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Mind/Energy critique, please and thankyou


LlyranKeen

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I generally don't care for Dominators all that much. I only had one on live that made it to 50. I wanted to dust my Mind/Energy off and give it another shot at finishing leveling it up but I couldn't find a lot of reference material for the pairing. Feel free to take a look and tell me how badly I screwed it up. 😅

 

Oh, and the KB stays...

 

 

EDIT: Linked the wrong build, sorry. Fixed

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Concealment
Power Pool: Sorcery
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mesmerize -- CaloftheS-Acc/Rchg(A), CaloftheS-Acc/Sleep/Rchg(3), CaloftheS-Sleep/Rng(3), CaloftheS-Acc/EndRdx(5), CaloftheS-EndRdx/Sleep(5)
Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), FrcFdb-Rechg%(43)
Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), KntCmb-Dmg/EndRdx(11)
Level 4: Dominate -- BslGaz-Acc/Hold(A), SprAscoft-Rchg/+Dmg%(15), BslGaz-Acc/Rchg(17), BslGaz-Rchg/Hold(17), BslGaz-Acc/EndRdx/Rchg/Hold(19), SprDmnGrs-Rchg/Fiery Orb(19)
Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-Dam%(21), MlsIll-Acc/Conf/Rchg(21), MlsIll-Conf/Rng(23), MlsIll-Acc/EndRdx(23)
Level 8: Hover -- LucoftheG-Def/Rchg+(A)
Level 10: Mass Hypnosis -- FrtHyp-Acc/Sleep/Rchg(A), FrtHyp-Plct%(25), FrtHyp-Acc/Rchg(25), FrtHyp-Sleep/Rchg(27), FrtHyp-Sleep/EndRdx(27)
Level 12: Stealth -- LucoftheG-Def/Rchg+(A)
Level 14: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(29)
Level 16: Power Up -- RechRdx-I(A), RechRdx-I(29)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Rchg/Hold(31)
Level 20: Whirling Hands -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(33), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg/EndRdx(34)
Level 22: Spirit Ward -- Heal-I(A)
Level 24: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/EndRdx(34), RctArm-ResDam(36)
Level 26: Terrify -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Dam%(36), GlmoftheA-Acc/Rchg(36), GlmoftheA-Fear/Rng(37), GlmoftheA-EndRdx/Fear(37)
Level 28: Total Focus -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(37), Hct-Acc/Rchg(39), Hct-Dmg/Rchg(39), Hct-Dmg/EndRdx(39)
Level 30: Kick -- Acc-I(A)
Level 32: Mass Confusion -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/Rchg(40), CrcPrs-Conf/EndRdx(42)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-ResDam/Re TP(42)
Level 38: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(43), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dmg/ActRdx/Rchg(45)
Level 41: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(45), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46)
Level 44: Power Burst -- Apc-Acc/Dmg/Rchg(A), FrcFdb-Rechg%(46), Apc-Dam%(48), Apc-Acc/Rchg(48), Apc-Dmg/Rchg(48), Apc-Dmg/EndRdx(50)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(50), Rct-ResDam%(50)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PwrTrns-+Heal(15)
Level 1: Energy Focus 
Level 49: Quick Form 
------------

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Edited by LlyranKeen
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Of the 1st 3 powers in the primary and secondary your lvl 2 power should be either Dominate or Bone Smasher, depends on how much control or damage you prefer, I will not have both powers.  I'll also skip Mass Hypnosis, you're more than fine with Mass Confusion, Total Domination and Terrify with your aoe control.  You'll also want Hasten, it's too good of a power and it's a free 70% recharge which is huge for doms.  

 

My controls I go with Mesmerize, Confuse, Total Domination, Terrify and Mass Confusion.  The assault I take the t1 but don't slot nor use it, then I have Bone Smasher, Power Up, Whirling Hands, TF, Snipe and Power Burst.  

 

My pools are Speed, Fighting, Leadership, Force of Will and Soul Mastery.  They fit my play style very much.  

