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Beware, I have a rambling mind.  I figured that I'd post the build here to see if anyone has any feedback. Additionally and hopefully, it will give people some ideas on how they would approach the concept.  I will also explain some of the choices and some of the decision points that I was really tossing around.

 

But let's dive dig into the Burial Grounds...

 

First of all in this build I attempted to focus on Recharge to make sure that Overgrowth, Wild Bastion and Wild Growth as up as much as possible, I also wanted to make sure that Entangling Aura has both Lockdown +2 Mag Hold and the Entomb Absorb Proc in it with some hold duration's to help ensure that the mobs stay held in between the chance to hold pulses.  I also wanted to get my defenses up to a "reasonable" level.  Oh, and I like to have attacks or at least 1.

 

I always struggle on actual pet slotting for accuracy and damage in general.  So that may be a bit sloppy.   I really struggled on the Grave Knight and the Lich.  But I think I have them in an Ok place.  I always worry about their accuracy.  Due to the level difference their to hit chances are always lower than the MM's to hit.  I see you T1 an T2 pets, especially you T1 pets 😞 .  So I may have overslotted for acc, but hopefully it will make it so I don't have to go for Nerve Incarnate to shore that up.  I also wanted to make sure that my Soul Extraction's can actually hit something and not just be a pure mule.

 

Generally, I like to take Provoke on my MM's so I can pull aggro off of my pets, with this one I decided not to mainly due to my lower defenses and lower resists.  (those demons and bots builds 🙂 are nice with their +def and +resists, they kind of spoil you).  I am not sure if the Spore Cloud -16.52% to hit will effectively make my def for Lethal/Smash/Energy top out at 95% chance or not once the mobs debuff resists kick in.  I expect that it will for S/L at least but probably not Energy.  There is just a 6.64 difference between defense cap and the combination of Spore Cloud's -16.52% and my defenses for S/L.  There is a 11.34 difference for Energy.  I think it should for S/L.  It should at least get it within a few percentage points of cap for Energy.  I can live with that since most melee range mobs will be locked own by Entangling Aura.  I love me some Entangling Aura.

 

I'm really tempted to drop hover and lose the extra defense, and pick up provoke but, the build only has 4 KB reduction and Hover at least keeps me in place if I get Knockback spammed.  Also losing Hover will make me lose a LOTG recharge IO and it would lower my overall defense to S/L 35.7% and Energy to 31%.  I think that is just too much of a drop and loss.  Maybe it isn't?  From a concept I don't really see this toon as a flyer.  And I can't really see how to drop 3 abilities to pick up Weave.   I guess maybe dropping Spore Cloud, Hover, and PowerBoost would free up 3 powers for Kick/Toughness/Weave.   I could then move the LOTG into Weave. But that would potentially add more danger to my pets and it might still not give me capped Def.

 

Regarding having Life Drain.   I like to take at minimum 1 MM attack and preferably 2 or even all 3.  But on this I went with LifeDrain partially because of character concept and secondly because I can have 3 procs in it.  Sure maybe Gloom or even Dark Blast might give more DPS over all, but its of minimal concern in this build.   Step into the Burial Grounds and your life force slips away.  I've also found that in some situations like my Demon/Nature, and Beast/Nature that I would get into MasterMindLock and just keep spamming the DPS rotation 😈.  You see you can do that with /Nature as the endurance issues just kind of melt away in your Lifegiving Spores patch and Overgrowth.  However for those of you who don't use MM attacks you can just drop it or pick up a different attack.   I just don't see a way to fit in another MM attack without losing something.  

 

Lifegiving Spores has the Panacea proc in it because it will proc the on anyone standing in it.  If there is a space to lose some slots I could probably take them from here.   Generally just having the Panacea proc in there is good enough.  Another issue with removing some slots from there is the loss of some more +recharge.

 

PowerBoost. - This is a power that I could probably drop, and then pick up another attack.  If I did that then I could move some Lifegiving Spores slots into there.  I'm still not sure on this or not.  I will have to think about it some more.  Any ideas?  Anyways, PB gives a boost to Wild Bastion's Absorb, and also to the +to hit from Overgrowth for the entire duration of the buffs. The only caveat is that a player and the pets have an absorb cap that I believe is 50% of their health.  The boost to absorb isn't a critical part of the build.    Chime in and tell me your thoughts on moving some slots out of Lifegiving Spores and picking up another attack!  If so then which one?

 

Wild Growth.  - It has the +4 KB protection, I don't really like that Wild Growth's recharge cycle is so far off from Overgrowth and Wild Bastions since it has a 73 second recharge vs the 67ish for the other two.  It's just kind of a pet peeve, even though its just a about 6 seconds.  I just couldn't see much of a way to fix it.

 

Wow, my rambling +1 really went off.  So here is my build for you to use, and possibly learn from it, and hopefully critique as you see fit. 

