srmalloy Posted May 10, 2021 Posted May 10, 2021 One of the things that I've noticed with the most recent patch is that Reveal doesn't root you any more. Prior to the patch, if you were flying and clicked on Reveal, you'd come to a stop while the power animated, and then accelerate from a dead stop. Now, if you're zooming along through the sky and hit Reveal, you coast along during the animation, and then resume flying when you're done -- you never actually come to a stop. What I'd like to see, if it's possible to do this, is to have Translocation work the same way -- instead of coming to a full stop while the animation runs, and then having to start from motionless at the other end, you 'skid' as you activate Translocation, so you're still moving when you re-emerge. It's not going to have more than a trivial effect on your effective movement rate, but I think it would tie the powers together better. 1
Steampunkette Posted May 10, 2021 Posted May 10, 2021 Would not work. Translocation is a Teleport Effect. They could remove the rooting at the -start- of the teleport, but the end point is literally "Pick character up, place character RIGHT HERE on a 3d Grid" It doesn't retain your momentum, it just puts you where you're going to be. For an example of this in game, have a friend us "Teleport Target" on you while you're "Coasting" in the air from flying, only setting off the effect once your finger comes off the "Forward" key. You appear at a dead-stop. Similarly, you can jump off a building, let go of any movement, and get teleported to the ground with no momentum even if your arc had you moving forward.
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