SableShrike Posted September 11, 2021 Posted September 11, 2021 (edited) Threw this together recently to muck about on BrainStorm during the "harder content" testing. It's sort of an updated twist on my Force/Sonic/Leviathan I did a while back. Main focus of this is of course +recharge from sets. You can autofire Ageless for the nice Debuff Resistance it gives, as well as use it to perma your Coralax summon. I really like taking a patron pet on a "shield" set; there's pretty much no downside to it. When solo it allows you to bring your full kit to bear, and the pet makes a nice damage addition that is actually pretty tough (when you Defense cap it to everything). Set up like this with the Agility Incarnate, you're adding an average of 48% Defense against all positions to any friendly near you. You yourself are softcapped to AoE and Ranged, and 1% away from Melee softcap. Firing Support Radial will make any friendly near you 3% under Incarnate cap (56%) to all positions for its duration. If they're running even Combat Jump or Hover they are then effectively Incarnate capped from your buffs. I didn't lean into Leviathan's attacks this time, just the pet and armor. I really was keen on playing Water to endgame, and by not building around Patron attacks I exemplar better. Sharks are pretty damn sweet, though... The heal on Dehydrate is great. It works to the same effect here as playing an SR/Dark Tanker. They only hit you 5% of the time, and your basic attack rotation is also healing you for more than that. Bolt and Jet are fast enough that you can spike with Jet at 3 Tidal or easily build Tidal for a Burst. Whirlpool is best on a team with control ATs, but you can also drop it to scare mobs off you. I threw Ragnarok in it for the bonuses, but it does proc knockdown once in a while. Never fire off Geyser without using Tidal Forces first. There is never a reason to not buff it big with the Gaussian proc. Every time. With the proc and Forces, Geyser is just under 700 AoE damage. Not bad for a Defender. Maybe we'll get some nifty Force Field changes in this coming issue, but until then this's pretty strong sauce. Cheers! This Hero build was built using Mids Reborn 3.0.5.9https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Benthica: Level 50 Magic DefenderPrimary Power Set: Force FieldSecondary Power Set: Water BlastPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingPower Pool: ConcealmentAncillary Pool: Leviathan Mastery Hero Profile:Level 1: Deflection Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(7), RedFrt-Def:50(7), RedFrt-EndRdx:50(9), RedFrt-EndRdx/Rchg:50(21), LucoftheG-Def/Rchg+:50(34)Level 1: Aqua Bolt -- SprDfnBst-Acc/Dmg/EndRdx/Rchg:50(A), SprDfnBst-Acc/Dmg/EndRdx:50(45), SprDfnBst-Acc/Dmg:50(45), SprDfnBst-Dmg/EndRdx/Rchg:50(46), SprDfnBst-Dmg/Rchg:50(46), SprDfnBst-Rchg/Heal%:50(46)Level 2: Personal Force Field -- LucoftheG-Def/Rchg+:50(A)Level 4: Water Burst -- PstBls-Acc/Dmg/EndRdx:50(A), PstBls-Acc/Dmg:50(23), PstBls-Dmg/Rchg:50(23), PstBls-Dmg/EndRdx:50(25), PstBls-Dam%:50(25), TmpRdn-Acc/EndRdx:50(27)Level 6: Insulation Shield -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(9), RedFrt-Def:50(11), RedFrt-EndRdx:50(17), RedFrt-EndRdx/Rchg:50(33), LucoftheG-Def/Rchg+:50(43)Level 8: Combat Jumping -- Ksm-ToHit+:30(A)Level 10: Whirlpool -- Rgn-Acc/Dmg/Rchg:50(A), Rgn-Acc/Rchg:50(11), Rgn-Dmg/Rchg:50(19), Rgn-Dmg/EndRdx:50(19), Rgn-Knock%:50(21)Level 12: Dispersion Bubble -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(13), RedFrt-Def:50(13), RedFrt-EndRdx:50(15), RedFrt-EndRdx/Rchg:50(15), LucoftheG-Def/Rchg+:50(17)Level 14: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(31), RedFrt-Def:50(33), RedFrt-EndRdx:50(33), RedFrt-EndRdx/Rchg:50(34), LucoftheG-Def/Rchg+:50(42)Level 16: Tidal Forces -- GssSynFr--Build%:50(A)Level 18: Boxing -- Empty(A)Level 20: Dehydrate -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(27), Apc-Dmg/Rchg:50(29), Apc-Dmg/EndRdx:50(29), Apc-Dam%:50(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(50)Level 22: Tough -- GldArm-3defTpProc:50(A)Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(42), Rct-EndRdx/Rchg:50(43), Rct-Def/Rchg:50(43), Rct-Def/EndRdx/Rchg:50(45), Rct-ResDam%:50(50)Level 26: Infiltration -- BlsoftheZ-ResKB:50(A)Level 28: Water Jet -- SprVglAss-Acc/Dmg/EndRdx/Rchg:50(A), SprVglAss-Acc/Dmg/EndRdx:50(31), SprVglAss-Acc/Dmg:50(37), SprVglAss-Dmg/EndRdx/Rchg:50(37), SprVglAss-Dmg/Rchg:50(40), SprVglAss-Rchg/+Absorb:50(42)Level 30: Tactics -- RctRtc-Pcptn:20(A)Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(34)Level 