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Build Request - Plant/Nature


Glowman

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  • 10 months later
  • 2 weeks later

My first character on Homecoming was a team-friendly Plant/Nature Controller. I was flat broke and wanted to get as much +Recharge and +Max Endurance as I could get on a budget, and this is the build I came up with.
I generally stand behind the melee characters so I can hit them all with Regrowth, and I can hit the whole fight with Seeds of Confusion if needed.
Although I have a macro encouraging people to gather for buffs, many people ignore it, so I usually wait for them to bunch up to finish off the last few bosses in a spawn, then jump in and fire off Wild Growth, Wild Bastion and Overgrowth before they can run off.
Despite having Tough, Weave, and Mind Over Body, he's really not very tough and relies on crowd control and hanging back from the fight to avoid getting smacked.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Green Revolutionary 201121: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Entangle -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(33)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(5), DctWnd-Heal/EndRdx/Rchg(5), DctWnd-Rchg(34), Range-I(34)
Level 4: Strangler -- GhsWdwEmb-Acc/Rchg(A), GhsWdwEmb-EndRdx/Hold(7), GhsWdwEmb-Acc/EndRdx(7), GhsWdwEmb-Acc/Hold/Rchg(36), GhsWdwEmb-Dam%(37)
Level 6: Roots -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-EndRdx/Rchg(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprOvrPrs-Rchg/Energy Font(39)
Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-Conf/Rng(11), MlsIll-Acc/Conf/Rchg(11)
Level 10: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13), WntGif-ResSlow(13), EndRdx-I(43)
Level 12: Wild Growth -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(37), UnbGrd-Max HP%(43), Ags-Psi/Status(45)
Level 14: Teleport Target -- BlsoftheZ-ResKB(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Vines -- GhsWdwEmb-Acc/Rchg(A), GhsWdwEmb-EndRdx/Hold(19), GhsWdwEmb-Acc/EndRdx(19), GhsWdwEmb-Acc/Hold/Rchg(40), GhsWdwEmb-Dam%(40)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(50)
Level 22: Spore Cloud -- EndRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Carrion Creepers -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(46), Bmbdmt-+FireDmg(50)
Level 28: Rebirth -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(29), DctWnd-Heal/Rchg(29), DctWnd-Heal/EndRdx/Rchg(45), DctWnd-Rchg(45)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(31), ImpArm-ResPsi(42)
Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(46)
Level 35: Entangling Aura -- GhsWdwEmb-Acc/Rchg(A), GhsWdwEmb-EndRdx/Hold(36), GhsWdwEmb-Acc/EndRdx(36), GhsWdwEmb-Acc/Hold/Rchg(46), EndRdx-I(50)
Level 38: Overgrowth -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(48), AdjTrg-Rchg(48)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def/EndRdx/Rchg(42), ShlWal-ResDam/Re TP(48)
Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 47: Mind Over Body -- EndRdx-I(A)
Level 49: Teleport -- BlsoftheZ-ResKB(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(23)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(23), EndMod-I(25)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 10: Double Jump
------------

 

 

 

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Ranged defense softcapped, almost s/l resist capped, high recharge. Can change out entangling aura for vines. Maybe dark consumption for rebirth if you want it (its also a nice heal). Damage is crappy but support is good. Carrion creepers are procced out.

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (11) Basilisk's Gaze - Chance for Recharge Slow
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Endurance/Recharge/Hold
  • (37) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (48) Neuronic Shutdown - Chance of Damage(Psionic)

Level 1: Corrosive Enzymes

  • (A) Accuracy IO

Level 2: Roots

  • (A) Artillery - Accuracy/Damage
  • (5) Artillery - Damage/Endurance
  • (5) Artillery - Damage/Recharge
  • (7) Artillery - Accuracy/Damage/Recharge
  • (7) Artillery - Accuracy/Recharge/Range
  • (9) Artillery - Endurance/Recharge/Range

Level 4: Wild Growth

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Resistance
  • (13) Reactive Armor - Resistance/Endurance

Level 6: Regrowth

  • (A) Numina's Convalesence - Heal/Endurance
  • (9) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (34) Numina's Convalesence - Heal/Endurance/Recharge
  • (36) Numina's Convalesence - Heal
  • (43) Numina's Convalesence - +Regeneration/+Recovery

Level 8: Seeds of Confusion

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (15) Superior Will of the Controller - Control Duration/Recharge
  • (15) Superior Will of the Controller - Endurance/Recharge
  • (17) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (17) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (19) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 10: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Gift of the Ancients - Defense/Endurance
  • (23) Gift of the Ancients - Defense/Endurance/Recharge

Level 12: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Gift of the Ancients - Defense/Endurance
  • (25) Gift of the Ancients - Defense/Endurance/Recharge
  • (29) Reactive Defenses - Scaling Resist Damage

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Spore Cloud

  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (27) Dark Watcher's Despair - Recharge/Endurance
  • (27) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 20: Wild Bastion

  • (A) Preventive Medicine - Heal
  • (31) Preventive Medicine - Heal/Endurance
  • (31) Preventive Medicine - Endurance/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime/Endurance
  • (43) Preventive Medicine - Chance for +Absorb

Level 22: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 24: Kick

  • (A) Empty

Level 26: Carrion Creepers

  • (A) Recharge Reduction IO
  • (36) Bombardment - Chance for Fire Damage
  • (36) Javelin Volley - Chance of Damage(Lethal)
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (37) Positron's Blast - Damage/Recharge
  • (50) Ice Mistral's Torment - Chance for Cold Damage

Level 28: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Gift of the Ancients - Defense/Endurance
  • (34) Gift of the Ancients - Defense/Endurance/Recharge
  • (50) Gift of the Ancients - Defense

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Entangling Aura

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Accuracy/Recharge
  • (47) Basilisk's Gaze - Recharge/Hold
  • (47) Basilisk's Gaze - Endurance/Recharge/Hold

Level 38: Overgrowth

  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance
  • (48) Adjusted Targeting - Recharge

Level 41: Dark Embrace

  • (A) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance
  • (43) Reactive Armor - Endurance

Level 44: Dark Consumption

  • (A) Accuracy IO

Level 47: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Containment 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
Level 22: Afterburner 

Level 50: Agility Core Paragon 
------------

 

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