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So SD/Elec...here is my build be gentle ...looking for advice


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Posted (edited)

1st time doing this on my own

 

 

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense
  • (3) Kismet - Accuracy +6%

Level 1: Charged Brawl

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (5) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
  • (7) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 2: Battle Agility

  • (A) Red Fortune - Defense
  • (9) Red Fortune - Defense/Endurance

Level 4: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Gladiator's Armor - End/Resist
  • (11) Gladiator's Armor - Resistance
  • (15) Gladiator's Armor - TP Protection +3% Def (All)

Level 6: Jacobs Ladder

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (15) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Avalanche - Accuracy/Damage
  • (17) Superior Avalanche - Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Recharge

Level 8: Active Defense

  • (A) Recharge Reduction IO

Level 10: Against All Odds

  • (A) Endurance Reduction IO

Level 12: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (23) Winter's Gift - Slow Resistance (20%)

Level 16: Thunder Strike

  • (A) Force Feedback - Chance for +Recharge
  • (23) Fury of the Gladiator - Chance for Res Debuff
  • (25) Fury of the Gladiator - Accuracy/Damage
  • (25) Fury of the Gladiator - Damage/Recharge
  • (27) Fury of the Gladiator - Damage/Endurance/Recharge
  • (27) Fury of the Gladiator - Accuracy/Damage/End/Rech

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 20: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance

Level 22: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 24: Boxing

  • (A) Absolute Amazement - Chance for ToHit Debuff

Level 26: Shield Charge

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (33) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Gauntleted Fist - Accuracy/Damage
  • (34) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (34) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (36) Superior Gauntleted Fist - Damage/RechargeTime

Level 28: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (36) Aegis - Resistance
  • (36) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Recharge
  • (37) Aegis - Endurance/Recharge

Level 30: Chain Induction

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (39) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge

Level 32: Weave

  • (A) Red Fortune - Endurance
  • (40) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge

Level 35: Lightning Clap

  • (A) Force Feedback - Recharge/Endurance
  • (43) Force Feedback - Chance for +Recharge

Level 38: Lightning Rod

  • (A) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (43) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (45) Superior Might of the Tanker - Damage/Recharge
  • (45) Superior Might of the Tanker - Accuracy/Damage
  • (45) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 44: Focused Accuracy

  • (A) Endurance Reduction IO

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (50) Power Transfer - Chance to Heal Self
  • (50) Preventive Medicine - Chance for +Absorb

Level 49: One with the Shield

  • (A) Performance Shifter - Chance for +End

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Sprint

 

 

Edited by I-Dirty

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

Posted

General takes:

  • Stamina is over-slotted.  That's not buying you a whole lot in terms of set bonuses or recovery.  Put one perf shifter +end and (optionally) one perf shifter:endmod.  Then consider spending those slots in other powers.  At least have a look at the set bonuses you could have weighed against the small increase in recovery those slots provided in Stamina. Also keep in mind that Mid's can't show you the recovery or healing benefits of procs like Panacea, Perf Shifter, or Power Transfer because these are like mini-heals for health and endurance.  They don't actually buff regeneration or recovery.   Look for "Endurance Cheat Sheet" on the forums for a run-down of the recovery equivalents for the procs.  You can see how they stack up to adding endmods to Stamina.  Short version: The procs add a whole lot more than endmods per slot.
  • Move Preventive Medicine:+Absorb to Health and Power Transfer:Heal from Physical Perfection to Health.  Unless you never exemplar, it's better to have them in a lower level power.  Procs need to be in a power that's available when you exemplar.  This is different from set bonuses, which you still get, even on powers that gray out with exemplaring, as long as you don't go more than 3 levels below the IO level (or more than 3 below the minimum for attuned IOs).
  • Drop the second slot of Phalanx Fighting.  The base 5% defense it provides is unenhanceable.  Only the 3% per teammate is enhanced and it tops out at three teammates.  But they all have to be within 8 feet of you (maybe 12ft on a tanker with AoE radius buff from inherent).  Consider how often that happens, but even if it did, losing the slot loses you about 2% defense.  Not a good use of a slot, especially when you're this far over soft-cap already.
  • Tanker ATOs.  You have both sets in your longest recharge powers: Lightning Rod and Shield Charge.  Nice to have them in AoEs to help stack up procs, but their effects are short lived.  You want them in lower recharge powers.  Consider putting them in Thunder Strike and Chain Induction. e.g. Five-slot MoT in TS and keep the FF:rech in the sixth slot.
  • Consider spending one of those slots from Stamina on a second +5 recharge IO.  You want Active Defense to double-stack as much as you can.  It adds more defense debuff resistance.  Get it as close to 60s recharge as you can.  Course this depends how much you think you can count on FF:rech IOs boosting your long recharge powers.  Monitor Defense Debuff Resistance for awhile and if you're happy with it being stacked most of the time, you don't need the extra recharge.
  • Lightning Clap... you're gonna want a knockback to knockdown IO in there probably.
  • Drop the Def/End in Combat Jumping.  It doesn't add much defense for a single slot and CJ uses almost no endurance.  Yeah, you were getting a tiny regen boost from the two-slot LotG bonus in a couple places, but it's not the kind of regen that really makes a noticeable difference.  
  • Overall, the defense you had was great... the resists?  Not so great.  If I was looking to improve, I'd angle for more E/N/T/P resists than you have here at the expense of a few percentage points defense.  Negative in particular is important on the ITF when it comes to all the nictus enemies, especially the autohit one at the end with Romulus.
  • Thumbs Up 1
Posted

ok how is this

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense
  • (3) Kismet - Accuracy +6%

