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Help me improve this Storm/Ice Build


Troyusrex

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I've been using this build since shortly after Homecoming went live and this alt is so much fun I still play it regularly. It's a blast to play and handles +4/+8 content without much trouble. Still, I'm a much better player than I am a builder, and I suspect this build is not <a href="https://en.wikipedia.org/wiki/Pareto_efficiency">pereto optimal</a>, meaning that it can probably be made better without giving up anything. 

 

I like the powers chosen and the incarnates, but I could easily be convinced to switch Power Mastery for Mace or some other mastery. In particular, I love having three rain powers and I find hurricane very helpful.

 

All thoughts welcome! 

 

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Whirl Wind: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Gale

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (3) Force Feedback - Chance for +Recharge

Level 1: Ice Bolt

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (3) Superior Winter's Bite - Damage/RechargeTime
  • (5) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (5) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (7) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (7) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 2: Snow Storm

  • (A) Tempered Readiness - Endurance/Recharge/Slow

Level 4: Ice Blast

  • (A) Overwhelming Force - Accuracy/Damage
  • (9) Overwhelming Force - Endurance/Recharge
  • (9) Overwhelming Force - Accuracy/Damage/Endurance
  • (11) Overwhelming Force - Damage/Endurance/Recharge
  • (11) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (13) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 6: Steamy Mist

  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Recharge
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Gladiator's Armor - TP Protection +3% Def (All)

Level 8: Freezing Rain

  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Range
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (21) Positron's Blast - Accuracy/Damage/Endurance
  • (23) Touch of Lady Grey - Defense Debuff/Recharge/Endurance

Level 10: Frost Breath

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (23) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (25) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (25) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (27) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (27) Positron's Blast - Chance of Damage(Energy)

Level 12: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 14: Hurricane

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (29) Dark Watcher's Despair - To Hit Debuff
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (31) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 16: Fly

  • (A) Freebird - +Stealth

Level 18: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Ice Storm

  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (34) Positron's Blast - Accuracy/Damage/Endurance

Level 22: Boxing

  • (A) Accuracy IO

Level 24: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (34) Steadfast Protection - Resistance/+Def 3%
  • (34) Steadfast Protection - Knockback Protection

Level 26: Tornado

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (36) Force Feedback - Chance for +Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Soulbound Allegiance - Damage/Recharge
  • (37) Superior Vigilant Assault - Damage/RechargeTime
  • (37) Achilles' Heel - Chance for Res Debuff

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 32: Lightning Storm

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (39) Force Feedback - Chance for +Recharge
  • (40) Thunderstrike - Accuracy/Damage
  • (40) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Damage/Endurance/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge

Level 35: Bitter Ice Blast

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (42) Superior Defender's Bastion - Damage/Recharge
  • (42) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (43) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge

Level 38: Blizzard

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (45) Superior Frozen Blast - Damage/Endurance
  • (45) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (45) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (46) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

Level 41: Conserve Power

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 44: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (48) Unbreakable Guard - +Max HP

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 1: Vigilance 


Level 1: Brawl

 

https://www.midsreborn.com/builds/download.php?uc=1429&c=694&a=1388&f=HEX&dc=78DA6593CB4F535110C6CF6D6F455A5EA5B4E5551E050A88148ABA3424881A0D1822892C9B865E4A93D2920251972E5C181FD1152BA331310151170205DDF80886E8DFE033EE4C7C241AA30B739DDEEF9336E126ED6FEE7766E6CCCC3D67F4DC70D9C3E3170695567124159B9B8B0E1B53463A6E641DA3B1447252C9E39C984E66532D13C974BC445E03FF3DA2430B5353E1F1F94C76263ABE3033934927D389BA9DD5D3B174C288874F4C1AD121C93CAF5C63994C2A7C2C954C4CCF97C3CE9B12E4B4DEC6670D235E699923464C52CC4D2767AB8FCE2627C36399B3927154B218D9F3B55244487E976CF2A7E52B3435F549572AA22BDB459BC5A7F935EB311D6A896BCBA07E8F5C01F73C20EF83976D4CAB4CA5AD6896F64C343BF672D8DFD82D6DEF5BF21DE87C4F7E00CB3E825724D6C15A1C55C857E6062B3C640D58E52507107B55624B185BB2AA2CAD7A8DCC81359BE406E87B8D193C1794B2E6D27EF4E63B00D60E9087C0FA832473BD90581767EB5A46BEC6BBE03541396AB29773EE8D39AC356D924F4097145F893CAAF22F7A2B15CDCDF9BAD9EF96B87BD8A7877D36B1CF967592FDB6B0C656F6AB493E2FF379EBA1D945F3635F9BDF274640FCFD642D785DF6ACE37CEAD8471BCF4FDB0F72106C8F60BD3D3F548F9C1DC9DFC0FC0DFCA6EDFC9621F614149F00EAD2023DA82B44DE9034CDECB7997B87B877E74DF874DE22EF80DDB7C197E216646CF011CE49F72AB906EE5B2737C81CB82DB11D8CED58C3BEFBD7C91CB901F63E2637C16D49D1C57EBAD8472FF94AD67A388F9E9FD8ABEF37F90774CB3CC2FC4E61CEC8235A3FB5FE25F47F4ADFB9D766A3BE738FF3AFA6A9467629637AD17DB5942F4E51B462E5EB2EE55B41B16927C5E8D455A4159546CEA0BAEFC53E8BA8AEEF33A611F9050ECAB18DB0DAAA9A827DD85FB07BBD057BB1C87F2B58B0954F6E0ABA30FF01F9B8E757

