Jump to content

Mace Beam Bug - Animation desync


ShogunGunshow
 Share

Recommended Posts

  • ShogunGunshow changed the title to Mace Beam Bug - Animation desync

Might be related to the weapon draw animation as other weapon snipes tend to do this (seen similar behavior with Archery and Assault Rifle snipe animations).  Does the animation still desync if you have the Mace out before activating the snipe?

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Link to comment
Share on other sites

When activating the Snipe while the mace is drawn, the animation is not desynced, but the delay between the blast hitting and the damage numbers appearing is still desynced.

 

Also, I didn't mention it, but desync is isolated to the full Snipe. QuickSnipe Mace Beam works just fine. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...