Level 1: Charged Brawl

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (5) Superior Blistering Cold - Accuracy/Damage
  • (7) Superior Blistering Cold - Damage/Endurance
  • (7) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 2: Battle Agility

  • (A) Red Fortune - Defense
  • (9) Red Fortune - Defense/Endurance

Level 4: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Gladiator's Armor - End/Resist
  • (11) Gladiator's Armor - Resistance
  • (15) Gladiator's Armor - TP Protection +3% Def (All)

Level 6: Jacobs Ladder

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (13) Fury of the Gladiator - Damage/Recharge
  • (15) Fury of the Gladiator - Damage/Endurance/Recharge
  • (17) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (17) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (19) Fury of the Gladiator - Chance for Res Debuff

Level 8: Active Defense

  • (A) Recharge Reduction IO

Level 10: Against All Odds

  • (A) Endurance Reduction IO

Level 12: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Winter's Gift - Slow Resistance (20%)

Level 16: Thunder Strike

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (19) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Might of the Tanker - Accuracy/Damage
  • (25) Superior Might of the Tanker - Damage/Recharge
  • (25) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (27) Force Feedback - Chance for +Recharge

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 20: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance

Level 22: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 24: Boxing

  • (A) Absolute Amazement - Chance for ToHit Debuff

Level 26: Shield Charge

  • (A) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Damage/Recharge
  • (34) Armageddon - Damage
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge

Level 28: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (36) Aegis - Resistance
  • (36) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Recharge
  • (37) Aegis - Endurance/Recharge

Level 30: Chain Induction

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Gauntleted Fist - Accuracy/Damage
  • (39) Superior Gauntleted Fist - Damage/RechargeTime
  • (40) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

Level 32: Weave

  • (A) Shield Wall - Defense/Endurance/Recharge
  • (40) Shield Wall - Endurance/Recharge
  • (42) Shield Wall - Defense/Recharge
  • (42) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 35: Lightning Clap

  • (A) Force Feedback - Recharge/Endurance
  • (43) Force Feedback - Chance for +Recharge
  • (50) Force Feedback - Accuracy/Knockback

Level 38: Lightning Rod

  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (45) Scirocco's Dervish - Accuracy/Damage
  • (45) Scirocco's Dervish - Damage/Recharge
  • (45) Scirocco's Dervish - Accuracy/Recharge
  • (46) Perfect Zinger - Chance for Psi Damage

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 44: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 49: One with the Shield

  • (A) Performance Shifter - Chance for +End

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet


Level 1: Sprint

 

 

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

Posted

Does that look good now?

 

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

  • 4 months later
Posted (edited)

🙂

 

I tried this build.  A good start.

 

I agreed with the feedback above in the main.  I customised and tuned the build to my taste.

 

I've never put two AoE Force Feedbacks into a build before.  Very impressed with the results.  300%+ recharge at times.  Alot in the 220-240%.  3 times hasten can't be bad.  I've got Destiny stamina/recharge, Hasten and Forcefeedback x2 all rocking.  I'm spinning the wheel fast.  Using the attacking chain to proc the speed and also spam the AoEs for damage, resistances and I use the 'Hand Clap' power to proc the FF.  It procs almost everytime.

 

Herculean rech' discounts to Lightning Rod and Shield Charge.  They're almost on call.  Thunderstrike et al.  It's difficult to keep up with the attack chain to be honest and the incessant inspire drops!

 

Damage I've managed to get 200%+ easily.  

 

I've done two builds.

 

One with Dam Resistance/End Cardiac to Tier 3 and one with Musc'.  Given there is no healing on this bar the odd absorb proc mitigating the incoming damage on harder foes is producent.  Once your defence starts to go you can be in trouble in drawn out battles or Hami type mission stuff.  I have 'slow' resist in CJ to help keep the speed up and out fox the slow mobbers like Arachnos or Council Snipers.

 

The aim of this tank is to hit the mobs as hard as possible as quicker and get the wheel spinning asap.  Once that happens, you can beat the crepe out of mobs.

 

They don't know what hit them.  It's a lovely tank if you haven't tried it.  I'm in the def cap+ of 60+.  It's outrageously fast and dynamic.  No end problems with Cardiac.  I didn't quite conquer the end issue on IOs.  But on SOs I was about there.  With moderate tempo, you can fit in Musc alpha and Radial Assault for gravy damage. 

 

I think the bonus for damage for mobs that shield defense gets tells me that the symmetry and balance for shield defense should be Cardiac to reduce or resist damage coming in.  It buys time for my healing to take effect if I can reduce incoming damage by 20%.  So my current set up is Cardiac and Assault radial (T3.)

 

Azrael.

Edited by Golden Azrael

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