 

I play on Excelsior if you ever want to see how it performs. 

Edited by Mezmera
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Thanks for the feedback. I've taken a few different perspectives into account and reworked the build. It's still a work in progress but it's better I think. I'm making this character mainly to solo or group with a few select people, I won't be inflicting it on PUGs or anything like that. It's essentially intended to be a viable RP character. Still no hasten, on purpose, but I think the recharge numbers are pretty good without factoring in potential force feedback procs. I have plenty of experience playing several of the other ATs over the years, but Dom has never been my thing hence my post. Hopefully it's beneficial to someone other than myself.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Sorcery
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mesmerize -- FrtHyp-Acc/Sleep/Rchg(A), FrtHyp-Plct%(3), FrtHyp-Acc/Rchg(3), FrtHyp-Sleep/Rchg(5), FrtHyp-Sleep/EndRdx(5)
Level 1: Power Bolt -- Dcm-Acc/Dmg(A), FrcFdb-Rechg%(7), Dcm-Build%(7), Dcm-Acc/Dmg/Rchg(9), Dcm-Dmg/Rchg(9), Dcm-Dmg/EndRdx(11)
Level 2: Dominate -- BslGaz-Acc/Hold(A), SprAscoft-Rchg/+Dmg%(11), BslGaz-Acc/Rchg(13), BslGaz-Acc/EndRdx/Rchg/Hold(13), BslGaz-EndRdx/Rchg/Hold(15), SprDmnGrs-Rchg/Fiery Orb(15)
Level 4: Hover -- Ksm-Def/EndRdx(A), Ksm-ToHit+(17)
Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-Dam%(17), MlsIll-Acc/Conf/Rchg(19), MlsIll-Conf/Rng(19), MlsIll-EndRdx/Conf(21), Ccp-Dam%(50)
Level 8: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(21)
Level 10: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 12: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 14: Spirit Ward -- DctWnd-Heal/EndRdx/Rchg(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-Acc/EndRdx/Rchg/Hold(23), BslGaz-Rchg/Hold(25), Lck-%Hold(43), Lck-Acc/EndRdx/Rchg/Hold(46)
Level 20: Whirling Hands -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(25), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg/EndRdx(34)
Level 22: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(39)
Level 24: Boxing -- Acc-I(A)
Level 26: Terrify -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Dam%(27), GlmoftheA-Acc/Fear/Rchg(27), GlmoftheA-Fear/Rng(29), GlmoftheA-EndRdx/Fear(29)
Level 28: Total Focus -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(31), Hct-Acc/Rchg(31), Hct-Dmg/Rchg(31), Hct-Dmg/EndRdx(33)
Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48)
Level 32: Mass Confusion -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(34), CrcPrs-Acc/Rchg(34), CrcPrs-Conf/Rchg(37), CrcPrs-Conf/EndRdx(37)
Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/EndRdx(37), ExtMsr-Acc/Rng/Rchg(50)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(40)
Level 41: Power Burst -- Apc-Acc/Dmg/Rchg(A), FrcFdb-Rechg%(42), Apc-Dam%(42), Apc-Acc/Rchg(42), Apc-Dmg/Rchg(43), Apc-Dmg/EndRdx(43)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(45), Rct-ResDam%(45)
Level 47: Misdirection -- Acc-I(A), RechRdx-I(48)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Domination 
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(45), Pnc-Heal/+End(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), PwrTrns-+Heal(40)
Level 1: Energy Focus 
Level 49: Quick Form 
------------

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See if this might work for ya. Kept power choices as close as I could but moved some sets and stuff around so you wont feel obligated to just solo/rp with it. You can be a force to be reckoned with on teams too! One small things you can do thats fun (and what Im currently doing) is swap that 2nd dmg proc in terrify for the OWF KD proc to make it knock most of them on their butts and still scare them into submission.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Sorcery
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mesmerize

