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Posted

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heavy Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(7), TchofDth-Dam%(9)
Level 1: High Pain Tolerance -- Prv-Heal(A), Prv-Absorb%(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11), StdPrt-ResDam/Def+(13), ResDam-I(27)
Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(15)
Level 4: Fast Healing -- Mrc-Rcvry+(A)
Level 6: Combat Readiness -- GssSynFr--Build%(A)
Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(21)
Level 10: Indomitable Will -- RedFrt-Def/EndRdx(A), RedFrt-Def(21), LucoftheG-Def/Rchg+(25)
Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(23), Heal-I(23), DarWtcDsp-ToHitDeb(25), DarWtcDsp-ToHitDeb/EndRdx(27)
Level 18: Spinning Strike -- SprScrStr-Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(29), SprFrzBls-Acc/Dmg(31), SprFrzBls-Acc/Dmg/EndRdx(31)
Level 20: Quick Recovery -- PwrTrns-EndMod(A), PwrTrns-+Heal(31), PrfShf-End%(33)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33), Ags-Psi/Status(34)
Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-ResDam%(34), LucoftheG-Def/Rchg+(40)
Level 26: Shin Breaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), CrsImp-Acc/Dmg/Rchg(37), AchHee-ResDeb%(37)
Level 28: Heightened Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def(37), ShlWal-ResDam/Re TP(39), LucoftheG-Def/Rchg+(39)
Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(40)
Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43), UnbCns-Dam%(45)
Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46), Apc-Dam%(46), CldSns-%Dam(46)
Level 38: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(50), HO:Cyto(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Soul Storm -- Lck-%Hold(A)
Level 47: Strength of Will -- GldArm-3defTpProc(A)
Level 49: Resurgence -- SynSck-EndMod/+RunSpeed(A)
Level 1: Critical Hit 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 14: Afterburner 
Level 49: Quick Form 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

I think something is off on this on the recharge times.  Hasten is for example recharging at 105 seconds.  That seems off to me.  I believe my Shield/EM/Soul Tanker had more +RCH with a slower Hasten recharge.

Posted
12 hours ago, BrandX said:

Okay, seems the Synapse's Shock IO screws up the Recharges of all the powers.

 

The Run Speed bonus IO?

 

Are we talking in-game or in-mids?

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted
15 minutes ago, InvaderStych said:

 

The Run Speed bonus IO?

 

Are we talking in-game or in-mids?

 

In Mids.  No idea if it's doing that in game.

Posted

Probably a Mids thing then.  There's some ... oddities in the latest version.  Something about some bonuses doubling, resulting in wacky totals numbers.  Recovery was the first place I noticed it.

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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