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Posted (edited)

image.thumb.png.cd2f5560b9db3a41385a585fd37138e7.png

 

image.png.1e45b8e21fe7253b37b9cc0992e58f0e.pngimage.png.636a1decb306b95eeb86b4d861fc660e.png  With Barrier UP

So I think that is my Fire Fire Dom - let me know what you think and what I could add or take away from it. 

Edited by Cyrickain13
Posted

Thanks for sharing the build. I didn't see a build link so had to go by the photo.

 

What stands out right away is you skipped Hot Feet. Is this a character you've already rolled and already play this way? Or is this a theoretical build? IMO if you're going to skip Hot Feet you'd do better to go with a different set than Fire. Fire trades away some of its control ability for the damage in Hot Feet. The damage is significant and while there are times you won't want to risk it, you'll slow yourself down a lot by skipping it. The endurance bar refill in Consume makes running Hot Feet very manageable so you shouldn't see any issues there.

 

If you already played this character to 50 playing this way and are determined to continue avoiding Hot Feet, it's an option, but also a maverick strategy. 

 

 

 

Just based on what I can see in the photo, a few other recommendations:

  • Health and Stamina are both way overslotted. You have Consume, an endurance bar refill, and shouldn't be struggling with endurance.
  • I just noticed you skipped Char and took Ring of Fire. Reverse this, Char is one of the best Holds in the game.
  • You are missing Gladiator's Armor and Steadfast Protection procs, which together provide an easy +6 defense to all.
  • You seem to be missing Luck of the Gambler +Recharge as well from your Defense powers.
  • There are a lot of sets in general I don't recognize. I'm going to take a guess on some of these on best options:
    • Flashfire: Move Dominator ATO set here
    • Fire Imps: Replace with Expedient Reinforcement
    • Fireball: Replace with Positron's Blast, Ragnarok, or Artillery
    • Fireblast and Flares: Thunderstrike (cheap), or Apocalypse, Superior Winter's Bite (expensive)
    • Blazing Bolt: x5 Sting of the Manticore, Gladiator's avelin proc is standard slotting for all snipes
    • Cinders: x4 Basilisk's Gaze

 

Drop: Ring of Fire, Assault, Smoke

 

Take: Char, Hot Feet, Rain of Fire

Posted

oedipus_tex

Thanks for the input. I have this toon already at 50 with a slightly different build. I was trying to get away from Hover and Flight and use Mystic Flight. 

 

I will take your input and and see what I can do as this is my main character (out of like 80 some odd alts) 

Posted (edited)

Thank you for the input. I have rebuilt it a little more. Please let me know what you think. (I have close to 750 M inf.

 

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Arcane=Ember 2: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char

  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (3) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (3) Gladiator's Net - Recharge/Hold
  • (5) Gladiator's Net - Endurance/Recharge/Hold
  • (5) Gladiator's Net - Accuracy/Recharge
  • (7) Gladiator's Net - Accuracy/Hold
Level 1: Flares
  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (7) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
Level 2: Fire Cages
  • (A) Superior Dominating Grasp - RechargeTime/Fiery Orb
  • (9) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime
  • (11) Superior Dominating Grasp - Accuracy/Control Duration/Endurance
  • (11) Superior Dominating Grasp - Endurance/RechargeTime
  • (13) Superior Dominating Grasp - Control Duration/RechargeTime
  • (13) Superior Dominating Grasp - Accuracy/Control Duration
Level 4: Mystic Flight
  • (A) Winter's Gift - Slow Resistance (20%)
  • (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range
Level 6: Kick
  • (A) Gladiator's Strike - Chance for Smashing Damage
Level 8: Hot Feet
  • (A) Avalanche - Recharge/Chance for Knockdown
  • (17) Avalanche - Accuracy/Damage/Endurance
  • (17) Avalanche - Accuracy/Damage/Recharge
  • (19) Avalanche - Accuracy/Damage/Endurance
  • (19) Avalanche - Damage/Endurance
Level 10: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 12: Flashfire
  • (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
  • (21) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (23) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (25) Superior Ascendency of the Dominator - Endurance/Recharge
  • (25) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (27) Superior Ascendency of the Dominator - Accuracy/Control Duration
Level 14: Fire Blast
  • (A) Apocalypse - Chance of Damage(Negative)
  • (27) Apocalypse - Damage
  • (29) Apocalypse - Damage/Recharge
  • (29) Apocalypse - Accuracy/Damage/Recharge
Level 16: Embrace of Fire
  • (A) Empty
Level 18: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Gladiator's Armor - Resistance
  • (31) Gladiator's Armor - End/Resist
Level 20: Weave
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (31) Gift of the Ancients - Defense
  • (33) Gift of the Ancients - Defense/Endurance/Recharge
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 24: Hasten
  • (A) Empty
Level 26: Bonfire
  • (A) Sudden Acceleration - Knockback to Knockdown
  • (50) Sudden Acceleration - Knockback/Damage/Recharge
  • (50) Sudden Acceleration - Knockback/Accuracy/Damage
Level 28: Cinders
  • (A) Superior Entomb - Accuracy/Hold/Endurance
  • (40) Superior Entomb - Recharge/Chance for +Absorb
  • (42) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (42) Superior Entomb - Hold/Recharge
Level 30: Consume
  • (A) Superior Avalanche - Accuracy/Damage
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (46) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (50) Expedient Reinforcement - Accuracy/Recharge
Level 35: Blazing Bolt
  • (A) Gladiator's Javelin - Damage/Endurance/Recharge
  • (36) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (37) Gladiator's Javelin - Damage/Recharge
  • (37) Gladiator's Javelin - Accuracy/Damage
Level 38: Blaze
  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (39) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (39) Overwhelming Force - Damage/Endurance/Recharge
  • (39) Overwhelming Force - Accuracy/Damage/Endurance
  • (40) Overwhelming Force - Endurance/Recharge
  • (40) Overwhelming Force - Accuracy/Damage
Level 41: Rain of Fire
  • (A) Bombardment - Chance for Fire Damage
  • (42) Bombardment - Damage
  • (43) Bombardment - Damage/Recharge
Level 44: Fire Ball
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown
Level 47: Fire Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Steadfast Protection - Knockback Protection
  • (48) Steadfast Protection - Resistance/Endurance
Level 49: Rise of the Phoenix
  • (A) Empty
Level 1: Domination 
Level 1: Brawl
  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Swift

  • (A) Empty

Level 1: Hurdle

  • (A) Empty

Level 1: Health

  • (A) Preventive Medicine - Endurance/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime
  • (37) Preventive Medicine - Chance for +Absorb

Level 1: Stamina

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - Accuracy/Recharge

Level 49: Quick Form 


Level 50: Pyronic Total Core Judgement 
Level 50: Musculature Total Core Revamp 
Level 50: Spectral Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Barrier Radial Epiphany 
Level 50: Assault Core Embodiment 
------------

 

 

Edited by Cyrickain13

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