Ohsirus Posted November 22, 2021 Posted November 22, 2021 Just thought I would share my two Warshade Builds and provide some of the reasons I went with so and so. Both builds are Tri-Form Perma-Eclipse, one is my main Team/Solo build and the other is my Fire Farmer Build. Below is my main Team/Solo build like I mentioned its a Tri-Former with Perma Eclipse and enough recharge/tricks to get 4-5 Dark Extraction Pets out for your assist. Since so much buffing relies on melee, it has a respectable 32.5% Melee Defense coupled with the 85% Res eclipse provides it makes for a tough toon. So much recharge allows you to fire off Mires/Nukes in a relatively short fashion. Given how much shifting you'll be doing toggles are useless and are just mules. I'm a big fan of Burnout and will sometimes use it to get double pets off one body. This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn OhsirusWar: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Concealment Power Pool: Flight Power Pool: Leadership Hero Profile: ------------ Level 1: Ebon Eye Dcm-Acc/EndRdx/Rchg(A), Dcm-Acc/Dmg/Rchg(31), Dcm-Dmg/EndRdx(33), Dcm-Dmg/Rchg(33), Dcm-Acc/Dmg(33) Level 1: Absorption StdPrt-ResDam/Def+(A) Level 2: Gravity Shield GldArm-3defTpProc(A) Level 4: Hasten RechRdx-I(A) Level 6: Dark Nova RctRtc-ToHit(A), RctRtc-Pcptn(36) Level 8: Stealth LucoftheG-Def/Rchg+(A) Level 10: Hover LucoftheG-Def/Rchg+(A) Level 12: Sunless Mire Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 14: Shadow Cloak LucoftheG-Def/Rchg+(A) Level 16: Dark Detonation SuddAcc--KB/+KD(A), HO:Nucle(39), Dmg-I(39) Level 18: Gravity Well KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 20: Black Dwarf UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 22: Stygian Circle Prv-Heal/Rchg(A) Level 24: Shadow Blast HO:Nucle(A) Level 26: Unchain Essence SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43) Level 28: Nebulous Form WntGif-ResSlow(A) Level 30: Invisibility LucoftheG-Def/Rchg+(A) Level 32: Quasar Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), SuddAcc--KB/+KD(45), Arm-Dam%(45) Level 35: Dark Extraction ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46), SlbAll-Build%(48) Level 38: Eclipse UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50) Level 41: Super Speed Clr-Stlth(A) Level 44: Gravitic Emanation HO:Endo(A), FrcFdb-Rechg%(50), SuddAcc--KB/+KD(50) Level 47: Burnout RechRdx-I(A) Level 49: Maneuvers LucoftheG-Def/Rchg+(A) Level 1: Brawl KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34) Level 1: Dark Sustenance Level 1: Shadow Step Range-I(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 10: Shadow Recall Range-I(A) Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle Jump-I(A) Level 2: Stamina EndMod-I(A) Level 6: Dark Nova Blast SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(3), SprEssTrn-Acc/Dmg/Rchg(3), SprEssTrn-Dmg/EndRdx/Rchg(5), SprEssTrn-Acc/Dmg/EndRdx/Rchg(5), SprEssTrn-Rchg/Global Heal(7) Level 6: Dark Nova Bolt HO:Nucle(A) Level 6: Dark Nova Detonation Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(11), SuddAcc--KB/+KD(11) Level 6: Dark Nova Emanation SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(13), SprKhlGrc-Acc/Dmg/Rchg(13), SprKhlGrc-Dmg/EndRdx/Rchg(15), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(15), SprKhlGrc-Rchg/FormBuff(17) Level 20: Black Dwarf Antagonize PrfZng-Dam%(A) Level 20: Black Dwarf Drain TchoftheN-Acc/Heal(A) Level 20: Black Dwarf Mire Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(21) Level 20: Black Dwarf Smite KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25), Hct-Dam%(25), GldStr-%Dam(27) Level 20: Black Dwarf Step BlsoftheZ-ResKB(A) Level 20: Black Dwarf Strike KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(29), GldStr-%Dam(31), TchofDth-Dam%(31) Level 50: Spiritual Core Paragon Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Degenerative Core Interface