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Posted

hey guys as the title says im looking for someone with a little more know-how or experience to proof my build please, have scoured every post i can find about SS/fire farming brute builds and i think this is the best of all offerings... if im wrong please let me know :)

 

Thanks in advance

 

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Technology Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Pyre Mastery

 

Villain Profile:

Level 1: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(11)

Level 1: Fire Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(11), TtnCtn-EndRdx/Rchg(13), TtnCtn-ResDam/EndRdx/Rchg(13), TtnCtn-ResDam(15), TtnCtn-EndRdx(15)

Level 2: Blazing Aura -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)

Level 4: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(36)

Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)

Level 8: Knockout Blow -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(36), MckBrt-Acc/Rchg(36), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Taunt/Rchg(37), MckBrt-Taunt(37)

Level 10: Temperature Protection -- GldArm-3defTpProc(A)

Level 12: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39)

Level 14: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit/Rchg(25), GssSynFr--Rchg/EndRdx(25)

Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(39), TtnCtn-EndRdx/Rchg(39), TtnCtn-ResDam/EndRdx/Rchg(40), TtnCtn-ResDam(40), TtnCtn-EndRdx(40)

Level 18: Boxing -- Hct-Dmg(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48)

Level 20: Consume -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(42), PrfShf-EndMod/Acc/Rchg(42), PrfShf-Acc/Rchg(43), PrfShf-EndMod/Acc(43)

Level 22: Rage -- Empty(A)

Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam(50)

Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(43)

Level 28: Burn -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(48), Ksm-ToHit+(50)

Level 32: Foot Stomp -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34)

Level 35: Fiery Embrace -- RechRdx-I(A)

Level 38: Char -- Empty(A)

Level 41: Fire Blast -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(42)

Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Knock%(46)

Level 47: Super Speed -- EndRdx-I(A)

Level 49: Vengeance -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- EndMod-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(3), NmnCnv-Heal(3), NmnCnv-Regen/Rcvry+(5)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)

------------

 

 

 

 

Posted

Thats just...Purples in Boxing? Taunt in KO blow? I'm at work. I'll show you something faster to work with when I get home. Its horribly expensive but will eventually make it all back. Are we talking AE fire farms or other stuff? Because those are very different builds

Posted

Thats just...Purples in Boxing? Taunt in KO blow? I'm at work. I'll show you something faster to work with when I get home. Its horribly expensive but will eventually make it all back. Are we talking AE fire farms or other stuff? Because those are very different builds

 

thanks for checking it out helen, im sticking to strictly AE farming with the occasional itrial for incarnate mats but AE focused is what im aiming for. i appreciate any and all help you can provide very much :)

 

thanks in advance

Posted

Ok lots of issues.  If you are mainly building for AE farms, you don't need to worry about S/L defense.  Incarnate Trials you should have plenty of others around buffing and making up for your lack of defense there.  You did a good job adding HP but a bit too much work adding regen.  That is not really needed when you have a self heal and on a set designed around resistance and not regen.  Kismit is great on everything except SS as rage more than covers your +to hit needed.  I love Obliteration for AOE powers once you have your purple slotted but it does not belong in a damage aura due to its lack of endurance reduction. Now you have managed to make perma hasten assuming you go with Agility Core for your Alpha slot.  You could get even more recharge in with Spiritual but you are going to want something to also help with endurance and that would be Agility.

 

For your Epic pool you used 2 slots to get to Fireball.  I would hop on over to the red side and run the patron arc for Black Scorpion on the lowest difficulty.  It is probably the easiest one to do although the last couple missions have sappers and they suck....literally.  They suck your end bar to nothing, hold you and kill you slowly if you are not careful.  You can either kill them or stealth past them with your damage toggle off.  For the last fight, pack enough purples to soft cap for 2 minuets to be safe (should only need 1 minuet) and some blues in case a sapper sees you and because the final fight is all single target and you will only have 1 or 2 targets to consume from.  Also be sure to get at least one KB IO because you will be bounced around like a ragdoll outside of AE farms without it.  After the 5th mission you will unlock all the patrons.  I went with Mu due to 2 AoE powers and no filler powers to take to get them. 

 

Here is what I am running while I build out my Incarnate stuff.  I have Tough and Weave but do not use them as they are only there for set bonuses.  1 small luck gets you to almost 36% defense to fire and 2 or a medium will get you past the soft cap.  I normally run past the cap as rage will be crashing every 60 seconds or so and hitting you with a debuff to defense so be sure to keep plenty handy as they drop.  I also went with Ageless for even crazier recharge but more fore the recovery.  Even at 0.68 end per second use on my toggles, having footstomp every 5 seconds and ball lightning up every 8 seconds combined with hits from rage crashes and hasten crashes, I still get low on endurance before Consume is up from time to time.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Jab

  • (A) Empty

Level 1: Fire Shield

  • (A) Aegis - Resistance
  • (13) Aegis - Resistance/Recharge
  • (15) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance/Endurance
  • (37) Aegis - Endurance/Recharge

Level 2: Blazing Aura

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (3) Superior Brute's Fury - Damage/Recharge
  • (3) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (25) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (27) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Brute's Fury - Recharge/Fury Bonus

Level 4: Healing Flames

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Endurance/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance
  • (25) Preventive Medicine - Chance for +Absorb

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (7) Shield Wall - Defense
  • (19) Shield Wall - Defense/Endurance