35: Shark Skin -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(36), UnbGrd-ResDam:50(36), UnbGrd-Max HP%:50(36), StdPrt-ResDam/Def+:30(37)Level 38: Geyser -- PstBls-Acc/Dmg/EndRdx:50(A), PstBls-Acc/Dmg:50(39), PstBls-Dmg/EndRdx:50(39), PstBls-Dmg/Rchg:50(39), PstBls-Dam%:50(40), Bmbdmt-+FireDmg:50(40)Level 41: Hibernate -- RechRdx-I:50(A)Level 44: Summon Coralax -- ExpRnf-Acc/Dmg/Rchg:50(A), ExpRnf-Acc/Rchg:50(48), ExpRnf-EndRdx/Dmg/Rchg:50(48), ExpRnf-Dmg/EndRdx:50(48), SlbAll-Acc/Dmg/Rchg:50(50)Level 47: Grant Invisibility -- ShlWal-ResDam/Re TP:50(A)Level 49: Vengeance -- Prv-Absorb%:50(A)Level 1: Vigilance Level 1: Brawl -- Empty(A)Level 1: Sprint -- UnbLea-Stlth:50(A)Level 2: Rest -- Heal-I:50(A)Level 1: Swift -- Run-I:50(A)Level 1: Hurdle -- Jump-I:50(A)Level 1: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(5), Mrc-Rcvry+:40(5)Level 1: Stamina -- EndMod-I:50(A), PrfShf-EndMod:50(3), PrfShf-End%:50(3)Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Cryonic Core Final Judgement Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Radial Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Support Radial Embodiment Level 50: Agility Core Paragon ------------ Edit: Forgot the Zephyr KB, fixed now! Edited September 11, 2021 by SableShrike
Psylenz0511 Posted September 11, 2021 Posted September 11, 2021 Overall and for the most part this build is solid and would be successful. I however would not slot as much end recovery and +end (some but not as much) in health and stamina to put more +tohit in tactics (or tidal forces) for more team +tohit. I also would swap PFF for Hibernate, only because you are mobile with PFF running. I do approve highly of grant invis for extra defense and for stealthing purposes on teams. Red Fortunes are way chaeaper than LotGambler and overall not a bad set. It's good to see you hit the LotG +recharge, although I am not sure if your core powers would need it. I would not skip repulsion bomb, it is very useful for an aoe Knock DOWN. Some slotting to consider. You could get more +recharge with the Force feedback proc in your KB/KD abilities. You could get more -resistance in your -defense water attacks especially the AoEs. The -resistance applies to team/ally attacks on affected targets, not just your attacks. Happy defendering!
SableShrike Posted September 12, 2021 Author Posted September 12, 2021 (edited) Mucking about on Beta today and I was soloing +4/x8 just fine in Number 6’s arc. I wanted some nasty debuffs to test in sub-optimal conditions. Sticking only to Council isn’t really a good metric when facing the nastier mob groups. Coralax turns out to be a few seconds off permanent, but that’s no big deal. Only time I had issues was if a 54 Malignant Seedling boss managed to land a big debuff after a Guardian had dropped a Quartz. Even the DE Guardians didn’t seem to matter much to my AoE and healing. I wound up swapping Jet for Hydro Blast and taking Personal Force where Jet is. I moved all Jet’s slots to Blast, as this gives you two builders at low-level for TFs or Ouro arcs. The random knockdown on Blast is nice, too. The slightly longer activation on Blast isn’t enough to worry about. Jet is good, but I never found a time in my singletarget rotation that a Combo 3 Dehydrate wouldn’t be more beneficial against a dangerous target. Bolt > Blast > Bolt > Dehydrate, and you are almost unkillable. For AoE I lead with a buffed Geyser > Whirlpool > Bolt > Blast > Burst. This’ll wipe most Minions and Lts., but I also had Cryonic Core if needed. Soloed a +4 Shadow Hunter without any problems at all; I was surprised. He barely made my HP move. Coralax and Lore Pets easily beat most AV regen with Degenerative Core. I suppose soloing +4 Siege would be the real test. Coralax is hitting for about 103 to 153 with every attack against +4s. She often will take out a Lt. or finish off the last boss standing. Definitely worth the effort to get her. Yeah, I could have slotted some FF +rech, but I found I don’t need it. I’d rather have the certain +rech from the above sets. Slotting the way I did allows you to fight perpetually when solo in about as much safety as you can get. As for more ToHit, you won’t need it. I set Mids to show Incarnate ToHit values (base 39%), and I am still clearing 100% in every attack. Water’s -Defense means that when it hits, your team does too. I just muled Tactics for Perception here. Edited September 12, 2021 by SableShrike
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now