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This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

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Demon Rad MM: Level 50 Natural Mastermind
Primary Power Set: Robotics
Secondary Power Set: Radiation Emission
Power Pool: Sorcery
Power Pool: Flight
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Charge Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Superior Mark of Supremacy - Damage
  • (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (3) Superior Mark of Supremacy - Damage/Endurance
  • (5) Superior Command of the Mastermind - Damage/Endurance
  • (5) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (7) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge

Level 1: Radiant Aura

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (9) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime/Endurance
  • (45) Preventive Medicine - Chance for +Absorb

Level 2: Radiation Infection

  • (A) Achilles' Heel - Chance for Res Debuff
  • (37) Deflated Ego - Chance for Recovery Debuff

Level 4: Accelerate Metabolism

  • (A) Power Transfer - Damage/EndMod
  • (11) Power Transfer - Damage/Accuracy/Endurance
  • (13) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (23) Power Transfer - Chance to Heal Self
  • (25) Power Transfer - Damage/Recharge
  • (40) Power Transfer - EndMod

Level 6: Equip Robot

  • (A) Endurance Reduction IO

Level 8: Spirit Ward

  • (A) Panacea - Heal/Endurance
  • (34) Panacea - Endurance/Recharge
  • (37) Panacea - Heal/Recharge
  • (39) Panacea - Heal/Endurance/Recharge
  • (42) Panacea - Heal

Level 10: Enervating Field

  • (A) Range IO
  • (21) Range IO

Level 12: Protector Bots

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (17) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (19) Superior Mark of Supremacy - Accuracy/Damage
  • (19) Superior Mark of Supremacy - Accuracy/Endurance
  • (21) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 14: Arcane Bolt

  • (A) Force Feedback - Chance for +Recharge
  • (27) Sudden Acceleration - Knockback to Knockdown

Level 16: Hover

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Reactive Defenses - Scaling Resist Damage
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Kismet - Accuracy +6%
  • (39) Shield Wall - Defense
  • (43) Shield Wall - Defense/Endurance

Level 18: Air Superiority

  • (A) Mako's Bite - Chance of Damage(Lethal)

Level 20: Rune of Protection

  • (A) Impervium Armor - Psionic Resistance
  • (23) Impervium Armor - Resistance
  • (29) Steadfast Protection - Resistance/+Def 3%
  • (29) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Gladiator's Armor - Recharge/Resist

Level 22: Repair

  • (A) Power Transfer - Chance to Heal Self

Level 24: Lingering Radiation

  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (45) Pacing of the Turtle - Chance of -Recharge

Level 26: Assault Bot

  • (A) Edict of the Master - Defense Bonus
  • (27) Sovereign Right - Resistance Bonus
  • (31) Soulbound Allegiance - Damage
  • (31) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (31) Soulbound Allegiance - Chance for Build Up
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 28: Group Fly

  • (A) Soaring - Endurance/FlySpeed

Level 30: Choking Cloud

  • (A) Gladiator's Net - Accuracy/Hold
  • (33) Gladiator's Net - Endurance/Recharge/Hold
  • (34) Gladiator's Net - Accuracy/Recharge
  • (40) Gladiator's Net - Recharge/Hold
  • (40) Gladiator's Net - Accuracy/Endurance/Recharge/Hold

Level 32: Upgrade Robot

  • (A) Endurance Reduction IO

Level 35: Static Discharge

  • (A) Power Transfer - Chance to Heal Self
  • (36) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (36) Power Transfer - Damage/Recharge
  • (36) Power Transfer - Damage/EndMod

Level 38: EM Pulse

  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (46) Unbreakable Constraint - Hold/Recharge
  • (46) Unbreakable Constraint - Accuracy/Recharge
  • (46) Unbreakable Constraint - Endurance/Hold
  • (50) Unbreakable Constraint - Chance for Smashing Damage

Level 41: Surge of Power

  • (A) Impervium Armor - Resistance
  • (42) Impervium Armor - Psionic Resistance
  • (42) Aegis - Psionic/Status Resistance
  • (43) Unbreakable Guard - +Max HP
  • (45) Unbreakable Guard - RechargeTime/Resistance

Level 44: ESD

  • (A) Absolute Amazement - Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Recharge
  • (48) Absolute Amazement - Endurance/Stun
  • (50) Absolute Amazement - Stun

Level 47: Hasten

  • (A) Recharge Reduction IO

Level 49: Provoke

  • (A) Perfect Zinger - Chance for Psi Damage

Level 1: Supremacy 


Level 1: Brawl
Posted

Not sure if i wasnt clear or if just a dumb question.  Rads emp talks about high damage to robots.  Same with esd.  If i used em back to back...  Are there enough bots late game...  Should i just lay off the drugs...

Posted (edited)

So im starting to test the above build.  The damage seems unspectacular but the -regen feels noticeable.  As does the disorient/hold and -end respectively.  Had some fun with a kin draining mobs.

 

Probably better to stagger them off versus -2000 regen at one time plus bots...

 

How much -regen is wasted/overkill?  Say final mission lrsf or giant monsters?  Lingering rad is -500 if i remember right.  This toon has ALOT of -regen....  So I  could actually spike -2500 then add on with robots till debuffs start wearing off.  Lol again how much is too much.

Edited by RageusQuitus2
Posted (edited)

These are solid powers for their hold/disorient capabilities, but not worth picking for robot damage.

 

I'm not sure how much is too much regen to be honest, but it would be hard to rely on either of these powers overmuch for this facet, as they both have very short durations compared to recharge time, so won't be nearly as impactful as an effect you can maintain permanently like Lingering Radiation.

 

The biggest problem with ESD in my view is that you have to invest in the lackluster charge mastery pool to get there. 

Edited by Onlyasandwich
  • Like 1
Posted

just did some testing on a GM from monster island.

 

Thorn DV Monster base 0.50% sec or 353.39 hp/sec

EM pulse - 1000 regen, -4% sec,  0 hps per sec.   75 sec recharge 30 sec duration

ESD -1000 regen, -4% per second, 0hps ,     201 second recharge 30 sec duration

lingering rad -500 regen.   0.20 or 141 hps per sec.  basically perma, 27 sec recharge and 30 second duration.  But doesnt floor the regen.  Bots didnt stay alive long enough lol im SOs what you want.

 

Wondering if theres a tougher foe out there for testing.

Posted
19 minutes ago, RageusQuitus2 said:

EM pulse - 1000 regen, -4% sec,  0 hps per sec.   75 sec recharge 30 sec duration

 

The -regen component of EM pulse only lasts for 15 seconds, and can't be enhanced to last longer. 

 

I would also examine duration in game for ESD, as Mids indicates the -regen lasts much shorter than 30 seconds here as well. I don't have a live character with which to check this myself.

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