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Shield/Psi Melee build advice


Bjornalf

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So making a Shield/Psi tank and it's been a while since I've done builds. Have I done this right? Any glaring problems?

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Mind Knight Delta: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Psionic Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(5)
Level 1: Mental Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(11)
Level 4: Psi Blade -- Hct-Dam%(A), Hct-Dmg/EndRdx(15), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19)
Level 6: True Grit -- Ags-Psi/Status(A), GldArm-3defTpProc(19), UnbGrd-Max HP%(21), Pnc-Heal/+End(21)
Level 8: Telekinetic Blow -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(23), SuddAcc-KB/Dmg/End(23), SuddAcc-KB/Acc/Dmg(25), SuddAcc-KB/Acc(25), SuddAcc--KB/+KD(27)
Level 10: Kick -- Acc-I(A)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(46)
Level 16: Psi Blade Sweep -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31)
Level 18: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 20: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(33), StdPrt-ResDam/EndRdx(33)
Level 22: Weave -- EndRdx-I(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def/EndRdx(34)
Level 24: Concentration -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36)
Level 26: Against All Odds -- EndRdx-I(A)
Level 28: Grant Cover -- Ksm-Def/EndRdx(A), Ksm-ToHit+(36), Ksm-Def/Rchg(37), Ksm-Def/EndRdx/Rchg(37), Ksm-EndRdx/Rchg(37)
Level 30: Shield Charge -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40)
Level 32: One with the Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(40), ImpSki-EndRdx/Rchg(40), ImpSki-ResDam/EndRdx/Rchg(42), ImpSki-Status(42)
Level 35: Greater Psi Blade -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Acc/Dmg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Mass Levitate -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End(45)
Level 41: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(45), WntGif-ResSlow(46)
Level 44: Taunt -- Acc-I(A)
Level 47: Boggle -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(11), Mrc-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Rchg(15)
------------

 

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My Shield/Psi Tank is my main. Three issues right off the bat. There is no need to have 3 rech in Hasten. Use 2 and just boost both of them to save a slot. Secondly if you have no intention of playing pvp you have no need to have accuracy in Taunt. You may also consider dropping either TK Blow or Psi Blade. With your recharge you don't need that many weaker single target attacks.

 

Check out my build below to see how it compares. You may possibly find something you like about it. My resistance and defence numbers are higher (except for AoE defence by a tiny margin) without having to take Tough and Weave, even without incarnates. Although I see you're going for more damage by way of recharge, imo the sacrifices to things like resistance and power choices are not worth it. The only real benefit to having more recharge than me is a much faster recharging Shield Charge. That is a benefit but to me at least that's not the priority. However your priorities may be differnet of course.

 

Btw the only reason I took laser eyes was for fun. Its not needed for an effective build. I just love lasers. 🙂

 

 

This Hero build was built using Mids Reborn 3.0.4.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

The TK Cavalier: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Psionic Melee
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(3), GldArm-ResDam(3), GldArm-3defTpProc(5), ShlWal-ResDam/Re TP(5), StdPrt-ResDam/Def+(7)
Level 1: Mental Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(15), LucoftheG-Def/Rchg+(17)
Level 4: Telekinetic Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(21)
Level 6: True Grit -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam(25), Prv-Heal(25), Prv-Absorb%(27)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 10: Air Superiority -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(29), CrsImp-Acc/Dmg/EndRdx(29)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 14: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Acc/Rchg(31), PrfZng-Taunt/Rng(31), PrfZng-Dam%(31)
Level 16: Psi Blade Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 20: Concentration -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(36), GssSynFr--Build%(36)
Level 22: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(36)
Level 24: Assault -- EndRdx-I(A)
Level 26: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(39), RechRdx-I(39)
Level 28: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(40), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(42)
Level 30: Against All Odds -- PrfZng-Dam%(A)
Level 32: One with the Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42)
Level 35: Greater Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprEnt-Rchg/AbsorbProc(45)
Level 38: Mass Levitate -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(48)
Level 41: Grant Cover -- Rct-ResDam%(A)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 49: Laser Beam Eyes -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(50), Apc-Dam%(50)
Level 1: Gauntlet
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(48), PrfShf-End%(48)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Run-I(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Run-I(A)
Level 4: Ninja Run
Level 50: Nerve Radial Paragon
Level 50: Mighty Radial Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Longbow Radial Superior Ally
Level 50: Rebirth Core Epiphany
Level 50: Melee Core Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

