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LorannaPyrel

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  1. Another Tanker has fallen - but they hold the line forevermore, in CoH Valhalla. Good bye, my friend; may valkyries lead you to your blessed rest. - Loranna
  2. Thanks to everyone who took part! This was a blast for me, and I'm definitely up for running another sometime in the future! Think next time though, I might suggest that people stock up on big red inspirations, for taking down the blues more quickly . . . Feel free to post thoughts, feedback, and other comments! - Loranna
  3. Hey all, I have confirmed with the regular Hami crew on Everlasting, it's easier if we run our event in the Abyss that night - so be sure your alignment lets you walk on the redside ^_^ - Loranna
  4. Speaking solely about Radiation Armor . . . back when Homecoming started up, my Radiation Armor/Super Strength tanker, at about level 30, tanked the massive Freakshow ambush at the end of the Penny Yin TF - and she did that purely on SOs/CIOs. You don't need an expensive IO build to be tough as a Tanker. It just helps when you want to go from Tough to Godly ^_^. You also don't need expensive sets in every power, when you're aiming for a tricked-out IO build. For my resist toggles, I often use three pieces of the Titanium Coating set. While leveling to 50, I often rely on Crushing Impacts for my melee powers, and the set is perfectly serviceable even for a level 50. The trick is deciding what set bonuses you want to chase, and then deciding what IO sets will give you those. Hope this helps, - Loranna
  5. Hehehehehe . . .yup; that's been my experience with both Electric Armor and Rad Armor on Tanks ^_^ As for Defense, well, the nice thing about resist based armors for Tanks is, you can still get a good 20% to all positions and types, base, without sacrificing resists or recharge. That's enough that a medium purple will softcap you for about a minute, a T4 Barrier will softcap you for the first thirty seconds, and most any support toon's defense buffs will rocket you into the stratosphere without any problem. Sure, there's no defense debuff resist, but you honestly don't need the DDR; your Defense is there as a tertiary form of mitigation. . . . Though, if you want to get silly about it (and of course, I always do 🙂 ) - grab Soul Mastery. Hardcapped resists to 5 or 6 damage types, rocking absorb shield, -to hit debuffs in your epic attacks, and oh yeah - DARKEST NIGHT, just to mess with AVs that much more. And, of course, you have a decent ranged attack for those times Battle Maiden refuses to step out of the blue patches, or to act as a more . . . forceful Taunt on that lone enemy that slipped past to go after the Squishies. - Loranna
  6. Have you looked at Radiation Armor? Solid resists, with two "holes" that are easily patchable with set bonuses, combined with a decent absorb shield, a self-heal that grows stronger with more enemies around you, helpful debuffs, and some innate end drain and slow/recharge resist. Also, the set's fairly "hands-off"; set your absorb shield on auto, use self heal when it's needed as either a self heal or as a regen debuff, and you're good 🙂 True, no innate defense, nor any defense debuff resist, but you have resists and healing/absorb as your main sources of mitigation, and some offensive debuffs to make killing targets easier - plus a mini melee nuke that, with the right slotting, can also knock an entire spawn on its collective duff, to help mitigate an alpha, over and above what your secondary offers. - Loranna
  7. I've been noticing odd behavior in my absorb on my Rad Armor tankers too; rather than refreshing for the full absorb amount, I'm getting anywhere from 60% to 100% of the expected absorb.
