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Questions about Warmace/Fire/Leviathan


RageusQuitus2

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So I leveled the above but am having alot of trouble with the build.  Wanted to take advantage of tankers increased cones and PBAOes.  Which this combo has alot of.  Too many for me to decide priorities for starters.

 

Also for example I slotted a damage range Hami in crowd control.  But range doesnt show affected.  How do I know which cones are and arent affected by range?

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Melee cones aren't affected by range (they get an arc bonus from the Tanker inherent unless otherwise specified in the power description, though).

 

The entry in City of Data for Crowd Control, for example, shows that it doesn't benefit from either - and the Notes in the description also say as much:

image.png.ce3864066f291984b2d162105e58690f.png

 

Compare to Shatter, which doesn't prevent the arc from expanding:

image.png.127a37f3fefc8e183518816c64ebd37d.png

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1 hour ago, RageusQuitus2 said:

So arc increase means at Absolute best it becomes a pbaoe?

 

Thanks so much for pointing me in right direction.  Got some research to do.  If its even a viable concept.

 

I think (only about 80% confident though) that arc increase is specific to the tanker changes that increases them. Range enhancements don't increase arc, nothing does except that tanker bonus. Things with arc excluded here do not benefit from that bonus, those with it listed, do.

 

Also worth noting, not all tanker cones are melee cones, so some do benefit from range increases! Frost in Ice Melee is a "close cone" and takes Ranged AoE enhancement sets, and its range will increase (but not arc). Breath of Fire too in Fire Melee. (Looks like the Kinetic Melee Repulsing Torrent is Ranged Cone and does as well) Then obvious ones like Throw Spines are straight up range AoE so accept range increases, though Shockwave in claws is considered a melee cone despite having a base 30' range, but still accepts range enhancements. So yea its not very consistent and City of Data is going to be your best bet!

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The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

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@Oysterhead has it covered - the arc increase is exclusive to the Tanker inherent changes that gave them wider cones and larger radius AoEs, and some cones in melee sets aren't considered melee cones. In my head it makes sense to simplify it, but while for me melee means "10' range or less," I can see the possible confusion of "being in a melee damage set" so it's a good point to bring up.

 

 

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So my plan was to really cone it out.  But its looking like a bad idea.  Not sure how great leviathan cones are.  And alot of warmace cones arent enhanceable.  

 

While disappointing at least i can make it easy on myself.  Lots of warmace guides and i know fire well.

 

Thanks again.  Saves me a major waste of time.

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War Mace's two cones aren't enhanceable, but they are already friggin huge for Tanker. Crowd Control is 180 degrees, that isn't a cone its a semicircle! Shatter is supposed to be one of those 'barely a cone, might hit somethings on top of each other' attacks, but for tankers is now a 45 degree which is bigger than some non-tankers normal cones. The leviathan ones are a much narrower though, all 30 degree arcs so won't line up directly with your war mace attacks, but massively larger range at 50' and 60'. 


Another thing to keep in mind on all cone attacks, they actually hit a bit more than the arc would suggest. The hit calculation works out to hit anyone with a hitbox that overlaps the cone, even if their center is outside of it. It's universal for cones, so they are a a tiny bit better than expected, but that 180 degree one for example can literally hit stuff standing to your side, as the cone will slightly overlap their hitbox and register. 

 

With enough recharge though, War Mace handles area attacks very well on its own, so even if you did grab a bunch of those Levithan ranged cones, you might have difficulty fitting them all into an attack chain as you'll be able to near exclusively cycle through the three WM ones instead.

 

Edited by Oysterhead
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The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

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35 minutes ago, Oysterhead said:

With enough recharge though, War Mace handles area attacks very well on its own, so even if you did grab a bunch of those Levithan ranged cones, you might have difficulty fitting them all into attack chain

True story.  Was actually thinkin i have so many nice attacks available might not chase recharge. 

 

And yeah crowd control and shatter were a reason i choose and plan to play it.

 

Fyi no this isnt planned as a farmer!  Got plenty of those.

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This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

All Random: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (3) Superior Gauntleted Fist - Accuracy/Damage
  • (5) Superior Gauntleted Fist - Damage/RechargeTime
  • (5) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

Level 1: Bash

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 2: Healing Flames

  • (A) Preventive Medicine - Chance for +Absorb
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (9) Preventive Medicine - Heal/Endurance
  • (9) Preventive Medicine - Endurance/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime
  • (11) Preventive Medicine - Heal

Level 4: Boxing

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 6: Fire Shield

  • (A) Steadfast Protection - Resistance/Endurance
  • (13) Steadfast Protection - Resistance/+Def 3%
  • (13) Steadfast Protection - Knockback Protection

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Reactive Defenses - Defense
  • (27) Reactive Defenses - Scaling Resist Damage
  • (34) Reactive Defenses - Defense/Endurance
  • (50) Kismet - Accuracy +6%

Level 10: Consume

  • (A) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (17) Power Transfer - Damage/Accuracy/Endurance
  • (17) Power Transfer - Chance to Heal Self
  • (45) Power Transfer - Damage/EndMod

Level 12: Plasma Shield

  • (A) Unbreakable Guard - +Max HP
  • (15) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Gladiator's Armor - Resistance
  • (33) Gladiator's Armor - End/Resist
  • (46) Gladiator's Armor - Recharge/Resist
  • (48) Gladiator's Armor - Resistance/Rech/End

Level 16: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Shield Wall - Defense
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (45) Shield Wall - Defense/Endurance

