dylliebug Posted December 15, 2021 Posted December 15, 2021 I’m looking for a build that has really good recharge speed and has good endurance please help:)
Giovanni Valia Posted December 15, 2021 Posted December 15, 2021 Weaver_Five.mxd Taken from discord Excelsior Server: Giovanni Valia, Operative Velez, Fortunata Valeri, LongFang Mercer SG: Shades of Arachnos; 315-6811
dylliebug Posted December 16, 2021 Author Posted December 16, 2021 2 hours ago, Giovanni Valia said: Weaver_Five.mxdFetching info... Taken from discord Will this max my recharge speed?
tidge Posted December 16, 2021 Posted December 16, 2021 I'm not sure why Hasten wouldn't have 2 Recharge IOs. The little bit of S/L resistance from the 2-pieces of Reactive Defenses should be sacrificed to free slots, and just use a boosted Def/End Shield Wall or HO+3 instead. I would also try to move a slot into Serum (from Health, sacrificing the Numina piece seems trivial) and slot 6 pieces of Preventive Medicine instead of 5 Panacea. I'd dedicate one of the sprints to an Endurance reduction option, and possibly one with a Stealth piece. There is a lot I am not crazy about with that build, but those are the immediate things I would tweak without changing up power picks.
dylliebug Posted December 16, 2021 Author Posted December 16, 2021 2 hours ago, tidge said: I'm not sure why Hasten wouldn't have 2 Recharge IOs. The little bit of S/L resistance from the 2-pieces of Reactive Defenses should be sacrificed to free slots, and just use a boosted Def/End Shield Wall or HO+3 instead. I would also try to move a slot into Serum (from Health, sacrificing the Numina piece seems trivial) and slot 6 pieces of Preventive Medicine instead of 5 Panacea. I'd dedicate one of the sprints to an Endurance reduction option, and possibly one with a Stealth piece. There is a lot I am not crazy about with that build, but those are the immediate things I would tweak without changing up power picks. could you link or create a build im not really good with finding the right IO's
tidge Posted December 16, 2021 Posted December 16, 2021 I will attach the pet-build I use for Crab. Hasten is perma, and all three pets can be re-summoned immediately (if they aren't otherwise defeated). Some caveats on this build: 1) I made NO effort to try to maximize S/L resistance or positional defenses... that is, I stayed out of the Fighting Pool. For some AT builders, this is a non-starter. 2) The Concealment pool was reworked by Homecoming since I generated this template, but it can still hold the two LotG mules. Grant Invisibility is a little help for pets (including teammates). 3) Notice the two %procs in the Spiderlings. Because the Spiderlings have so few attacks, a strong case can be made that moving those %procs to the other pets (and these are pets, not henchmen) may yield more DPS. 4) There should be enough Global recharge that without slow debuffs, the I think this build can afford to lose some of the recharge from either/or a set bonus or a LotG mule and still keep perma-Hasten. The Recharge is really key for the pets (and to not have the Endurance drop). If you are willing to cut into the Global Recharge margin, I would consider one of the following changes: Sacrifice both the Concealment mules to get Rune of Protection from Sorcery Steal slots from Web Envelope to get the 6th-piece +MaxEnd set bonus in Channelgun, and to add dedicated Defense/Resistance boosted pieces to certain powers Alter one of the AoE attacks (probably Suppression, moving the Annihilation set elsewhere) to be a %proc cone attack with a possibly longer range. My personal preference would be to do the last one first; I find cone attacks with debuffs to be a good force multiplier for pets. Villain Plan by Hero Villain Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Old Cob3.1: Level 50 Natural Arachnos SoldierPrimary Power Set: Crab Spider SoldierSecondary Power Set: Crab Spider TrainingPower Pool: SorceryPower Pool: LeadershipPower Pool: ConcealmentPower Pool: SpeedAncillary Pool: Mace Mastery Villain Profile:Level 1: Channelgun -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(9), SprSpdBit-Dmg/EndRdx/Rchg:50(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(27), SprSpdBit-Rchg/Global Toxic:50(31)Level 1: Wolf Spider Armor -- StdPrt-ResDam/Def+:30(A)Level 2: Combat Training: Defensive -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(3)Level 4: Longfang -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(5), SprDmnofA-Acc/Dmg/Rchg:50(5), SprDmnofA-Dmg/EndRdx/Rchg:50(7), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(7), SprDmnofA-Rchg/DmgFear%:50(9)Level 6: Crab Spider Armor Upgrade -- GldArm-3defTpProc:50(A)Level 