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Burial Grounds -  Necro Nature: Level 50 Science Mastermind
 

Spoiler

 

Primary Power Set: Necromancy
Secondary Power Set: Nature Affinity
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Zombie Horde    
 (A) Superior Mark of Supremacy - Accuracy/Damage
 (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (3) Soulbound Allegiance - Damage
 (5) Soulbound Allegiance - Accuracy/Damage/Recharge
 (5) Soulbound Allegiance - Chance for Build Up
 (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Regrowth    
 (A) Panacea - Heal/Endurance
 (7) Panacea - Endurance/Recharge
 (9) Panacea - Heal/Recharge
 (9) Panacea - Heal/Endurance/Recharge
 (11) Panacea - Heal


Level 4:    Wild Growth    
 (A) Steadfast Protection - Resistance/+Def 3%
 (13) Steadfast Protection - Knockback Protection
 (13) Steadfast Protection - Resistance/Endurance
 (15) Unbreakable Guard - +Max HP
 (15) Gladiator's Armor - TP Protection +3% Def (All)
 (17) Unbreakable Guard - RechargeTime/Resistance


Level 6:    Enchant Undead    
 (A) Endurance Reduction IO


Level 8:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 10:    Life Drain    
 (A) Superior Winter's Bite - Accuracy/Damage
 (17) Superior Winter's Bite - Accuracy/Damage/Endurance
 (19) Apocalypse - Chance of Damage(Negative)
 (19) Gladiator's Javelin - Chance of Damage(Toxic)
 (21) Touch of the Nictus - Chance for Negative Energy Damage


Level 12:    Grave Knight    
 (A) Superior Mark of Supremacy - Damage
 (21) Superior Mark of Supremacy - Damage/Endurance
 (23) Edict of the Master - Accuracy/Damage
 (23) Edict of the Master - Defense Bonus
 (25) Edict of the Master - Accuracy/Damage/Endurance
 (25) Edict of the Master - Accuracy/Endurance


Level 14:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Red Fortune - Defense
 (27) Red Fortune - Defense/Endurance
 (29) Red Fortune - Defense/Recharge
 (29) Red Fortune - Endurance
 (31) Red Fortune - Defense/Endurance/Recharge


Level 16:    Lifegiving Spores    
 (A) Panacea - +Hit Points/Endurance
 (31) Panacea - Heal/Endurance
 (31) Panacea - Heal/Recharge
 (33) Panacea - Heal/Endurance/Recharge
 (33) Panacea - Heal
 (33) Panacea - Endurance/Recharge


Level 18:    Soul Extraction    
 (A) Expedient Reinforcement - Resist Bonus Aura for Pets
 (34) Sovereign Right - Resistance Bonus
 (34) Superior Command of the Mastermind - Accuracy/Damage
 (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (36) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (36) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 20:    Wild Bastion    
 (A) Preventive Medicine - Heal
 (36) Preventive Medicine - Heal/Endurance
 (37) Preventive Medicine - Endurance/RechargeTime
 (37) Preventive Medicine - Heal/RechargeTime
 (37) Preventive Medicine - Heal/RechargeTime/Endurance
 (39) Preventive Medicine - Chance for +Absorb


Level 22:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff/Endurance
 (39) Dark Watcher's Despair - To Hit Debuff


Level 24:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 26:    Lich    
 (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (39) Superior Mark of Supremacy - Accuracy/Endurance
 (40) Sovereign Right - Accuracy/Damage
 (40) Expedient Reinforcement - Accuracy/Damage
 (40) Call to Arms - Defense Bonus Aura for Pets
 (42) Cloud Senses - Chance for Negative Energy Damage


Level 28:    Super Speed    
 (A) Celerity - Endurance


Level 30:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (42) Gaussian's Synchronized Fire-Control - To Hit Buff
 (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 32:    Dark Empowerment    
 (A) Endurance Reduction IO


Level 35:    Entangling Aura    
 (A) Basilisk's Gaze - Accuracy/Hold
 (45) Basilisk's Gaze - Recharge/Hold
 (45) Basilisk's Gaze - Endurance/Recharge/Hold
 (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
 (46) Superior Entomb - Recharge/Chance for +Absorb
 (46) Lockdown - Chance for +2 Mag Hold


Level 38:    Overgrowth    
 (A) Recharge Reduction IO
 (46) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Red Fortune - Defense/Endurance
 (48) Red Fortune - Defense
 (48) Red Fortune - Defense/Recharge
 (50) Red Fortune - Defense/Endurance/Recharge
 (50) Red Fortune - Endurance


Level 44:    Assault    
 (A) Endurance Reduction IO


Level 47:    Power Boost    
 (A) Recharge Reduction IO


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Flight Speed IO


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Health    
 (A) Miracle - +Recovery


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (11) Performance Shifter - EndMod


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 4:    Ninja Run    
Level 26:    Zombie    
Level 12:    Grave Knight    
Level 1:    Lich    
------------

 

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Burial Grounds - Mastermind (Necro Nature Mastery).mxd

Edited by SmalltalkJava
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