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Shield/Mace Tank - Softcapped Defences, High Resists, Endless Endurance


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Posted

Hi all, I finally finished my tanker build today and wanted to share it on here for anyone interested. I played this character back on live and she was the first I resurrected on Homecoming. This build is very polished, and the resulting character is a fun, indestructible tanker. Some points to note:

 

Pros

- Softcapped (~55%) positional defences.

- No purple sets used

- 57.5% permanent recharge bonus

- No stamina issues and excellent health regen

- Mace has many knockup attacks

- Almost softcapped Smashing/Lethal resists. (Pines lists it as over 90%, but in game it's 85% and I can't tell why). 35% other resists, 20% psi

- Very high accuracy

 

Cons

- Despite no purples, still isn't cheap.

- Does use all ATOs, including 12 catalysts.

 

Other notes:

- Has 5x LotG global recharge IOs

- Grant Cover is flexible. It can be swapped for something else if preferred. Examples include Stealth (or Super Speed), which combined with +Stealth IO in Sprint adds some flexibility to missions.

- Sciroccos Dervish could be swapped for another set. Obliteration could be put in and a purple set in another PBAoE ability.

- The slotting for Health, Stamina and Physical Perfection could be reduced if desired, tho it isn't strictly necessary.

- Abilities were picked at specific levels (attacks in particular were chosen as soon as they became available). This way gives the best experience while exemplared down.

- Incarnate abilities can be changed. For Alpha, I chose Vigor over Cardiac because while both have endurance red., the other two bonuses were more useful (accuracy in particular). Rebirth gives the character something desperately lacking, a self-heal. Paralytic Interface to reduce enemies' damage output for those few hits that may get thru. Hybrid, choose damage since it doesn't need any more survivability. Lore and Judgement is down to personal taste.

- Might of the Tanker could be slotted in a different ability. It could be particularly well suited to an AoE ability as more enemies hit increases the chance to proc the +Res. I chose clobber since it's the hardest hitting and is on a good cooldown anyway.

 

Interested in feedback but wanted to share this build with the community. This character is a thrill to play, highly resilient and a boon to any team. It's great to play her again after many years.  ;D

 

Click this DataLink to open the build!

 

Shield Mace: Level 50 Natural Tanker

Primary Power Set: Shield Defense

Secondary Power Set: War Mace

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(7), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(15), LucoftheG-Rchg+(46), ResDam-I(13)

Level 1: Bash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(43)

Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(25), LucoftheG-Rchg+(25)

Level 4: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(43)

Level 6: True Grit -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(9), Ags-ResDam(13), Ags-Psi/Status(19), StdPrt-ResDam/Def+(29), GldArm-3defTpProc(45)

Level 8: Super Jump -- UnbLea-Jump(A)

Level 10: Combat Jumping -- LucoftheG-Rchg+(A), BlsoftheZ-ResKB(11)

Level 12: Phalanx Fighting -- LucoftheG-Rchg+(A)

Level 14: Active Defense -- RechRdx-I(A)

Level 16: Taunt -- Acc-I(A)

Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)

Level 20: Clobber -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(42)

Level 22: Against All Odds -- EndRdx-I(A)

Level 24: Boxing -- Empty(A)

Level 26: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(42)

Level 28: Whirling Mace -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Rchg(31), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(46)

Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(33), Ags-EndRdx/Rchg(33), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(46)

Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Rchg+(48)

Level 35: Shatter -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(45)

Level 38: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43)

Level 41: Build Up -- RechRdx-I(A)

Level 44: Conserve Power -- RechRdx-I(A)

Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(50), PrfShf-EndMod/Acc(50)

Level 49: Grant Cover -- ShlWal-ResDam/Re TP(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), Mrc-Heal(34), Mrc-Rcvry+(40), RgnTss-Regen+(45)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod(36), PrfShf-End%(40)

Level 50: Longbow Partial Core Improved Ally

Level 50: Rebirth Partial Radial Invocation

Level 50: Assault Partial Radial Graft

Level 50: Mighty Total Radial Judgement

Level 50: Paralytic Partial Radial Conversion

Level 50: Vigor Core Paragon

------------

 

 

 

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Posted

Haven't looked at your build yet, but I believe I can account for the discrepancy between Pine's record of your resists and the game's. Pines is, most likely, taking your Might of the Tanker proc into account, adding one stack of +6% resist to your resists, which will hardcap your s/l. Check your Pines and see if the Clobber power has a little green light lit in the upper right corner; that will indicate that Pines is taking the proc's effects into account.

 

- Loranna

  • 2 weeks later
Posted

Haven't looked at your build yet, but I believe I can account for the discrepancy between Pine's record of your resists and the game's. Pines is, most likely, taking your Might of the Tanker proc into account, adding one stack of +6% resist to your resists, which will hardcap your s/l. Check your Pines and see if the Clobber power has a little green light lit in the upper right corner; that will indicate that Pines is taking the proc's effects into account.

 

- Loranna

Good spot, it was exactly that. It's pretty reliable so it's almost always up, for the difference it makes.
Posted

What's neat about this build is you could play it with attuned enhacements starting around level 27. (and upgrade the ATOs when you level cap)

 

I'd be interested to see what changes you might make if budget wasn't a consideration, though.

(Basically how you'd incorporate more purples/frozen sets for an even stronger build)

 

 

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