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  1. Thank you so much guys ๐Ÿ˜„ This ones a big one! So excited!
  2. Demons/Dark is an amazing combo for keeping your pets alive. Twilight Grasp alone is an outstanding AoE heal. Demons themselves are also quite well spread out between damage and resistances with a little crowd control thrown in on the Demon Prince, combine that with a Dark Servant and you have yourself a winning team. Other Mastermind sets work great in unison, such as Robots/Traps, Thugs/Storm (if you've got the build for it, multiple Lightning Storms and Gang Wars is hilarious). Honestly, IO's make Masterminds a lot better but in terms of keeping your pets alive, its a fine balance between finding a set that can suitably buff/heal them, or a set so heavy on the debuff that the enemy dies faster - if you find a combination that has both mixed in that's always good, but yes, IO' do make the class far more powerful so you aren't wasting your time. ๐Ÿ™‚
  3. I can see both the argument to keeping it short and sweet and increasing the amount allowed in characters bios. So maybe a middle ground is in order? Like maybe a couple hundred more characters? Perhaps 200? 1224 characters is just a bit more for people to work with but its not a novel. Everyone wins!
  4. As freaking amazing as this would be, the Praetorian Clockwork powers are unique to those Praetorian Clockwork models (not just the costume pieces, but the full model) and when player models use them, it doesn't work. So to make it work the dev's would have to do entirely new animations which I'm not sure they have the time for - I don't want to say its completely unthinkable, as I don't know the full extent of who's working on the game or what they're prioritising, as they're all volunteers I'm not so sure, but I would LOVE a power armour style set in this game, would basically make Champions Online completely pointless if we managed something like that! While I don't want to doubt the dev's, I don't want to ask to much either. So I'll just sit back and see what we get, I'm especially excited to see the other origin pool powers hit the scene ๐Ÿ™‚
  5. Ry

    Sentinel's Inherit Power

    I'd love it if they had some sort of debuff unique to them, or -something- to make them stand out. I dont know what that could be, but hopefully the devs will figure it out, no rush though, I'm happy the games up and running and I can RP and team to my hearts content ^-^
  6. Honestly I love Assault Rifle on a Sentinel, even more than a Blaster because of Incinerator. I'd say the only downside is Sentinels don't the same epic pools as a blaster, alongside the fact the extreme vulnerability mechanic isnt AoE, but that applies to all Sentinels. I haven't played every type of Sentinel, but those I've experienced Assault Rifle is one of the only two I've managed to have enough to value out of to hit 50, I pray they never give Incinerator to Blasters because that'll make playing Assault Rifle on a Sentinel worthless, I like that they get an improved version of a flamethrower honestly. Blasters have all the goodies ๐Ÿ˜ž
  7. "By carefully striking at their foes, Sentinels work towards creating opportunistic attacks that can weaken their foes or grant themselves a chance to recoup. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger. Occasionally, the Sentinel may find an extreme vulnerability in a target that can be exploited to deliver up to 25% additional damage against it for a limited time. Only one such extreme vulnerability may be exploited at a time." I wont lie folks, I find this inherit pretty underwhelming compared to some of the other Archetypes, and dont get me wrong. I love playing Sentinels. However it relies on multiple Sentinels working on the same target to max its effectiveness to make a single target weaker, which is great if you're killing AVs or GMs as a horde of Sentinels but for every day teaming? Eeh, not so much. My suggestion is simple, lower the 25% additional damage to say.. I dunno., 20% as an example? And make the extreme vulnerability mechanic an AoE. This would vastly help Sentinels be more viable for their respective teams. Those are my thoughts on the matter anyway, I know a lot of people have spoke about this class and how to make them better, I'm not expecting them to rival Scrappers or Blasters in damage, or be as resistant as Brutes or Tanks any time soon, but I sincerely believe making this power an AoE with a little less additional damage would really work out for everybody.
  8. So excited for this coming out, and what it could mean for Masterminds. Heres hoping! ๐Ÿ™‚
  9. Agreed. It is pretty similar, not a bad thing of course. But I think I'd prefer Utility Belt. Still nice to see the community coming up with stuff ๐Ÿ™‚
  10. Lil update to this thread. Villains exist, just gotta find us. We're everywhere and no where >:3
  11. Lots of the powers we get through the P2W vendors or inherit powers such as Black Wand/Nemesis Staff or Power Slide are awesome. But one thing that would make them remarkable, and probably used more often? Colour customization. It might be a tall order given how many exist but if there's enough demand for it maybe it could be something looked into for the future? Heck, I'd even take minimal FX on some powers. I'd love to be able to use Power Slide without the purple, buzzing static rubbish on my feet and use the super speed aura instead, or some costume auras. I've tried overlapping the default look with another but it doesnt really work well. What are your thoughts on this guys? ๐Ÿ™‚
  12. I miss Energy Transfer's old animation so much. Good Lord how I miss it. It was a force palm, a very satisfying looking SLAP. Like, POW! PAP PAP! Take that! Now it feels like a Dragon Ball Z move charging up with a lot less oomph. Kinda like waiting for a Spirit Bomb only for it to do no damage. Like, I know it -does- damage, I know a number appears.. but I dunno, it just doesn't feel as great. And I've yet to see anyone run Energy Melee on Homecoming, with all the changes we've had recently (Kinetics on Masterminds, for example) would changing the animation back to how it was REALLY break the game? I mean... really? C'maaaannnnn....
  13. Man, I'd seriously love to use the NPCs pieces. I have so many ideas. ;-; And it would keep me quiet for a while, I promise! โค๏ธ
  14. Thanks for the info Smrmalloy! I'm super jelly you got to meet Positron himself, I'd have had a few questions for him myself ๐Ÿ™‚
  15. Atlas Park is so pretty! Thanks for each of your updates guys, big or small I'm always excited! ๐Ÿ˜„
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