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Build Request: SJ/Regen


Gargoyle42

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So, long story short, I'm looking for a build that pushes for as much Regen as possible, but I wouldn't know how to go about that. After messing around with Mids, I'm genuinely not sure where I start trading off other uses like mitigation and damage... Any suggestions/builds? 

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7 hours ago, Gargoyle42 said:

So, long story short, I'm looking for a build that pushes for as much Regen as possible, but I wouldn't know how to go about that. After messing around with Mids, I'm genuinely not sure where I start trading off other uses like mitigation and damage... Any suggestions/builds? 


I can probably find time to put something together but some notes/questions. Are you looking for minmaxed regeneration rate with no regard for how effective that actually is, or are you more looking for raw durability. There is a point, easily hit, where its easier to increase your effective hp per second than it is to increase you actual hp per second.

Also are you looking to just make a passive regen build or active. Passive builds focus on making the set as durable as possible with minimal use of clicks, whiel active sets lean int othe click nature of the set and take more click powers.

What travel power or other flavor powers would you want / want to avoid?

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1 hour ago, Koopak said:


I can probably find time to put something together but some notes/questions. Are you looking for minmaxed regeneration rate with no regard for how effective that actually is, or are you more looking for raw durability. There is a point, easily hit, where its easier to increase your effective hp per second than it is to increase you actual hp per second.

Also are you looking to just make a passive regen build or active. Passive builds focus on making the set as durable as possible with minimal use of clicks, whiel active sets lean int othe click nature of the set and take more click powers.

What travel power or other flavor powers would you want / want to avoid?

 

Thanks in advance!

 

I get that Regen is quite a click-heavy powerset, so I'm perfectly cool with still using the clickies. And the minmax is more what I'm looking for (I believe that's 2000% on Scrappers?) but I guess after a certain point, that would become pretty surplus, so I'm always open to a little durability of course!

 

And if we're talking travels, I'd probably look to avoid SS or TP, or any powers that are too flashy I guess?

 

Thanks again!

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4 hours ago, Gargoyle42 said:

(I believe that's 2000% on Scrappers?)

 

Regen cap on Scrappers is +3000%. I built aggressively before and got around +950% passive regen (Around 95 hp/s). That's with perma Dull Pain active, but not including Instant Heal.

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6 hours ago, Gargoyle42 said:

 

Thanks in advance!

 

I get that Regen is quite a click-heavy powerset, so I'm perfectly cool with still using the clickies. And the minmax is more what I'm looking for (I believe that's 2000% on Scrappers?) but I guess after a certain point, that would become pretty surplus, so I'm always open to a little durability of course!

 

And if we're talking travels, I'd probably look to avoid SS or TP, or any powers that are too flashy I guess?

 

Thanks again!


Ill put something together soon then, haven't done a hard minmaxed hp/s build in awhile since its suboptimal so should be a fun challenge

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@Gargoyle42 If you find yourself asking... "What the fuck is wrong with this build" I assure, you, it is much worse. I shall never escape the taint of this abomination I have summoned. When you wake up at night, screaming in terror, remember. Remember, you asked for this.

86hp/s passive
268hp/s with everything on, plus the additional ~100hp/s from unrelenting's ticking heal

 

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Gargoyle42: Level 50 Mutation Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Force of Will
Power Pool: Presence
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow

  • (A) Pounding Slugfest - Accuracy/Damage
  • (11) Pounding Slugfest - Damage/Endurance
  • (50) Pounding Slugfest - Damage/Recharge

Level 1: Fast Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (7) Numina's Convalesence - Heal/Recharge
  • (7) Numina's Convalesence - Heal

Level 2: Initial Strike

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (34) Superior Scrapper's Strike - Damage/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (36) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 4: Mighty Leap

  • (A) Winter's Gift - Slow Resistance (20%)

Level 6: Reconstruction

  • (A) Triage - Heal/Endurance
  • (9) Triage - Heal/Recharge
  • (11) Triage - Heal/Endurance/Recharge