Edited by Troyusrex
add data chunk (I think...)
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You should take freeze ray over ice blast.  It hits a bit harder while being faster and holding.  You can pick up an easy 8% resist to everything if you can make room for the shield wall and reactive defenses uniques in a defense power.  I think either of those would be better than the power transfer chance to heal. 

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Can't read yours without the data chunk, but here is one I put together.  Good defensively, okay on offense.



This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 2: O2 Boost -- DctWnd-Heal/EndRdx(A)
Level 4: Snow Storm -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-EndRdx/Rchg/Slow(11)
Level 6: Steamy Mist -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(13), Rct-ResDam%(13), ShlWal-ResDam/Re TP(15), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg+(46)
Level 8: Freezing Rain -- UndDfn-DefDeb/Rchg/EndRdx(A)
Level 10: Aim -- GssSynFr--Build%(A), RctRtc-Pcptn(15)
Level 12: Hurricane -- DmpSpr-ToHitDeb/Rchg/EndRdx(A), DmpSpr-ToHitDeb/EndRdx(17)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(21)
Level 18: Kick -- FrcFdb-Rechg%(A)
Level 20: Ice Storm -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(23), SprVglAss-Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(25), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(27)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam(29), GldArm-3defTpProc(29)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
Level 26: Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(34)
Level 28: Bitter Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(37)
Level 32: Lightning Storm -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40)
Level 38: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 41: Thunder Strike -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(45)
Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: Shocking Bolt -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(50), Lck-%Hold(50)
Level 49: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(9), PrfShf-End%(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Intuition Radial Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Rebirth Radial Epiphany 
Level 50: Storm Elemental Core Superior Ally 
Level 14: Afterburner 
------------



| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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56 minutes ago, Omega Force said:

Can't read yours without the data chunk, but here is one I put together.  Good defensively, okay on offense.

 

  Reveal hidden contents

 

 


This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 2: O2 Boost -- DctWnd-Heal/EndRdx(A)
Level 4: Snow Storm -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-EndRdx/Rchg/Slow(11)
Level 6: Steamy Mist -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(13), Rct-ResDam%(13), ShlWal-ResDam/Re TP(15), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg+(46)
Level 8: Freezing Rain -- UndDfn-DefDeb/Rchg/EndRdx(A)
Level 10: Aim -- GssSynFr--Build%(A), RctRtc-Pcptn(15)
Level 12: Hurricane -- DmpSpr-ToHitDeb/Rchg/EndRdx(A), DmpSpr-ToHitDeb/EndRdx(17)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(21)
Level 18: Kick -- FrcFdb-Rechg%(A)
Level 20: Ice Storm -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(23), SprVglAss-Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(25), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(27)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam(29), GldArm-3defTpProc(29)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
Level 26: Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(34)
Level 28: Bitter Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(37)
Level 32: Lightning Storm -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40)
Level 38: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 41: Thunder Strike -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(45)
Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: Shocking Bolt -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(50), Lck-%Hold(50)
Level 49: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(9), PrfShf-End%(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Intuition Radial Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Rebirth Radial Epiphany 
Level 50: Storm Elemental Core Superior Ally 
Level 14: Afterburner 
------------


 

 


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|07DC89D1F236A723F0BFD3FE7F0F537|
|-------------------------------------------------------------------|
 

 

 

Thanks for pointing out I missed the data chunk. It is added. And thanks for this build, I'll check it out!

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On 10/29/2021 at 10:49 PM, Omega Force said:

I think what you added is called the data link.  You have to specifically check a box for the chunk.

 

Thanks! I'm so new to it I had no idea that "chunk" was what I was looking for. 

