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Updating my SR tank after a year away


MrMajesty

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Hi friends,

 

I've been away for about a year, and have just started to dip back in. There's obviously been a slew of updates that have added new IOs, updated powers, added powers - wheeeee! 

 

My main toon is a SR/Radiation tank and he's always been a blast to play. I'd love for any feedback on his build - especially factoring in what might now be possible. I already have everything +5'd, and I'm fully loaded on incarnate stuff, although I probably now want to change a few of those (I've got ageless atm, but I'm working on the +res barrier t4 and also the +end debuff ageless t4; I've also got degenerative in my interface and probably want to swap that over to the -res reactive). I've got musculature because I don't really benefit much from the others... shuffling things around might change that calculation though, so again, happy for any suggestions. I don't mind grinding for it 🙂

 

One thing in particular would be a way to include fold space, because I've seen that used a couple times and wow is that a cool power 🙂. Beyond that, although my defenses are pretty good, my damage probably isn't as good as it could be - I was still tweaking this build when I was last playing, and I might have dialed up the survivability too high - not necessarily a bad thing, though!

 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Radiation Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Focused Fighting -- GifoftheA-Def/EndRdx:40(A), GifoftheA-Def/Rchg:40(3), GifoftheA-EndRdx/Rchg:40(3), GifoftheA-Def/EndRdx/Rchg:40(5), GifoftheA-Def:40(5), GifoftheA-Run+:40(7)
Level 1: Contaminated Strike -- SprMghoft-Rchg/Res%:50(A), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(13), SprMghoft-Dmg/EndRdx/Rchg:50(13), SprMghoft-Acc/Dmg/Rchg:50(15), SprMghoft-Dmg/Rchg:50(15), SprMghoft-Acc/Dmg:50(17)
Level 2: Focused Senses -- GifoftheA-Def/EndRdx:40(A), GifoftheA-Def/Rchg:40(7), GifoftheA-EndRdx/Rchg:40(9), GifoftheA-Def/EndRdx/Rchg:40(9), GifoftheA-Def:40(11), GifoftheA-Run+:40(11)
Level 4: Agile -- LucoftheG-Def/Rchg+:50(A)
Level 6: Practiced Brawler -- RechRdx-I:50(A)
Level 8: Dodge -- LucoftheG-Def/Rchg+:50(A)
Level 10: Taunt -- PrfZng-Acc/Rchg:50(A), PrfZng-Taunt/Rchg/Rng:50(17)
Level 12: Evasion -- GifoftheA-Def/EndRdx:40(A), GifoftheA-Def/Rchg:40(48), GifoftheA-EndRdx/Rchg:40(48), GifoftheA-Def/EndRdx/Rchg:40(50), GifoftheA-Def:40(50), GifoftheA-Run+:40(50)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(40), UnbGrd-ResDam/EndRdx:50(42), StdPrt-ResDam/Def+:30(42), GldArm-3defTpProc:50(42), ImpSki-Status:30(43)
Level 18: Radiation Siphon -- SprGntFis-Rchg/+Absorb:50(A), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(23), SprGntFis-Dmg/Rchg:50(25), SprGntFis-Acc/Dmg:50(25)
Level 20: Lucky -- Ksm-ToHit+:30(A), LucoftheG-Def/Rchg+:50(21), ShlWal-ResDam/Re TP:50(21), Rct-ResDam%:50(23)
Level 22: Maneuvers -- GifoftheA-Def/EndRdx:40(A), GifoftheA-Def/Rchg:40(43), GifoftheA-EndRdx/Rchg:40(43), GifoftheA-Def/EndRdx/Rchg:40(45), GifoftheA-Def:40(46), GifoftheA-Run+:40(46)
Level 24: Weave -- GifoftheA-Def/EndRdx/Rchg:40(A), GifoftheA-EndRdx/Rchg:40(33), GifoftheA-Def/Rchg:40(34), GifoftheA-Def/EndRdx:40(34), GifoftheA-Run+:40(34), GifoftheA-Def:40(37)
Level 26: Quickness -- Run-I:50(A)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Irradiated Ground -- FuroftheG-ResDeb%:50(A), FuroftheG-Acc/Dmg:50(31), Obl-%Dam:50(31), AchHee-ResDeb%:20(31), TchofLadG-%Dam:50(33), ScrDrv-Dam%:50(33)
Level 32: Tactics -- AdjTrg-ToHit/EndRdx:50(A), AdjTrg-ToHit/EndRdx/Rchg:50(46), AdjTrg-ToHit:50(48)
Level 35: Devastating Blow -- Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(36), Hct-Acc/Rchg:50(36), Hct-Acc/Dmg/Rchg:50(36), Hct-Dmg/Rchg:50(37), Hct-Dmg:50(37)
Level 38: Atom Smasher -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(39), Arm-Dmg:50(39), Arm-Dmg/Rchg:50(39), Arm-Acc/Dmg/Rchg:50(40), Arm-Acc/Rchg:50(40)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 44: Fusion -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-ToHit/EndRdx/Rchg:50(45), AdjTrg-ToHit:50(45)
Level 47: Vengeance -- LucoftheG-Def/Rchg+:50(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Health -- Prv-Absorb%:50(A), Pnc-Heal/+End:50(27), Mrc-Rcvry+:40(29)
Level 1: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(27)
Level 50: Void Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Musculature Core Paragon 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
------------

