltoArm-Dmg/EndRdx(50), CaltoArm-Acc/Dmg/Rchg(50)
Level 1: Conditioning | Hidden 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
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Posted (edited)

As long as you're running lots of Leadership toggles and blasting everything with debuffs, you're doing your part for the team. It's actually a pretty low bar in design terms and you can accomplish it many different ways. I'd just experiment and see what's fun. You may find that Omega Maneuver is quite difficult to use on teams because people will just steamroll right through while you're patiently waiting for it to work.
The only thing I would suggest you change is...  Crabs can soft-cap all their positional defenses without breaking a sweat, and it's definitely worth doing, even if you have to choose some set bonuses with less recharge.

My own Crab here is a substantially different take on the team-friendly build.

 

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Edited by Two Dollar Bill
Brevity is the soul of wit.
  • Thanks 1
Posted
  On 4/29/2021 at 3:11 PM, Two Dollar Bill said:

Omega Maneuver is quite difficult to use on teams because people will just steamroll right through while you're patiently waiting for it to work.

Expand  

I worried about that, I guess I will give it a try but I foresee this may get respecced out of.

 

2 powers I am having difficulty choosing between is Longfang and Suppression .....any advice one which one to pick?

Posted

I don't think you really need two filler attacks, especially with Hasten and lots of +Recharge. I'd ditch Longfang.

Suppression is really an iconic attack and it's a huge AoE, which you can make even more huge by slotting it for range.

Posted

I don't know how committed you are to the pets (not henchmen!). We had some good discussion in this thread that I think is worth reading. There is some later focus on investing in MOAR Leadership for yourself, pets and teammates. For VEATs, teammates are just pets with seriously wonky AI.

 

 

  • Haha 2
  • 2 weeks later
Posted
  On 4/30/2021 at 11:52 AM, tidge said:

I don't know how committed you are to the pets (not henchmen!). We had some good discussion in this thread that I think is worth reading. There is some later focus on investing in MOAR Leadership for yourself, pets and teammates. For VEATs, teammates are just pets with seriously wonky AI.

 

 

Expand  

That is a great read do you have your full build posted somewhere? 

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