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1429;694;1388;HEX;|
|78DA6593CB4F535110C6CF6D6F455A5EA5B4E5551E050A88148ABA3424881A0D182|
|2892C9B865E4A93D2920251972E5C181FD1152BA331310151170205DDF80886E8DF|
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|5FB07BBD057BB1C87F2B58B0954F6E0ABA30FF01F9B8E757|
|-------------------------------------------------------------------|

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Now you're talking.  I'd just make tweaks here and there.  You should put Power Transfer End Mod instead of Synapse Shock, and you don't have either of the +resistance uniques.  Aim looks overslotted, can move one to Hurricane (try Dampened Spirits instead of Dark Watcher's Despair) or Weave.

 

Does the -kb do anything in Hurricane, and does the Force Feedback proc often in your pets?

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On 10/31/2021 at 1:10 PM, Omega Force said:

Does the -kb do anything in Hurricane, and does the Force Feedback proc often in your pets?

-Knockback in Hurricane will stop the periodic knocking back of enemies but not the repel.  I generally wouldn't spend a slot on this.

Tornado and Lightning Storm have long enough recharge that Force Feedback should proc almost every time you cast them which ends up being a hefty recharge bonus if you have enough global recharge.

 

In terms of the build, just some thoughts looking at it (haven't loaded it up in mids so don't know where you are defense/resistances, but if you'r handling +4x8 then you're probably fine):

  • Ice Blast: I would probably stick 5 Apocalypse in here for another 10% recharge bonus, the bonuses aren't great except for the KB protection.
  • Steamy Mist is a hefty chunk of Resistance as well as defense.  I would split the slots on this for defense and resistance (3 luck of the gamblers and 3 gladiator's amors will net you 3 points of KB protection, and then you don't need the 6 overwhelming forces which have mediocre set bonuses)
  • Freezing Rain doesn't do enough damage to make slotting the Positron Blasts sets worthwhile (there are better ways to get recharge).  Also because there are so many ticks and it has a defense debuff, accuracy is wasted in it as well.  Mostly you just want recharge, endurance reduction, and if you want a proc (it will have a chance to fire on casting and again at 10 seconds), I would stick the -res achille's heel in there and then frankenslot for endurance/recharge (and slow/defense debuff if you want)
  • Frost Breath: I really like splitting Vigilant Assault into two groups of 3 to get that 10% recharge bonus twice for relatively cheap (don't need the 5 slots most purple sets will cost you)
  • Hurricane: As discussed I wouldn't do the KB/KD here, swap it for another Dark Watcher's despair and get another 5% recharge.
  • Ice Storm: Armageddon is a straight upgrade unless you've already maxed out your 5 10% bonuses.
  • Tornado: I wouldn't put the Achille's heel proc in here.  It will have a chance to fire every 10 seconds whether enemies are nearby or not.  Better to put the proc in things that will more reliably be hitting things.
  • Lightning Storm: I tend to hover above enemies and so Lightning Storm's KB becomes a psuedo knockdown even without the proc.  I wouldn't use a slot for that, but depends on your playstyle

I'm a huge O2 boost fan, but if you mostly solo or that doesn't fit in your playstyle, no reason to take a power you won't use.

 

Edited by Draggynn
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Draggynn, Storm Summoning/Psychic Defender, formerly a resident of Virtue

My collection of commissioned art: https://www.deviantart.com/drag-gynn

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On 11/11/2021 at 6:32 PM, Draggynn said:

 

I'm a huge O2 boost fan, but if you mostly solo or that doesn't fit in your playstyle, no reason to take a power you won't use.

 

 

Tell me more about this. I find O2 boost to be weak. Back on live, I really liked it for the end drain resistance and help with disorient, but I don't see as much of a need for that these days. That said, I could absolutely be missing something.

 

P.S. Thanks for all the good recommendations! I'll try them out! 

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Although the endurance drain, disorient, and sleep protection are nice, I really just like it for the heal.  With the high recharge wanted for Lightning Storm and Tornado, even without investment, it will cycle very quickly so you can actually get pretty high healing throughput.  I like to couple it with Power Build Up and I can get a few powerful 650 hp heals if a Tank ever gets in over their heads (or for specific encounters like Hami or Keyes that can do large chunks of damage at once).  Since many of our support abilities have a high recharge or are location based, it's nice to be able to hit someone far away with a heal to keep them standing when you can't otherwise get over there.

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Draggynn, Storm Summoning/Psychic Defender, formerly a resident of Virtue

My collection of commissioned art: https://www.deviantart.com/drag-gynn

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