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Fire/Nature troller build critique


mistagoat

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Hello all, here is a Fire/Nature build I just put together today. I usually like to look at other builds for inspiration but I couldn't find anything for this combo so I took some of my fire/kin build and adjusted as needed.

 

Its still a first draft but I'm running it in game with no Incarnates yet and it does pretty well. My standard test for a new build is a solo council farm, so I started at 51x8, then 52x8, then 52x8 with bosses, then 53x8 with bosses. it did fine there but 53 bosses were slow so then I did some 54x8 no bosses and that was easy. Its an easy farm but I just use it to get a base line feel for new toons. End consumption is tricky but manageable, the small gap in Overgrowth is noticeable, I think an Agility alpha will smooth that out a little.

 

I'm not new to Fire but this is my first experience with Nature. I'd love some build critiques or suggestions (no winter-o's plz) or general Nature advise. I'd also love to squeeze another 10% ranged def and the shield wall 5% resist but that may not be in the cards. I know skipping the heal may be blasphemy but I didn't like the cone aspect and I was tight on power selections. 

 

Controller - Fire Control - Nature Affinity Porkchop Scallywag.mxd

SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen

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Fissure will take Forced Feedbacks, which Nature likes. Also if you're going Earth then getting Seismic is a good idea. Even not procced up Seismic does massive damage (add procs for even more fun). I'd drop Smoke for it. 

 

Don't bother proccing Bonfire. It's essentially a placeable toggle so proc chance is lower than you'd expect. A +5 Recharge IO, Forced Feedback and KB2KD is how I slot it. That gives you back 3 slots to play with. 

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8 hours ago, Carnifax said:

Fissure will take Forced Feedbacks, which Nature likes. Also if you're going Earth then getting Seismic is a good idea. Even not procced up Seismic does massive damage (add procs for even more fun). I'd drop Smoke for it. 

 

Don't bother proccing Bonfire. It's essentially a placeable toggle so proc chance is lower than you'd expect. A +5 Recharge IO, Forced Feedback and KB2KD is how I slot it. That gives you back 3 slots to play with. 

Thanks for the feedback Carnifax! I like Smoke but I think you're right, that big damage would be beneficial. Looking forward to getting some slots back too!

SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen

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I've got a Fire/Nature - it's one of my favorite controllers. Drop Bonfire or Flashfire, then run in with Entangling Aura and Hot Feet. Drop Fire Cages to stop anyone from running off and hit any bosses with Char. 

  • I don't recommend skipping Regrowth. Not only is it a good heal, but your Imps get into trouble and will need it.
  • Entangling Aura is an autohit toggle. It doesn't need accuracy, but it has a substantial endurance cost and requires a lot of end red.
  • Smoke really doesn't need more than the base slot. I would move those slots to Wild Bastion.

Here's my current build:

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Uunflammable: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Nature Affinity
Power Pool: Sorcery
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Ring of Fire -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(3), Dvs-Acc/Dmg/Rchg(5), Dvs-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Corrosive Enzymes -- Acc-I(A), RechRdx-I(7)
Level 2: Char -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/EndRdx/Rchg/Hold(9), BslGaz-Acc/Hold(11)
Level 4: Regrowth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(15)
Level 6: Wild Growth -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), Mrc-Heal/Rchg(21)
Level 8: Hot Feet -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Acc/Dmg/EndRdx(23), ScrDrv-Dmg/Rchg(25), ScrDrv-Dam%(31), Erd-%Dam(42)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(25), DarWtcDsp-Rchg/EndRdx(27), DarWtcDsp-ToHitDeb/Rchg(27)
Level 12: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 14: Flashfire -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(23), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29), AbsAmz-ToHitDeb%(31)
Level 16: Lifegiving Spores -- EffAdp-EndMod(A), EffAdp-EndMod/EndRdx(31), PreOptmz-EndMod/End(33)
Level 18: Fire Cages -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(34)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50)
Level 22: Smoke -- ToHitDeb-I(A)
Level 24: Arcane Bolt -- HO:Nucle(A)
Level 26: Bonfire -- PstBls-Dam%(A), Bmbdmt-+FireDmg(37), ExpStr-Dam%(37), SuddAcc--KB/+KD(37), Ann-ResDeb%(39), Bmbdmt-Dam(48)
Level 28: Rebirth -- RechRdx-I(A)
Level 30: Rune of Protection -- ResDam-I(A), GldArm-3defTpProc(39)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(42)
Level 35: Entangling Aura -- GhsWdwEmb-EndRdx/Hold(A), EssofCrr-EndRdx/Hold(42), Lck-EndRdx/Rchg/Hold(43), GhsWdwEmb-Dam%(50)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(43)
Level 41: Fire Blast -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(43), EntChs-Dmg/Rchg(45), EntChs-Dmg/EndRdx/Rchg(45), EntChs-Heal%(45)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 47: Consume -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(48), PrfShf-EndMod/Acc(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run 
Level 50: Intuition Radial Paragon 
Level 50: Diamagnetic Total Radial Conversion 
Level 50: Control Core Embodiment 
Level 50: Pyronic Core Final Judgement 
Level 50: Clockwork Core Superior Ally 
Level 50: Clarion Radial Epiphany 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 24: Arcane Power 
------------

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		|-------------------------------------------------------------------|

 

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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