 

Edited by MrAxe
More observations.
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Hey Axe, that's an interesting build. As one who's struggled with PSi Melee, how do you like Boggle? I noticed you six slotted it for Purples, are you using that as a mule or do you actively use the power (I didn't care for it much and think it's a bit out of place on a Tanker (note: this is not a criticism, but my own opinion based on my experience playing the set). And have you seen the proc firing on Against All Odds? If so how frequently?

 

Thanks for posting the build. I always enjoy seeing how others build out their Tanks.

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Nothing warms your opponent like Fiery Melee.

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1 hour ago, Warboss said:

Hey Axe, that's an interesting build. As one who's struggled with PSi Melee, how do you like Boggle? I noticed you six slotted it for Purples, are you using that as a mule or do you actively use the power (I didn't care for it much and think it's a bit out of place on a Tanker (note: this is not a criticism, but my own opinion based on my experience playing the set). And have you seen the proc firing on Against All Odds? If so how frequently?

 

Thanks for posting the build. I always enjoy seeing how others build out their Tanks.

 

I'm a bit bias with Boggle as confuse powers are one of my favourite types. Even if it was crap I would have picked it.😁  That said with the proc its actually quite useful, it can affect around 6 targets. If you're not going to slot the proc then its not worth taking. I use it for the power itself and the set bonuses.

 

The proc doesn't fire very often in AAO. I use it since the only meaningful way left to improve my build was damage (I didn't need an end redux) and I'm still mouning the loss of AoE Insight Strike. It helped me sooo much when leveling.

Edited by MrAxe
Crappy spelling.
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thanks for the build MrAxe. I took some of your build and some of mine.. I know you said TK Blow and Psi Blade are too many low damage attacks but I like TK Blow for the fun of bouncing mobs.. hence why I have the new knockback set that does KB->KD... I also put hasten in for Air Superiority (didn't see the need for that attack if I'm keeping TK Blow). Came up with something more close to your build than my original one (more resists and such)

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Mind Knight Delta: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Psionic Melee
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), GldArm-ResDam(3), GldArm-3defTpProc(5), ShlWal-ResDam/Re TP(5), StdPrt-ResDam/Def+(7)
Level 1: Mental Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg(9), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg(15), LucoftheG-EndRdx/Rchg(17)
Level 4: Psi Blade -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg(25)
Level 6: True Grit -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(27), Ags-Psi/Status(27), Prv-Absorb%(29), Prv-Heal(29)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg(31), PrfZng-Acc/Rchg(31), PrfZng-Taunt/Rchg/Rng(31)
Level 16: Psi Blade Sweep -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg(34)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 20: Concentration -- AdjTrg-EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(36), GssSynFr--Build%(36)
Level 22: Assault -- EndRdx-I(A)
Level 24: Telekinetic Blow -- SuddAcc--KB/+KD(A), SuddAcc-KB/Dmg/End(36), SuddAcc-KB/Rech(37), SuddAcc-KB/Acc(37), SuddAcc-KB/Dmg/Rech(37), SuddAcc-KB/Acc/Dmg(39)
Level 26: Shield Charge -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(39), RechRdx-I(39), ScrDrv-Dmg/Rchg(40), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Dmg(40)
Level 28: Boggle -- CrcPrs-Conf%(A), CrcPrs-Conf(42), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf/Rchg(42), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(43)
Level 30: Against All Odds -- PrfZng-Dam%(A)
Level 32: One with the Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45)
Level 35: Greater Psi Blade -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46)
Level 38: Mass Levitate -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(48), SprMghoft-Dmg/EndRdx/Rchg(48), SprMghoft-Acc/Dmg/Rchg(48), SprMghoft-Dmg/Rchg(50), SprMghoft-Acc/Dmg(50)
Level 41: Grant Cover -- Rct-ResDam%(A)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Gauntlet
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Rchg(19)
------------
 

 

 

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