Level 8: Rib Cracker

  • (A) Pounding Slugfest - Accuracy/Damage
  • (39) Pounding Slugfest - Damage/Endurance
  • (48) Pounding Slugfest - Damage/Recharge

Level 10: Dull Pain

  • (A) Recharge Reduction IO

Level 12: Combat Readiness

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Provoke

  • (A) Perfect Zinger - Taunt
  • (15) Perfect Zinger - Accuracy/Recharge
  • (15) Perfect Zinger - Chance for Psi Damage

Level 16: Integration

  • (A) Panacea - Heal/Endurance
  • (17) Panacea - Endurance/Recharge
  • (17) Panacea - Heal/Recharge
  • (19) Panacea - Heal/Endurance/Recharge
  • (19) Panacea - Heal
  • (21) Panacea - +Hit Points/Endurance

Level 18: Spinning Strike

  • (A) Artillery - Accuracy/Damage
  • (40) Artillery - Damage/Endurance
  • (40) Annihilation - Accuracy/Damage
  • (40) Annihilation - Accuracy/Damage/Endurance
  • (43) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (43) Annihilation - Chance for Res Debuff

Level 20: Resilience

  • (A) Titanium Coating - Resistance/Endurance
  • (21) Titanium Coating - Resistance/Recharge
  • (23) Titanium Coating - Resistance/Endurance/Recharge
  • (23) Titanium Coating - Resistance
  • (25) Titanium Coating - Endurance
  • (25) Steadfast Protection - Resistance/+Def 3%

Level 22: Intimidate

  • (A) Accuracy IO

Level 24: Unrelenting

  • (A) Triage - Heal/Endurance
  • (33) Triage - Endurance/Recharge
  • (33) Triage - Heal/Recharge
  • (34) Triage - Heal/Endurance/Recharge

Level 26: Shin Breaker

  • (A) Pounding Slugfest - Accuracy/Damage
  • (37) Pounding Slugfest - Damage/Endurance
  • (37) Hecatomb - Damage
  • (39) Achilles' Heel - Chance for Res Debuff
  • (39) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 28: Instant Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (29) Numina's Convalesence - Endurance/Recharge
  • (29) Numina's Convalesence - Heal/Recharge
  • (31) Numina's Convalesence - Heal/Endurance/Recharge
  • (31) Numina's Convalesence - Heal

Level 30: Weaken Resolve

  • (A) Analyze Weakness - Accuracy/Defense Debuff
  • (31) Analyze Weakness - Chance for +ToHit

Level 32: Crushing Uppercut

  • (A) Hecatomb - Chance of Damage(Negative)
  • (45) Hecatomb - Damage/Recharge
  • (46) Hecatomb - Accuracy/Damage/Recharge
  • (46) Hecatomb - Accuracy/Recharge
  • (46) Hecatomb - Damage/Endurance

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 38: Moment of Glory

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Unleash Potential

  • (A) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Numina's Convalesence - Heal/Recharge
  • (42) Numina's Convalesence - Heal/Endurance/Recharge
  • (43) Numina's Convalesence - Heal

Level 44: Focused Accuracy

  • (A) Rectified Reticle - To Hit Buff
  • (45) Rectified Reticle - To Hit Buff/Recharge
  • (45) Rectified Reticle - Increased Perception

Level 47: Physical Perfection

  • (A) Numina's Convalesence - Heal/Endurance
  • (48) Numina's Convalesence - Heal/Recharge
  • (48) Numina's Convalesence - Heal

Level 49: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Reactive Defenses - Scaling Resist Damage

Level 1: Brawl

  • (A) Overwhelming Force - Accuracy/Damage
  • (9) Overwhelming Force - Accuracy/Damage/Endurance

Level 1: Critical Hit


Level 1: Sprint

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|7AAECC52ADB592F232587E6383E56157B51B271C83F068CF465|
|-------------------------------------------------------------------|
Edited by Koopak
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