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On Seismic Blast's power Rock Shards, using the "Lava" customization shows projectiles that are clearly meant for the "Crystal" version. The shoulder effect and the crumbling rocks falling off the player model all show the correct lava texture, so it's just the projectiles that seem to be in error. Difficult to see (and even more difficult to screenshot!) but the screenshot shows what I'm seeing. This was tested on both the Blaster and Corruptor versions of Seismic Blast, but only in the costume creator so far - I haven't yet made a character to test it with in real world settings.

 

Despite the title, I'm not 100% sure if its using the wrong texture or if its supposed to be using a different model for the projectile piece. The regular and "Color Customizable" versions seem to use a lumpier rock as the projectile compared to the sleeker crystal projectile, but that could just be a trick of the eye.

RockShards11-30-2-resize.jpg

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