Level 8: Knockout Blow

  • (A) Hecatomb - Damage
  • (9) Hecatomb - Damage/Recharge
  • (9) Hecatomb - Accuracy/Damage/Recharge
  • (11) Hecatomb - Accuracy/Recharge
  • (11) Hecatomb - Damage/Endurance

Level 10: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Temperature Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (13) Steadfast Protection - Resistance/+Def 3%

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Plasma Shield

  • (A) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Endurance/Recharge
  • (19) Aegis - Endurance/Recharge

Level 18: Rage

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 20: Consume

  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (21) Efficacy Adaptor - EndMod/Recharge

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Aegis - Resistance
  • (40) Aegis - Endurance/Recharge
  • (40) Aegis - Resistance/Endurance/Recharge
  • (43) Aegis - Resistance/Endurance

Level 26: Weave

  • (A) Luck of the Gambler - Recharge Speed

Level 28: Burn

  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage

Level 30: Taunt

  • (A) Mocking Beratement - Taunt
  • (31) Mocking Beratement - Taunt/Recharge
  • (31) Mocking Beratement - Taunt/Recharge/Range
  • (31) Mocking Beratement - Accuracy/Recharge
  • (34) Mocking Beratement - Taunt/Range
  • (36) Mocking Beratement - Recharge

Level 32: Foot Stomp

  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (34) Force Feedback - Chance for +Recharge

Level 35: Fiery Embrace

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 38: Electrifying Fences

  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance

Level 44: Mu Lightning

  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (46) Decimation - Chance of Build Up

Level 47: Stealth

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Grant Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Panacea - +Hit Points/Endurance
  • (48) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge

Level 50: Agility Core Paragon

------------

 

 

 

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Posted

This 2nd chunk is a little slower on the recharge but softcapped Fire defense and more HP.  That is what I am building to once I have all the top Incarnate stuff unlocked.

 

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Posted

thank you very much helen, i really appreciate you taking the time to explain were i went wrong as i can avoid the same mistakes in the future :) again my sincerest thanks for all your help :)

Posted

The comic con one is fast and easy. There are some others as well in a tunnel and another on the BM map. I'll post the IDs when I get home from work.

 

That final build I posted I took to the test server and it's a monster on those. Had to heal a couple times during rage crashes but never ran out of endurance  (Ageless) and never had to use any inspirations. So one could cary around a tray full of reds and pop them in those times when you have to move from one group to another.

Posted

hey helen, thanks again for your advice.... a friend of mine wanted my build so he could use it and made some changes that look interesting, would u take a look at it and see what u think....

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Super Strength

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Hero Profile:

Level 1: Jab -- Empty(A)

Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam/Rchg(34)

Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(25)

Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Absorb%(13), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(7), ShlWal-Def(7), ShlWal-Def/EndRdx(19)

Level 8: Knockout Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11)

Level 10: Super Jump -- BlsoftheZ-ResKB(A)

Level 12: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13), StdPrt-ResKB(19)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)

Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17)

Level 18: Rage -- RechRdx-I(A)

Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(43), MckBrt-Rchg(46)

Level 22: Boxing -- Dmg-I(A)

Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam/EndRdx(40)

Level 26: Weave -- LucoftheG-Rchg+(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27), ShlWal-Def/EndRdx/Rchg(36)

Level 28: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(40)

Level 30: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(31), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(34), MckBrt-Rchg(50)

Level 32: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(37)

Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)

Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(50)

Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)

Level 44: Mu Lightning -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46)

Level 47: Stealth -- LucoftheG-Rchg+(A)

Level 49: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48), Mrc-Rcvry+(48)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(43), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(48)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

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Posted

That is why I like sharing builds. Someone somewhere thought of something that I didn't.  I'm at work so can't see the end numbers but can see what was done. Dropped some fire defense from the resist sets and used the extra slots to throw in taunt set into consume. This, if momory serves adds some fire defense back and adds even more recharge.  Ill look at the details when I get home.

Posted

That is why I like sharing builds. Someone somewhere thought of something that I didn't.  I'm at work so can't see the end numbers but can see what was done. Dropped some fire defense from the resist sets and used the extra slots to throw in taunt set into consume. This, if momory serves adds some fire defense back and adds even more recharge.  Ill look at the details when I get home.

 

yea he said i drop about 1.5% fire def in favor of about about another 20%ish recharge reduction from the proc + the 7.5% from mocking beratement  it looks tempting but as i previously mentioned im not knowledgeable enough to say if its an improvement XD

Posted

I like the changes.  Even though it is a slight change to defense it means you would be hit around 24% more often but with that much recharge and resisting 90% of the damage, the self heal should take care of any issues there.  Considering I was fine with the rage crash without using inspirations I doubt it will even be a noticeable change in survivability, I was trying to figure out a way to fit in the FF proc but everything I thought of dropped too much for my comfort level but being able to add even more recharge with a minimal loss in defense is an acceptable and welcome modification.

Posted

I like the changes.  Even though it is a slight change to defense it means you would be hit around 24% more often but with that much recharge and resisting 90% of the damage, the self heal should take care of any issues there.  Considering I was fine with the rage crash without using inspirations I doubt it will even be a noticeable change in survivability, I was trying to figure out a way to fit in the FF proc but everything I thought of dropped too much for my comfort level but being able to add even more recharge with a minimal loss in defense is an acceptable and welcome modification.

 

Awesome :) its always reassuring to have someone experienced validate things :P thanks again helen

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