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In-combat costume change feature


biostem

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Put simply, I'd love to see a way of setting a particular costume slot to be used when "in combat".  The game has a way of detecting this state, (since there are aura options that do something similar).  I know what is treated as "in combat" is by no means perfect, but it'd be great for characters that are supposed to undergo some sort of transformation when they fight, (were-creatures, mecha-suit users, etc).  You can impose the same 15 second cooldown on changing, to be in line with other costume changes.  And to just get it out of the way, I am aware that I could use costume change emotes and other binds/slash commands to do this manually - I'm just proposing a more automated way of doing this.  Thank you for your consideration!

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On 9/22/2021 at 10:52 PM, SeraphimKensai said:

You can make a costume changing macro to do this already, you just have to hit the button to name the power.

I appreciate the input, but perhaps you missed the part where I said that I was already aware of the manual method of accomplishing this...

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