  • (A) Decimation - Accuracy/Damage
  • (17) Decimation - Damage/Endurance
  • (46) Decimation - Damage/Recharge
  • (50) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge

Level 1: Power Bolt

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Chance of Build Up
  • (3) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Damage/Endurance

Level 2: Dominate

  • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
  • (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
  • (7) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (9) Superior Ascendency of the Dominator - Endurance/Recharge
  • (9) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Kismet - Accuracy +6%

Level 6: Confuse

  • (A) Coercive Persuasion  - Confused
  • (17) Coercive Persuasion  - Confused/Recharge
  • (19) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (19) Coercive Persuasion  - Accuracy/Recharge
  • (21) Coercive Persuasion  - Confused/Endurance
  • (21) Coercive Persuasion  - Contagious Confusion

Level 8: Mystic Flight

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 10: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge

Level 12: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Spirit Ward

  • (A) Preventive Medicine - Heal/Endurance
  • (25) Preventive Medicine - Chance for +Absorb

Level 16: Power Up

  • (A) Recharge Reduction IO

Level 18: Total Domination

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (27) Basilisk's Gaze - Accuracy/Recharge
  • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (29) Basilisk's Gaze - Recharge/Hold
  • (29) Essence of Curare - Accuracy/Recharge

Level 20: Whirling Hands

  • (A) Armageddon - Accuracy/Damage/Recharge
  • (31) Armageddon - Chance for Fire Damage
  • (31) Armageddon - Accuracy/Recharge
  • (31) Armageddon - Damage
  • (33) Armageddon - Damage/Endurance

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (33) Gladiator's Armor - End/Resist
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (34) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Terrify

  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (36) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Glimpse of the Abyss - Chance of Damage(Psionic)

Level 28: Total Focus

  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (37) Hecatomb - Chance of Damage(Negative)
  • (37) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage
  • (39) Hecatomb - Damage/Endurance

Level 30: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (39) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Mass Confusion

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (40) Malaise's Illusions - Endurance/Confused
  • (40) Malaise's Illusions - Accuracy/Endurance
  • (42) Malaise's Illusions - Confused/Range
  • (42) Malaise's Illusions - Accuracy/Confused/Recharge
  • (42) Malaise's Illusions - Chance of Damage(Psionic)

Level 35: Sniper Blast

  • (A) Sting of the Manticore - Accuracy/Damage
  • (43) Sting of the Manticore - Chance of Damage(Toxic)
  • (43) Sting of the Manticore - Damage/Interrupt/Recharge
  • (43) Sting of the Manticore - Damage/Endurance/Recharge
  • (45) Sting of the Manticore - Damage/Endurance
  • (45) Force Feedback - Chance for +Recharge

Level 38: Scorpion Shield

  • (A) Shield Wall - Defense
  • (45) Shield Wall - Defense/Endurance
  • (46) Shield Wall - Defense/Endurance/Recharge

Level 41: Power Burst

  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (46) Force Feedback - Chance for +Recharge
  • (48) Apocalypse - Chance of Damage(Negative)
  • (48) Apocalypse - Accuracy/Recharge
  • (48) Apocalypse - Damage
  • (50) Apocalypse - Damage/Endurance

Level 44: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Rune of Protection

  • (A) Unbreakable Guard - +Max HP

Level 49: Misdirection

  • (A) Accuracy IO

Level 1: Domination 


Level 1: Brawl Edited by Arklide
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3 hours ago, Arklide said:

See if this might work for ya. Kept power choices as close as I could but moved some sets and stuff around so you wont feel obligated to just solo/rp with it. You can be a force to be reckoned with on teams too! One small things you can do thats fun (and what Im currently doing) is swap that 2nd dmg proc in terrify for the OWF KD proc to make it knock most of them on their butts and still scare them into submission.

 

 

It's interesting how I can spend so many years using the same sets and bonuses and not readily think of different or more useful ways to apply them in an unfamiliar build. Thanks, this is very helpful.

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