 

 

Otherwise, I had been farming up a Stone/Rad tank, intended to be maxed out on survivability. If I wanted to build the absolute toughest tank, suitable for tanking any content at all (including silly AE stuff), what's the current "go-to"? My SR is super tough, and 99% of things he's essentially unkillable - but for the 1%...? Would love to see some builds if anyone has anything interesting to share 🙂

 

EDIT: I should have also said, I have a Dark/Staff toon that's also a lot of fun, but I never felt I really cracked a great build for - would love to see other examples 🙂

Cheers! 

Tanker - Super Reflexes - Radiation Melee.mxd

Edited by MrMajesty
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Stone/Rad is possibly the sturdiest thing, stacking the Radiation Siphon heal on Stone's absurd mitigation. Previously, the movement penalties were a severe hinderance in incarnate content with autohit damage patches; but nowadays, you can dodge and jump back in with ease thanks to Combat Teleport. Not as good as proper kiting but certainly improved the Stone situation tenfold.

 

Shield/Rad is another strong contender for that extra mobility. Shield can be build to softcap everything with leeway + beefy resistances, potentially hardcapped with some sort of OwtS / Melee Hybrid / Rune of Protection rotation.

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Here's an off the cuff stab.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Zippety Wham Wham: Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Radiation Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), ShlWal-ResDam/Re TP(3), Rct-ResDam%(5)
Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(9)
Level 2: Focused Senses -- ShlWal-Def(A), ShlWal-Def/EndRdx(13)
Level 4: Proton Sweep -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), SprGntFis-Rchg/+Absorb(19)
Level 6: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
Level 8: Practiced Brawler -- RechRdx-I(A)
Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(21), PrfZng-Taunt/Rchg/Rng(21), PrfZng-Taunt/Rng(23), PrfZng-Dam%(23)
Level 12: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 14: Evasion -- ShlWal-Def(A), ShlWal-Def/EndRdx(25)
Level 16: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31)
Level 18: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 20: Fusion -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(31), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(33), AdjTrg-Rchg(34)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(36)
Level 26: Quickness -- Run-I(A)
Level 28: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39)
Level 30: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(39)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 35: Devastating Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(40), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(42), TchofDth-Dmg/EndRdx/Rchg(42), TchofDth-Dam%(42)
Level 38: Atom Smasher -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(43), Mlt-Dmg/Rchg(43), Mlt-Acc/EndRdx(43), Mlt-Acc/Dmg/EndRdx(45), Mlt-Dmg/EndRdx/Rchg(45)
Level 41: Char -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(46), Dcm-Acc/Dmg/Rchg(46), Dcm-Build%(48)
Level 44: Fire Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Agility Core Paragon
Level 49: Afterburner
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Melee Core Embodiment
------------

 

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|-------------------------------------------------------------------|

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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