Level 50: Banished Pantheon Total Radial Improved Ally Level 50: Ion Partial Core Judgement ------------ ------------ ------------ Set Bonus Totals: 26.5% DamageBuff(Smashing) 26.5% DamageBuff(Lethal) 26.5% DamageBuff(Fire) 26.5% DamageBuff(Cold) 26.5% DamageBuff(Energy) 26.5% DamageBuff(Negative) 26.5% DamageBuff(Toxic) 26.5% DamageBuff(Psionic) 33.19% Defense(Melee) 32.25% Defense(Smashing) 32.25% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 11% Defense(Ranged) 6% Defense(AoE) 2.25% Max End 5% Enhancement(Max EnduranceDiscount) 100% Enhancement(RechargeTime) 63% Enhancement(Accuracy) 295.8 HP (27.62%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 80% MezResist(Held) 80% MezResist(Immobilized) 80% MezResist(Sleep) 80% MezResist(Stunned) 80% MezResist(Terrorized) 80% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 8% (0.13 End/sec) Recovery 16% (0.71 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 15.5% Resistance(Smashing) 15.5% Resistance(Lethal) 29% Resistance(Fire) 29% Resistance(Cold) 12.5% Resistance(Energy) 12.5% Resistance(Negative) 11% Resistance(Toxic) 11% Resistance(Psionic) | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | 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Ohsirus Posted November 22, 2021 Author Posted November 22, 2021 Below is my Fire Farm Build. No Pets (other than Incarnate as they won't live). Nothing Fancy Just Eclipse in the mob, Mire, Dwarf Mire, Spam AOEs, Add some Corrosive vial/Adrenal Booster, Dwarf Mire (Proc's seem to hit often), AOEs, Stygian If needed, and just keep pulling more mobs onto your pile of arrested enemies. Not as efficient as a dedicated farmer, but it is fun and chaotic and can hold his own. This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn OhsirusWar: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Experimentation Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Hero Profile: ------------ Level 1: Ebon Eye SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(33) Level 1: Absorption StdPrt-ResDam/Def+(A) Level 2: Gravity Shield Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(34) Level 4: Toxic Dart Dvs-Acc/Dmg(A) Level 6: Flurry SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(37) Level 8: Hasten RechRdx-I(A) Level 10: Penumbral Shield GldArm-3defTpProc(A) Level 12: Sunless Mire SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39) Level 14: Experimental Injection Heal-I(A) Level 16: Corrosive Vial Ann-ResDeb%(A), AchHee-ResDeb%(40), Bmbdmt-+FireDmg(40) Level 18: Gravity Well Hct-Acc/Dmg/Rchg(A) Level 20: Black Dwarf Ags-ResDam/EndRdx(A), Ags-ResDam(40), Ags-ResDam/Rchg(42) Level 22: Stygian Circle RechRdx-I(A) Level 24: Stealth LucoftheG-Def/Rchg+(A) Level 26: Dark Detonation Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(42), Dtn-Dmg/Rchg(42), Dtn-Dmg/Rng(43), Dtn-Acc/Dmg/EndRdx(43), SuddAcc--KB/+KD(43) Level 28: Unchain Essence SprEssTrn-Acc/Dmg/Rchg(A), SprEssTrn-Dmg/EndRdx/Rchg(45), SprEssTrn-Acc/Dmg/EndRdx/Rchg(45), Dmg-I(45) Level 30: Invisibility LucoftheG-Def/Rchg+(A) Level 32: Quasar Arm-Dmg(A), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(48), SuddAcc--KB/+KD(48) Level 35: Adrenal Booster RechRdx-I(A) Level 38: Eclipse Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(50), Ags-ResDam(50), Ags-ResDam/EndRdx/Rchg(50) Level 41: Shadow Cloak LucoftheG-Def/Rchg+(A) Level 44: Burnout RechRdx-I(A) Level 47: Dark Nova GssSynFr--Build%(A) Level 49: Maneuvers LucoftheG-Def/Rchg+(A) Level 1: Brawl Empty(A) Level 1: Dark Sustenance Level 1: Shadow Step Range-I(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 10: Shadow Recall Range-I(A) Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle Jump-I(A) Level 2: Stamina EndMod-I(A) Level 20: Black Dwarf Antagonize MckBrt-Taunt(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt/Rchg/Rng(3), MckBrt-Acc/Rchg(5), MckBrt-Taunt/Rng(5), MckBrt-Rchg(7) Level 20: Black Dwarf Drain Acc-I(A) Level 20: Black Dwarf Mire SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(7), SprEssTrn-Rchg/Global Heal(9), Arm-Dam%(9), ScrDrv-Dam%(11), Dmg-I(11) Level 20: Black Dwarf Smite SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(13), SprKhlGrc-Acc/Dmg/Rchg(13), SprKhlGrc-Dmg/EndRdx/Rchg(15), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(15), Hct-Dam%(17) Level 20: Black Dwarf Step BlsoftheZ-ResKB(A) Level 20: Black Dwarf Strike Mk'Bit-Acc/Dmg(A) Level 47: Dark Nova Blast MlsFur-Acc/Dmg(A), MlsFur-Dmg/Rchg(17), MlsFur-Dmg/EndRdx/Rchg(19), Dvs-Acc/Dmg/Rchg(19), Apc-Dam%(21) Level 47: Dark Nova Bolt SprKhlGrc-Rchg/FormBuff(A) Level 47: Dark Nova Detonation Rgn-Dmg(A), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(25), SuddAcc--KB/+KD(25) Level 47: Dark Nova Emanation SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Rchg/ImmobProc(31) Level 50: Assault Core Embodiment Level 50: Banished Pantheon Total Radial Improved Ally Level 50: Ageless Core Epiphany Level 50: Degenerative Core Flawless Interface Level 50: Spiritual Core Paragon ------------ ------------ ------------ Set Bonus Totals: 17.5% DamageBuff(Smashing) 17.5% DamageBuff(Lethal) 17.5% DamageBuff(Fire) 17.5% DamageBuff(Cold) 17.5% DamageBuff(Energy) 17.5% DamageBuff(Negative) 17.5% DamageBuff(Toxic) 17.5% DamageBuff(Psionic) 14.75% Defense(Melee) 16% Defense(Smashing) 16% Defense(Lethal) 45.38% Defense(Fire) 45.38% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Ranged) 33.19% Defense(AoE) 1.8% Max End 45% Enhancement(Accuracy) 87.5% Enhancement(RechargeTime) 27% SpeedFlying 183.4 HP (17.12%) HitPoints 27% JumpHeight 27% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 73.75% MezResist(Held) 73.75% MezResist(Immobilized) 73.75% MezResist(Sleep) 73.75% MezResist(Stunned) 73.75% MezResist(Terrorized) 73.75% MezResist(Teleport) 100% (20% chance) 20% (0.33 End/sec) Recovery 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 17.75% Resistance(Smashing) 17.75% Resistance(Lethal) 35% Resistance(Fire) 35% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 27% SpeedRunning | Copy & Paste 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SeraphimKensai Posted November 23, 2021 Posted November 23, 2021 Glad to see someone else that's experimented with Fire Farming on a Warshade. It's definitely interesting and chaotic, not the most efficient by any means but can be a fun change of pace. Survivability works well (with the odd caveat that it is tougher to survive if there's strays and not density as keeping eclipse/sunless mire saturated reduces your res/damage. On my old one I had worked in provoke instead of the experimentation powerset. I've rebuilt my warshade however about a year ago to be back to a mf triform Perma eclipse proctologist, so I lost provoke and my fire defense. Good job.
Ohsirus Posted November 23, 2021 Author Posted November 23, 2021 3 hours ago, SeraphimKensai said: Glad to see someone else that's experimented with Fire Farming on a Warshade. It's definitely interesting and chaotic, not the most efficient by any means but can be a fun change of pace. Survivability works well (with the odd caveat that it is tougher to survive if there's strays and not density as keeping eclipse/sunless mire saturated reduces your res/damage. On my old one I had worked in provoke instead of the experimentation powerset. I've rebuilt my warshade however about a year ago to be back to a mf triform Perma eclipse proctologist, so I lost provoke and my fire defense. Good job. I have the Destiny Melee Incarnate that has the taunt aura and of course Black Dwarf Antagonize. Staying buffed is easy on large tight groups like the tunnel farms and any tough bosses just get drug to the next mob and once a few bodies start dropping stygians 6 sec recharge makes it hard for my Warshade to drop.
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