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Need a build for my Tank.


captainstar

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Hi friends,

I need a great build for my Tank Bio/Elec.

A friend tried to help me with this but he said he couldn't make my resistance very good. Can any expert out there help me with this? (and if possible send me the build as a Mid file)😉

Ty for any help.

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Pulled together a 'budget' build that shows how powerful Bio is. This uses no superiors, no purples, no winter sets at all. 

You have to remember that Bio is a true layered set, resistances are not the be all-end all for this. Bio features mid to high defense, mid to high resists and huge regen, plus an absorb shield. You won't get hit too often, and when you do it won't be too much, and it has to break through an absorb, and then regenerates you back up very fast. Also keep in mind the Tanker ATO gives a chance for +resist all, and in combat for a bit you'll typically be at ~+11% higher than these numbers show. Also this has the scaling resists IO, so if something does start to break through your shield and health, your resists scale up more. It was honestly hard for me not to push S/L way, way, way over cap. This could have hit 110% on those without much trouble.

 

Also Genetic Contamination is doing -10.5% damage to everything in range.


image.png.f5d36e5dc1a2b6735ab7a158d1e3de06.png

This is with tough toggled off, as turning it on just goes way over cap, and with 10 mobs in range of Enviromental Modification and Ablative Carapace on. That regen is very good all on its own and you'll have roughly a 60% absorb shield on you. Ablative recharges in under 30 seconds. 

Here is if you hit 10 targets with DNA Siphon and Parasitic Aura (which are 36 second and 90 second refreshes in this build)
image.png.25e527c92b4332b0daf211b43b3b050a.png

Numbers didn't change except your regen is now 1150%. You're also capped on recovery. Parasitic Aura has just done another -14% damage to those 10 targets, so they are now hitting for 76% of their normal.
 

Here's the build, this isn't probably fully optimized, I was making some arbitrary / not normal choices just to juice the resists a bit higher on E/N and F/C. Were I doing this for myself I'd sacrifice more of that, proc bomb DNA Siphon and Parasitic Aura and rely on the regen. If you have the cash for purples, superiors, winter sets, everything gets considerably better. But this makes a good starting point! Also has no incarnates selected. I also didn't take taunt, you should probably take taunt. I'd drop Manuvers and shift Build Up to 49, the whole fighting pool and leaping pools and take taunt around 14 otherwise.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), GldArm-3defTpProc(48)
Level 1: Charged Brawl -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(5), MghoftheT-Acc/Dmg/Rchg(7), MghoftheT-Dmg/EndRdx/Rchg(7), MghoftheT-Acc/Dmg/EndRdx/Rchg(9), MghoftheT-Rchg/Res%(9)
Level 2: Inexhaustible -- Empty(A)
Level 4: Jacobs Ladder -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(11), GntFis-Acc/Dmg/Rchg(11), GntFis-Dmg/EndRdx/Rchg(13), GntFis-Acc/Dmg/EndRdx/Rchg(13), GntFis-Rchg/+Absorb(15)
Level 6: Adaptation 
Level 8: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/Rchg(19)
Level 10: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(33), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/Rchg(33), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(34)
Level 12: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(21), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 16: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)
Level 18: DNA Siphon -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Acc/Dmg(48), ScrDrv-Dmg/Rchg(50)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Ksm-ToHit+(27)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Genetic Contamination -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg/End/Rech(50)
Level 28: Chain Induction -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37), FcsSmt-Acc/Dmg/Rchg(37), FcsSmt-Acc/EndRdx/Rchg(40)
Level 30: Tough -- StdPrt-ResKB(A), Ags-Psi/Status(50)
Level 32: Parasitic Aura -- RechRdx-I(A), RechRdx-I(43)
Level 35: Weave -- LucoftheG-Def/Rchg+(A)
Level 38: Lightning Rod -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(39), Mlt-Acc/EndRdx(39), Mlt-Dmg/Rchg(39), Mlt-Dmg/EndRdx(40), Mlt-Acc/Dmg(40)
Level 41: Electrifying Fences -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/Rchg(42), Ann-Dmg/Rchg(43), Ann-Acc/Dmg(43)
Level 44: Ball Lightning -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(46), PstBls-Acc/Dmg(46)
Level 47: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36)
Level 6: Defensive Adaptation 
Level 6: Efficient Adaptation 
Level 6: Offensive Adaptation 
------------



 

Budget Tanker - Bio Armor - Electrical Melee.mxd

Edited by Oysterhead
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The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

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There's a thread a few pages back that covers Bio/Dark. Might be worth a trip there and see what they were doing.

https://forums.homecomingservers.com/topic/26891-biodark-tank-assistance/

I put this together based off of one of the posts there (@Hew's, I think)... There certainly looks like there's may ways to roll this combination.

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|AD7F6D5B8F54FC6998FF00710A0FC5|
|-------------------------------------------------------------------|

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Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

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