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Posted

Hello all, here is a Fire/Nature build I just put together today. I usually like to look at other builds for inspiration but I couldn't find anything for this combo so I took some of my fire/kin build and adjusted as needed.

 

Its still a first draft but I'm running it in game with no Incarnates yet and it does pretty well. My standard test for a new build is a solo council farm, so I started at 51x8, then 52x8, then 52x8 with bosses, then 53x8 with bosses. it did fine there but 53 bosses were slow so then I did some 54x8 no bosses and that was easy. Its an easy farm but I just use it to get a base line feel for new toons. End consumption is tricky but manageable, the small gap in Overgrowth is noticeable, I think an Agility alpha will smooth that out a little.

 

I'm not new to Fire but this is my first experience with Nature. I'd love some build critiques or suggestions (no winter-o's plz) or general Nature advise. I'd also love to squeeze another 10% ranged def and the shield wall 5% resist but that may not be in the cards. I know skipping the heal may be blasphemy but I didn't like the cone aspect and I was tight on power selections. 

 

Controller - Fire Control - Nature Affinity Porkchop Scallywag.mxdFetching info...

SPOON!

Posted

Fissure will take Forced Feedbacks, which Nature likes. Also if you're going Earth then getting Seismic is a good idea. Even not procced up Seismic does massive damage (add procs for even more fun). I'd drop Smoke for it. 

 

Don't bother proccing Bonfire. It's essentially a placeable toggle so proc chance is lower than you'd expect. A +5 Recharge IO, Forced Feedback and KB2KD is how I slot it. That gives you back 3 slots to play with. 

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Posted
  On 8/20/2021 at 11:28 AM, Carnifax said:

Fissure will take Forced Feedbacks, which Nature likes. Also if you're going Earth then getting Seismic is a good idea. Even not procced up Seismic does massive damage (add procs for even more fun). I'd drop Smoke for it. 

 

Don't bother proccing Bonfire. It's essentially a placeable toggle so proc chance is lower than you'd expect. A +5 Recharge IO, Forced Feedback and KB2KD is how I slot it. That gives you back 3 slots to play with. 

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Thanks for the feedback Carnifax! I like Smoke but I think you're right, that big damage would be beneficial. Looking forward to getting some slots back too!

SPOON!

Posted

I've got a Fire/Nature - it's one of my favorite controllers. Drop Bonfire or Flashfire, then run in with Entangling Aura and Hot Feet. Drop Fire Cages to stop anyone from running off and hit any bosses with Char. 

  • I don't recommend skipping Regrowth. Not only is it a good heal, but your Imps get into trouble and will need it.
  • Entangling Aura is an autohit toggle. It doesn't need accuracy, but it has a substantial endurance cost and requires a lot of end red.
  • Smoke really doesn't need more than the base slot. I would move those slots to Wild Bastion.

Here's my current build:

 

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