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Hello everyone!

 

First of all, I'd love to say a BIG THANK YOU to the Developers for the recent update, Issue 27: Part 2, as I've really been enjoying it so far. For those not sure on what this post series is about, by all means check out the previous two in the link above to get informed.

 

Disclaimer: As always, these suggestions and requests are only "Pretty please, with cherries!" comments. It's important to remember Homecoming is made of volunteers and coding this game is like surfing on the back of an alligator while doing your taxes, its not easy. Despite my never-ending craving for more content in this game, if none of these changes never see development I won't kick and scream (though I am pleased to say some already have seen the light of day from previous posts!) - now, with all that out the way. Let's continue adding to the list!

 

1. Upgrade the "Vault Reserve" system to hold more than Personal Invention Salvage, and if possible, make it account wide (if it isn't already, I honestly don't know) - Let's be real, most MMORPGs have a bank system, like, an actual one. While I always give City a little wiggle room as it was made all the way back in 2004, I can't stress enough how useful this would be. Yes, we can all each email our money, salvage, enhancements etc etc to ourselves and move the goods around that way. Yes, we have bases that can also hold these things, too. But if it could be done with the games code, wouldn't it be better to just have the Vault Reserve, a literal BANK, hold our stuff, too? Now, whether or not this is a pipedream or not, I don't know. I'm an artist, not a coder. But this is one of those features I'd really appreciate if it could be achieved.

 

2. Make the Crab Spider Backpack a toggle - I love VEATs, they're one of my favourite classes in the game (yes, even Widows!). But one in particular I've avoided 99.9% of the time is... you guessed it, Crab Spiders. Now, this isn't because I dislike the concept or the powers, or even the numbers they give if you want to go into the min-maxy side of it, no, not one bit. What makes me avoid them as a Roleplayer most of the time is one crucial thing. You can't. Remove. The backpack. They superglue it onto all your costumes until you respec out of it, and while with some it looks cool, for others, it just looks hideous. I know that lore wise they're attached to the spine - but let's be real, that's a bit daft. When I first saw Crab Spiders in game (the NPCs for Arachnos) I figured the crabpack was part of the power armour, because they're described in the lore as Rogue Isles SWAT teams, basically. And you don't see the SWAT teams of our world gluing their riot shields to their person for efficiency. Now, Arachnos aren't known for their health benefits or giving their soldiers a good quality of life, but attaching it as they do just seems like a waste of resources conceptually (to me at least). Let's be real, the closest thing we have in game to "Power Armour" as a class/set is a Crab Spider - so why not lean into that? If we could make the crabpack a toggle that would be amazing for the Roleplay community. it would even help people who don't RP who want the pack for one costume but want it gone for another. This is another huge ask, I know, but I'm not the only one this train of thought, I've seen it around on the forums. If it ever comes to pass, you can bet I'll be making more Spiders!

 

3. Update Shadow Shard Task Forces - This request will be shorter, I promise. Whenever I see Shadow Shard content as the WST my default response is "Well, there's always next week". They're long, dull, and exclusively heroside. Wouldn't it make sense to have Shadow Shard content be co-op? As it would be in the villains interest to make sure the Soldiers or Rularuu don't get to uppity? On top of that, the final bosses in my experience are seriously underpowered compared to most AVs. It's so underwhelming having to do all those missions for a final boss that dies almost instantly. Basically, trim the mission count for all of them, make them co-op and juice up those AVs with some more power so they actually feel threatening.

 

4. Add VEAT Power Customization - My redsider must really be showing with this post, one giant rant about Crab Spiders and now this? Hehe. Kidding aside, Kheldians now get to colour their powers and that's awesome. I'd really like the same for Arachnos Soldier's and Widows, and compared to some of my other requests, I think this one is far less demanding on the code!

 

5. More Epic Pool Power Options - Now don't get me wrong, aside from the Epic Archetypes. The classes in the game already have a lot of options for their Ancillary/Epic/Patron Pool powers. But with that said, maybe one or two more couldn't hurt? Heck. The addition of one more for each AT would be a massive help for variety to builds. There's 15 Archetypes, and the epic pools are mostly just swaps of powers that already exist anyway, very few of them are unique, so even the inclusion of just one for each class would be a great help for builds. The main reason I ask for this one is because I find myself using the same sets (mainly for Brutes, maybe its a me problem?).


Phew, okay then. I didn't expect that to be as wordy as it was but there it is.

 

Now, once again, I'm not a coder, and I don't know the work plan of HC's developers but I'm thankful for what we've been getting so far (Katana bug fix is best fix). I'm even more thankful this game still has an active community despite it being so old. I've grown up with this game and its amazing to see it revitalized in such a manner. I hope you enjoyed reading my suggestions and agree with me on some points, but if not, that's okay 🙂 feel free to leave feedback on my feedback and start an Inception loop, otherwise, stay safe and have a good day! 

Edited by Ry
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