ShogunGunshow Posted November 19, 2021 Posted November 19, 2021 (edited) When a Scrapper uses the Mace Beam attack from the Mace Mastery power pool, the animations between firing, the projectile, and the hit registration/damage are not synced. Shown here: Edited November 19, 2021 by ShogunGunshow
ZorkNemesis Posted November 21, 2021 Posted November 21, 2021 Might be related to the weapon draw animation as other weapon snipes tend to do this (seen similar behavior with Archery and Assault Rifle snipe animations). Does the animation still desync if you have the Mace out before activating the snipe? Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
ShogunGunshow Posted November 24, 2021 Author Posted November 24, 2021 When activating the Snipe while the mace is drawn, the animation is not desynced, but the delay between the blast hitting and the damage numbers appearing is still desynced. Also, I didn't mention it, but desync is isolated to the full Snipe. QuickSnipe Mace Beam works just fine.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now