8: Mystic Flight -- BlsoftheZ-ResKB:50(A)Level 10: Suppression -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(11), Ann-Acc/Dmg/Rchg:50(11), Ann-Acc/Dmg/EndRdx:50(13), Ann-Acc/Dmg/EndRdx/Rchg:50(29), Ann-ResDeb%:50(31)Level 12: Venom Grenade -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(13), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Acc/Rchg:50(25), Rgn-Dmg/EndRdx:50(25), PstBls-Dam%:50(40)Level 14: Tactical Training: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(15), Rct-EndRdx/Rchg:50(15), Rct-Def/Rchg:50(17), Rct-Def/EndRdx/Rchg:50(17), Rct-ResDam%:50(19)Level 16: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37)Level 18: Frag Grenade -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/Rchg:50(19), PstBls-Dmg/Rng:50(21), PstBls-Dmg/EndRdx:50(21), PstBls-Dam%:50(23), SuddAcc--KB/+KD:50(29)Level 20: Tactical Training: Leadership -- GssSynFr--Build%:50(A)Level 22: Mental Training -- Run-I:50(A)Level 24: Fortification -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(27), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-Rchg/ResDam:50(50)Level 26: Frenzy -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(37), Arm-Dmg/EndRdx:50(43), Arm-Acc/Dmg/Rchg:50(43), Arm-Dam%:50(46), TchofLadG-%Dam:50(50)Level 28: Serum -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(33), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34)Level 30: Grant Invisibility -- LucoftheG-Rchg+:50(A)Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)Level 35: Summon Spiderlings -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(36), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36), OvrFrc-Dam/KB:50(37), SlbAll-Build%:50(50)Level 38: Call Reinforcements -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Acc/Dmg/Rchg:50(39), ExpRnf-EndRdx/Dmg/Rchg:50(39), EdcoftheM-PetDef:40(40)Level 41: Web Envelope -- GrvAnc-Immob:50(A), GrvAnc-Immob/Rchg:50(42), GrvAnc-Immob/EndRdx:50(42), GrvAnc-Acc/Immob/Rchg:50(42), GrvAnc-Hold%:50(43)Level 44: Shatter Armor -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(45), Hct-Acc/Dmg/Rchg:50(45), Hct-Dmg/EndRdx:50(45), Hct-Dam%:50(46), TchofDth-Dam%:40(46)Level 47: Summon Blaster -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg/Rchg:50(48), ExpRnf-EndRdx/Dmg/Rchg:50(48), ExpRnf-+Res(Pets):50(48)Level 49: Invisibility -- LucoftheG-Rchg+:50(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: ConditioningLevel 1: Sprint -- UnbLea-Stlth:50(A)Level 2: Rest -- IntRdx-I:50(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(31)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:50(A)Level 0: Born In BattleLevel 0: High Pain ThresholdLevel 0: InvaderLevel 0: Marshal------------------------
dylliebug Posted December 16, 2021 Author Posted December 16, 2021 5 hours ago, tidge said: I will attach the pet-build I use for Crab. Hasten is perma, and all three pets can be re-summoned immediately (if they aren't otherwise defeated). Some caveats on this build: 1) I made NO effort to try to maximize S/L resistance or positional defenses... that is, I stayed out of the Fighting Pool. For some AT builders, this is a non-starter. 2) The Concealment pool was reworked by Homecoming since I generated this template, but it can still hold the two LotG mules. Grant Invisibility is a little help for pets (including teammates). 3) Notice the two %procs in the Spiderlings. Because the Spiderlings have so few attacks, a strong case can be made that moving those %procs to the other pets (and these are pets, not henchmen) may yield more DPS. 4) There should be enough Global recharge that without slow debuffs, the I think this build can afford to lose some of the recharge from either/or a set bonus or a LotG mule and still keep perma-Hasten. The Recharge is really key for the pets (and to not have the Endurance drop). If you are willing to cut into the Global Recharge margin, I would consider one of the following changes: Sacrifice both the Concealment mules to get Rune of Protection from Sorcery Steal slots from Web Envelope to get the 6th-piece +MaxEnd set bonus in Channelgun, and to add dedicated Defense/Resistance boosted pieces to certain powers Alter one of the AoE attacks (probably Suppression, moving the Annihilation set elsewhere) to be a %proc cone attack with a possibly longer range. My personal preference would be to do the last one first; I find cone attacks with debuffs to be a good force multiplier for pets. Villain Plan by Hero Villain Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Old Cob3.1: Level 50 Natural Arachnos SoldierPrimary Power Set: Crab Spider SoldierSecondary Power Set: Crab Spider TrainingPower Pool: SorceryPower Pool: LeadershipPower