Level 18: Burn

  • (A) Armageddon - Accuracy/Damage/Recharge
  • (19) Armageddon - Damage/Endurance
  • (19) Armageddon - Damage
  • (21) Armageddon - Accuracy/Recharge
  • (21) Armageddon - Chance for Fire Damage
  • (25) Fury of the Gladiator - Chance for Res Debuff

Level 20: Whirling Mace

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge

Level 22: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 24: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage
  • (31) Perfect Zinger - Taunt
  • (46) Perfect Zinger - Taunt/Recharge/Range
  • (46) Perfect Zinger - Taunt/Range

Level 26: Fiery Embrace

  • (A) Recharge Reduction IO

Level 28: Clobber

  • (A) Touch of Death - Chance of Damage(Negative)
  • (29) Touch of Death - Accuracy/Damage
  • (29) Touch of Death - Accuracy/Damage/Endurance
  • (33) Touch of Death - Damage/Endurance/Recharge
  • (43) Touch of Death - Damage/Recharge

Level 30: Temperature Protection

  • (A) Impervium Armor - Psionic Resistance

Level 32: Rise of the Phoenix

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge

Level 35: Shatter

  • (A) Sudden Acceleration - Knockback/Recharge
  • (36) Sudden Acceleration - Knockback/Damage/Recharge
  • (36) Sudden Acceleration - Knockback/Damage/Endurance
  • (36) Sudden Acceleration - Knockback/Accuracy/Damage
  • (37) Sudden Acceleration - Knockback/Accuracy
  • (37) Sudden Acceleration - Knockback to Knockdown

Level 38: Crowd Control

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (39) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (40) Superior Might of the Tanker - Damage/Recharge
  • (40) Superior Might of the Tanker - Accuracy/Damage

Level 41: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff

Level 44: Physical Perfection

  • (A) Power Transfer - Chance to Heal Self
  • (45) Performance Shifter - Chance for +End

Level 47: Energy Torrent

  • (A) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (48) Bombardment - Accuracy/Damage/Recharge
  • (48) Bombardment - Chance for Fire Damage

Level 49: Conserve Power

  • (A) Recharge Reduction IO

Level 1: Gauntlet 


Level 1: Brawl
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This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

All Random: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (3) Superior Gauntleted Fist - Accuracy/Damage
  • (5) Superior Gauntleted Fist - Damage/RechargeTime
  • (5) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

Level 1: Bash

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 2: Healing Flames

  • (A) Preventive Medicine - Chance for +Absorb
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (9) Preventive Medicine - Heal/Endurance
  • (9) Preventive Medicine - Endurance/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime
  • (11) Preventive Medicine - Heal

Level 4: Boxing

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 6: Fire Shield

  • (A) Steadfast Protection - Resistance/Endurance
  • (13) Steadfast Protection - Resistance/+Def 3%
  • (13) Steadfast Protection - Knockback Protection

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Reactive Defenses - Defense
  • (27) Reactive Defenses - Scaling Resist Damage
  • (34) Reactive Defenses - Defense/Endurance
  • (50) Kismet - Accuracy +6%

Level 10: Consume

  • (A) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (17) Power Transfer - Damage/Accuracy/Endurance
  • (17) Power Transfer - Chance to Heal Self
  • (45) Power Transfer - Damage/EndMod

Level 12: Plasma Shield

  • (A) Unbreakable Guard - +Max HP
  • (15) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Gladiator's Armor - Resistance
  • (33) Gladiator's Armor - End/Resist
  • (46) Gladiator's Armor - Recharge/Resist
  • (48) Gladiator's Armor - Resistance/Rech/End

Level 16: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Shield Wall - Defense
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (45) Shield Wall - Defense/Endurance

Level 18: Burn

  • (A) Armageddon - Accuracy/Damage/Recharge
  • (19) Armageddon - Damage/Endurance
  • (19) Armageddon - Damage
  • (21) Armageddon - Accuracy/Recharge
  • (21) Armageddon - Chance for Fire Damage
  • (25) Fury of the Gladiator - Chance for Res Debuff

Level 20: Whirling Mace

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge

Level 22: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 24: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage
  • (31) Perfect Zinger - Taunt
  • (46) Perfect Zinger - Taunt/Recharge/Range
  • (46) Perfect Zinger - Taunt/Range

Level 26: Fiery Embrace

  • (A) Recharge Reduction IO

Level 28: Clobber

  • (A) Hecatomb - Chance of Damage(Negative)
  • (29) Hecatomb - Damage/Endurance
  • (29) Hecatomb - Accuracy/Damage/Recharge
  • (33) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Recharge
  • (48) Hecatomb - Damage

Level 30: Temperature Protection

  • (A) Impervium Armor - Psionic Resistance

Level 32: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Shatter

  • (A) Sudden Acceleration - Knockback/Recharge
  • (36) Sudden Acceleration - Knockback/Damage/Recharge
  • (36) Sudden Acceleration - Knockback/Damage/Endurance
  • (36) Sudden Acceleration - Knockback/Accuracy/Damage
  • (37) Sudden Acceleration - Knockback/Accuracy
  • (37) Sudden Acceleration - Knockback to Knockdown

Level 38: Crowd Control

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (39) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (40) Superior Might of the Tanker - Damage/Recharge
  • (40) Superior Might of the Tanker - Accuracy/Damage

Level 41: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff/Endurance

Level 44: Physical Perfection

  • (A) Power Transfer - Chance to Heal Self
  • (45) Performance Shifter - Chance for +End

Level 47: Energy Torrent

  • (A) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (48) Bombardment - Accuracy/Damage/Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Gauntlet 


Level 1: Brawl
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