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Help with StJ/Bio


BrandX

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This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7), CrsImp-Acc/Dmg/EndRdx(7)
Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), GldArm-3defTpProc(40)
Level 2: Inexhaustible -- Prv-Heal(A), Prv-Heal/EndRdx(13), PwrTrns-EndMod(13), PwrTrns-+Heal(15), PrfShf-End%(15)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(17), Rct-ResDam%(17), LucoftheG-Def/Rchg+(19)
Level 6: Combat Readiness -- GssSynFr--Build%(A)
Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(23)
Level 10: Adaptation 
Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29)
Level 18: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(29), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(31)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(34), Ags-Psi/Status(34)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(36), LucoftheG-Def/Rchg+(36)
Level 26: Shin Breaker -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37), AchHee-ResDeb%(39)
Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Rchg/+Crit(39)
Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(40), LucoftheG-Def/Rchg+(40)
Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(43), UnbCns-Dam%(43)
Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(45)
Level 38: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), Arm-Dmg/EndRdx(50)
Level 41: Tactics -- EndRdx-I(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Soul Storm -- Lck-%Hold(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(50)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(3), PrfShf-End%(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 14: Afterburner 
Level 49: Quick Form 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
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Here's what I have now.  Any way to get more Recharge and S/L Defense out of this build?

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