Pool: ConcealmentPower Pool: SpeedAncillary Pool: Mace Mastery Villain Profile:Level 1: Channelgun -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(9), SprSpdBit-Dmg/EndRdx/Rchg:50(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(27), SprSpdBit-Rchg/Global Toxic:50(31)Level 1: Wolf Spider Armor -- StdPrt-ResDam/Def+:30(A)Level 2: Combat Training: Defensive -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(3)Level 4: Longfang -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(5), SprDmnofA-Acc/Dmg/Rchg:50(5), SprDmnofA-Dmg/EndRdx/Rchg:50(7), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(7), SprDmnofA-Rchg/DmgFear%:50(9)Level 6: Crab Spider Armor Upgrade -- GldArm-3defTpProc:50(A)Level 8: Mystic Flight -- BlsoftheZ-ResKB:50(A)Level 10: Suppression -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(11), Ann-Acc/Dmg/Rchg:50(11), Ann-Acc/Dmg/EndRdx:50(13), Ann-Acc/Dmg/EndRdx/Rchg:50(29), Ann-ResDeb%:50(31)Level 12: Venom Grenade -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(13), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Acc/Rchg:50(25), Rgn-Dmg/EndRdx:50(25), PstBls-Dam%:50(40)Level 14: Tactical Training: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(15), Rct-EndRdx/Rchg:50(15), Rct-Def/Rchg:50(17), Rct-Def/EndRdx/Rchg:50(17), Rct-ResDam%:50(19)Level 16: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37)Level 18: Frag Grenade -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/Rchg:50(19), PstBls-Dmg/Rng:50(21), PstBls-Dmg/EndRdx:50(21), PstBls-Dam%:50(23), SuddAcc--KB/+KD:50(29)Level 20: Tactical Training: Leadership -- GssSynFr--Build%:50(A)Level 22: Mental Training -- Run-I:50(A)Level 24: Fortification -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(27), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-Rchg/ResDam:50(50)Level 26: Frenzy -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(37), Arm-Dmg/EndRdx:50(43), Arm-Acc/Dmg/Rchg:50(43), Arm-Dam%:50(46), TchofLadG-%Dam:50(50)Level 28: Serum -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(33), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34)Level 30: Grant Invisibility -- LucoftheG-Rchg+:50(A)Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)Level 35: Summon Spiderlings -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(36), ExpRnf-Acc/Dmg/Rchg:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36), OvrFrc-Dam/KB:50(37), SlbAll-Build%:50(50)Level 38: Call Reinforcements -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Acc/Dmg/Rchg:50(39), ExpRnf-EndRdx/Dmg/Rchg:50(39), EdcoftheM-PetDef:40(40)Level 41: Web Envelope -- GrvAnc-Immob:50(A), GrvAnc-Immob/Rchg:50(42), GrvAnc-Immob/EndRdx:50(42), GrvAnc-Acc/Immob/Rchg:50(42), GrvAnc-Hold%:50(43)Level 44: Shatter Armor -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(45), Hct-Acc/Dmg/Rchg:50(45), Hct-Dmg/EndRdx:50(45), Hct-Dam%:50(46), TchofDth-Dam%:40(46)Level 47: Summon Blaster -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg/Rchg:50(48), ExpRnf-EndRdx/Dmg/Rchg:50(48), ExpRnf-+Res(Pets):50(48)Level 49: Invisibility -- LucoftheG-Rchg+:50(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: ConditioningLevel 1: Sprint -- UnbLea-Stlth:50(A)Level 2: Rest -- IntRdx-I:50(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(31)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:50(A)Level 0: Born In BattleLevel 0: High Pain ThresholdLevel 0: InvaderLevel 0: Marshal------------------------ I cant open the build can you use mids reborn and transfer it to that i like the build?!:)
tidge Posted December 16, 2021 Posted December 16, 2021 Sorry, I'm not installing MIDS. That build uses mostly set bonuses, so it shouldn't be much effort to construct it. There may be some subtle choices withe respect to a couple of sets, but they aren't complicated (slot pets for recharge, purple sets probably skip the pure damage piece because of ED, toggles probably have a /end piece).
dylliebug Posted December 21, 2021 Author Posted December 21, 2021 On 12/16/2021 at 11:26 AM, tidge said: Sorry, I'm not installing MIDS. That build uses mostly set bonuses, so it shouldn't be much effort to construct it. There may be some subtle choices withe respect to a couple of sets, but they aren't complicated (slot pets for recharge, purple sets probably skip the pure damage piece because of ED, toggles probably have a /end piece). How do I download the one your using I try clicking the link it won’t work
tidge Posted December 21, 2021 Posted December 21, 2021 I wouldn't sweat downloading the build. This isn't the most difficult problem you will face as a Soldier of Arachnos (ehem, forced respec). 1
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