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Posted

You are massively overslotted on everything. In that, you are putting things in that are doing nothing: https://hcwiki.cityofheroes.dev/wiki/Enhancement_Diversification

More than 2 level 50 IOs of any single type are essentially wasted space. You have no accuracy, so must be missing a ton. 


Do you want to use IO sets or just regular IOs?

If regular IOs: 1 Acc, 2 damage 1 recharge 1 end redux, maybe a 3rd damage if using these 50s or a second recharge, in attacks

In your toggles, 1 end redux 2 resists, maybe  a second.


Put stuff in your inherent! Stamina needs an end mod IO at minimum, that'll be a help.

 

I could work on a set IO build for you, do you have a specific budget to work within? 

(Also, I am assuming you are Phasio in game? I think I sent you the mids link in game and told you to post here 😉 This is almost that hah)

  • Like 1

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

Posted

For common IOs, go with Oysterhead's set up.  Focused Accuracy needs Endredux, Combat Jumping doesn't, but it also doesn't benefit much from Defense, either.  I also enclosed a build with set IOs, for later on.



This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Mu Juggernaut: Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 2: Lightning Field -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17)
Level 4: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25)
Level 6: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(27), Ags-Psi/Status(29), Ags-EndRdx/Rchg(29)
Level 8: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(33)
Level 10: Grounded -- StdPrt-ResDam/Def+(A)
Level 12: Energize -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Taunt/Rng(34)
Level 18: Thunder Strike -- FuroftheG-Acc/Dmg/End/Rech(A), FuroftheG-ResDeb%(34), Erd-Dmg(34), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-%Dam(36), SuddAcc--KB/+KD(36)
Level 20: Build Up -- GssSynFr--Build%(A)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/EndRdx(37)
Level 28: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(40)
Level 32: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 35: Mu Lightning -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43)
Level 38: Lightning Rod -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(46)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Rchg/ImmobProc(48)
Level 44: Summon Striker -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 47: Tough -- ImpArm-ResPsi(A)
Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19), PrfShf-End%(21)
Level 50: Musculature Radial Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Rebirth Radial Epiphany 
Level 50: Seers Core Superior Ally 
------------



| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

  • Like 1
  • Thanks 1
Posted

Thanks for the great feedback!  I played this game back in 2004, but never made it to level 50. I don't have the time to figure out all the calculations to max out my tanker, so I thought I would reach out this way. I am so impressed by the players of this game. Most of them seem to be so generous and helpful!

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