ShogunGunshow Posted November 19, 2021 Share Posted November 19, 2021 (edited) When a Scrapper uses the Mace Beam attack from the Mace Mastery power pool, the animations between firing, the projectile, and the hit registration/damage are not synced. Shown here: Edited November 19, 2021 by ShogunGunshow Link to comment Share on other sites More sharing options...
ZorkNemesis Posted November 21, 2021 Share Posted November 21, 2021 Might be related to the weapon draw animation as other weapon snipes tend to do this (seen similar behavior with Archery and Assault Rifle snipe animations). Does the animation still desync if you have the Mace out before activating the snipe? Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted November 24, 2021 Author Share Posted November 24, 2021 When activating the Snipe while the mace is drawn, the animation is not desynced, but the delay between the blast hitting and the damage numbers appearing is still desynced. Also, I didn't mention it, but desync is isolated to the full Snipe. QuickSnipe Mace Beam works just fine. Link to comment Share on other sites More sharing options...
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