Jump to content

Team Crabber build advice


Recommended Posts

Been wanting to do a team crab Soldier for awhile and I think I finally have a build that I like. I have never played these before. Was hoping someone with more experience with the AT would give it a look over and tell me if I missing anything important. Or has any advice, thank you.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Rchg/Global Toxic(5)
Level 1: Crab Spider Armor Upgrade -- UnbGrd-Max HP%(A)
Level 2: Longfang -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), GldJvl-Dam%(7), Apc-Dam%(9), Thn-Acc/Dmg/Rchg(9)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 6: Combat Jumping -- ShlWal-ResDam/Re TP(A), Krm-ResKB(7), Rct-ResDam%(27), Ksm-ToHit+(48)
Level 8: Kick -- Empty(A)
Level 10: Assault -- EndRdx-I(A)
Level 12: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def(17), LucoftheG-Def/Rchg+(17)
Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(21), LucoftheG-Def/Rchg+(23)
Level 16: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(23), ImpSki-Status(25), Ags-Psi/Status(25)
Level 18: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(29), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31)
Level 20: Tactical Training: Assault -- EndRdx-I(A)
Level 22: Tactical Training: Leadership -- GssSynFr--Build%(A)
Level 24: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(31), SprDmnofA-Acc/Dmg/Rchg(33), SprDmnofA-Dmg/EndRdx/Rchg(33), SprDmnofA-Rchg/DmgFear%(33)
Level 26: Mental Training -- Empty(A)
Level 28: Frag Grenade -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(36)
Level 30: Fortification -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam(36), RctArm-ResDam/Rchg(37)
Level 32: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
Level 35: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(40), GrvAnc-Acc/Immob/Rchg(40), GrvAnc-Acc/Rchg(40), GrvAnc-Immob/EndRdx(42)
Level 38: Call Reinforcements -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(42), CaltoArm-Dmg/EndRdx(42), CaltoArm-EndRdx/Dmg/Rchg(43)
Level 41: Summon Spiderlings -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(43), CaltoArm-Dmg/EndRdx(43), CaltoArm-+Def(Pets)(45)
Level 44: Omega Maneuver -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
Level 47: Disruptor Blast -- Artl-Acc/Dam(A), Artl-Dam/Rech(47), Artl-Acc/Dam/Rech(47)
Level 49: Summon Blaster -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(50), CaltoArm-Dmg/EndRdx(50), CaltoArm-Acc/Dmg/Rchg(50)
Level 1: Conditioning | Hidden 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
------------
------------

Link to comment
Share on other sites

As long as you're running lots of Leadership toggles and blasting everything with debuffs, you're doing your part for the team. It's actually a pretty low bar in design terms and you can accomplish it many different ways. I'd just experiment and see what's fun. You may find that Omega Maneuver is quite difficult to use on teams because people will just steamroll right through while you're patiently waiting for it to work.
The only thing I would suggest you change is...  Crabs can soft-cap all their positional defenses without breaking a sweat, and it's definitely worth doing, even if you have to choose some set bonuses with less recharge.

My own Crab here is a substantially different take on the team-friendly build.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Borelli 210313: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
Level 1: Channelgun -- SprWntBit-Acc/Dmg/Rchg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(3), SprWntBit-Acc/Dmg:50(3), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(5), SprWntBit-Rchg/SlowProc:50(5)
Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(7)
Level 2: Combat Training: Defensive -- ShlWal-ResDam/Re TP:50(A)
Level 4: Slice -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(7), SprSpdBit-Acc/Dmg/Rchg:50(9), SprSpdBit-Dmg/EndRdx/Rchg:50(9), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(11), SprSpdBit-Rchg/Global Toxic:50(11)
Level 6: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(37), WntGif-ResSlow:50(37), BlsoftheZ-Travel/EndRdx:50(39), BlsoftheZ-ResKB:50(50)
Level 8: Suppression -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(27), SprFrzBls-Acc/Dmg/EndRdx:50(29), SprFrzBls-Acc/Dmg/Rchg:50(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(31), Range-I:50(31)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(31), LucoftheG-Def/Rchg+:50(33)
Level 12: Venom Grenade -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(13), Rgn-Acc/Dmg/Rchg:50(13), Rgn-Acc/Rchg:50(25), Rgn-Dmg/EndRdx:50(25), Rgn-Knock%:50(50)
Level 14: Arm Lash -- SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx:50(15), SprAvl-Acc/Dmg/Rchg:50(15), SprAvl-Acc/Dmg/EndRdx/Rchg:50(17), SprAvl-Rchg/KDProc:50(17)
Level 16: Recall Friend -- BlsoftheZ-ResKB:50(A)
Level 18: Frag Grenade -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Acc/Dmg/Rchg:50(19), SprDmnofA-Rchg/DmgFear%:50(19), SprDmnofA-Dmg/EndRdx/Rchg:50(21), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(21), OvrFrc-Dam/KB:50(23)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(23), GssSynFr--ToHit/Rchg/EndRdx:50(27), GssSynFr--Rchg/EndRdx:50(33), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(34)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- UnbGrd-EndRdx/Rchg:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40), UnbGrd-Max HP%:50(40)
Level 26: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), Rct-EndRdx/Rchg:50(34), Rct-Def/Rchg:50(36), Rct-Def/EndRdx/Rchg:50(36), Rct-ResDam%:50(36)
Level 28: Serum -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(43), Prv-EndRdx/Rchg:50(43), Prv-Heal/Rchg:50(45), Prv-Heal/Rchg/EndRdx:50(45), Prv-Absorb%:50(45)
Level 30: Kick -- Acc-I:50(A)
Level 32: Tough -- Ags-ResDam/EndRdx:50(A), Ags-ResDam:50(40), Ags-Psi/Status:50(43), Ags-EndRdx/Rchg:50(46), Ags-ResDam/EndRdx/Rchg:50(46)
Level 35: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(37), LucoftheG-Def/Rchg+:50(46)
Level 38: Tactical Training: Assault -- EndRdx-I:50(A)
Level 41: Call Reinforcements -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(42), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-EndRdx/Dmg/Rchg:50(42)
Level 44: Wolf Spider Armor -- ImpArm-ResPsi:40(A)
Level 47: Aim -- RechRdx-I:50(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(48), Pnc-Heal/+End:50(48)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(48), EndMod-I:50(50)
------------
------------

 

 

 

Edited by Two Dollar Bill
Brevity is the soul of wit.
  • Thanks 1
Link to comment
Share on other sites

5 hours ago, Two Dollar Bill said:

Omega Maneuver is quite difficult to use on teams because people will just steamroll right through while you're patiently waiting for it to work.

I worried about that, I guess I will give it a try but I foresee this may get respecced out of.

 

2 powers I am having difficulty choosing between is Longfang and Suppression .....any advice one which one to pick?

Link to comment
Share on other sites

I don't know how committed you are to the pets (not henchmen!). We had some good discussion in this thread that I think is worth reading. There is some later focus on investing in MOAR Leadership for yourself, pets and teammates. For VEATs, teammates are just pets with seriously wonky AI.

 

 

  • Haha 2
Link to comment
Share on other sites

  • 2 weeks later
On 4/30/2021 at 7:52 AM, tidge said:

I don't know how committed you are to the pets (not henchmen!). We had some good discussion in this thread that I think is worth reading. There is some later focus on investing in MOAR Leadership for yourself, pets and teammates. For VEATs, teammates are just pets with seriously wonky AI.

 

 

That is a great read do you have your full build posted somewhere? 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...