  8. Hello, Recently, I've noticed some odd behavior on my Rad Armor Tankers. When Particle Shielding refreshes, it's awarding a random amount of absorb, not the amount stated on the info screen. When the power fires off, the grey numbers that appear over my character's head indicate that the full, expected amount of absorb has been applied (1243 absorb at level 50 with Cardiac Radial equipped). However, when I right-click my health and endurance bars, the actual absorb numbers vary from 690ish to the expected full amount. I have watched this process happen multiple times with no enemies present, so there was no incoming damage to skew the numbers; the absorb showing on my life-bar has been random, again and again, sometimes with a large enough difference that I can see my absorb bar go down when the power refreshes. Thank you for your time, - Loranna
  9. You're not doing it wrong; that is an effective way of dealing with the yellows, so long as there are enough taunters to go around. I myself invariably home in on a single yellow, grabbing another one or two if there's only two or three of us, or if I see that nobody is covering the mitos next to me. So long as the yellows are aimed at us taunters, and not at the other teams, then it all works out ^_^ But, that's a tactic I use because I've done a number of Hami raids before, and trust my knowledge of the raid's mechanics to guide me. The instruction to taunt clockwise, now, is a general rule that will work whether there's one taunter or ten, and doesn't require a new player to worry about anything beyond "go round clockwise, taunt yellows". So it's a good rule for the raid leaders to offer us, and even experienced taunters who like to follow their "own" rules ought to keep it in mind. Lastly, thanks Veracor for making this topic. I know I've been getting a bit snippy; I'll watch myself from here on. Looking forward to many long years of jello fights ^_^ - Lorna
  10. * New Content, across all levels * New Powersets * New Costume and Powerset Customization Options * New Incarnate Abilities * New People To Meet And Game With! ^_^ Loranna
  11. QFT Super strength now is somewhat less than super. Rage crash now having 3 negative effects and really punishing you for stacking it makes the juice not worth the squeeze when you can just take a build up set and have a huge damage spike every 30 secs with the gaussians proc slotted. Not to mention smashing is heavily resisted, so im not sure losing all damage for 10secs plus end dump which can detoggle and get you killed, plus -def which wrecks most peoples main form of damage avoidance makes up for a small buff you can get anyways thorugh red insp and a HUGE damage cap on brutes through fury alone. I find SS not only much less fun to play trying to manage rage dumps, but also very lackluster overall compared to its former incarnation. *long, world-weary sigh* Just out of curiosity, is there anyone here who has repeatedly been killed due to the Rage crash? Not just once, but over and over again? And if so, which aspect of the crash is actually killing you - the ten seconds of -20% Defense, or the -25% end drain upon the crash? Or is it the lack of damage for ten seconds? Please. I really, really don't get this whole hate for Rage now. >.> - Loranna
  12. Hello! Yes, Bobcat - if you fight her after beating Neuron - can dish out a LOT of damage, enough to take down even S/L hardcapped tanks. She's the bit on the Tin Mage TF that forces tankers to stay on their toes :) That being said, there are ways to dull her claws. Damage debuffs, like Darkest Night from Soul Mastery, are an option; the to hit debuffs don't hurt either. Having high defense and/or regen going into the fight also helps - try popping your Destiny proactively, and/or popping purple inspirations or swapping for a Barrier Destiny for that fight. Interfaces to lower her damage or to hit will also help. Lastly, just be aware, she CAN two shot you if you're not careful. Fight with this in mind; always be ready to pop Energize and back off a bit, force her to waste a few seconds following you. And coordinate with your teammates for a mix of Destiny buffs. Hope this helps, Loranna
  13. Arctic may have its problems - the ST blast feels kind of weak, and I'm unsure if even Controllers and Dominators bother with Shiver. But calling down shards of ice to shred one's foes, as a Tanker, has a certain visceral charm. Especially if you pair it with some form of knockdown. ^_^ - Loranna
  14. Yeah; once you're level 50, the catalysts tend to drop roughly once a day for your toon, in my experience. Sometimes I seem to miss it, but those days I hadn't played very much. - Loranna
  15. And, for actual build details, here's my current Rad/Super Strength/Soul build that I use. I'm not familiar with the Savage Melee set, but this build might give you something to start with. Hope it helps - Loranna == Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Rad Tanker: Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier (A) Gladiator's Armor - TP Protection +3% Def (All) (3) Titanium Coating - Resistance (3) Titanium Coating - Resistance/Endurance (5) Titanium Coating - Resistance/Recharge Level 1: Jab (A) Superior Gauntleted Fist - Accuracy/Damage (5) Superior Gauntleted Fist - Damage/RechargeTime (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (9) Superior Gauntleted Fist - RechargeTime/+Absorb Level 2: Proton Armor (A) Steadfast Protection - Resistance/+Def 3% (11) Titanium Coating - Resistance (11) Titanium Coating - Resistance/Endurance (13) Titanium Coating - Resistance/Recharge Level 4: Haymaker (A) Superior Might of the Tanker - Accuracy/Damage (13) Superior Might of the Tanker - Accuracy/Damage/Recharge (15) Superior Might of the Tanker - Damage/Endurance/Recharge (15) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (17) Superior Might of the Tanker - Recharge/Chance for +Res(All) (40) Superior Might of the Tanker - Damage/Recharge Level 6: Fallout Shelter (A) Unbreakable Guard - +Max HP (17) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 8: Radiation Therapy (A) Panacea - Heal/Endurance (21) Panacea - Endurance/Recharge (21) Panacea - Hea/Recharge (23) Panacea - Heal/Endurance/Recharge (23) Panacea - Heal Level 10: Maneuvers (A) Kismet - Accuracy +6% (25) Reactive Defenses - Scaling Resist Damage (25) Shield Wall - +Res (Teleportation), +5% Res (All) (27) Shield Wall - Defense (27) Shield Wall - Defense/Endurance (29) Shield Wall - Defense/Recharge Level 12: Taunt (A) Empty Level 14: Tactics (A) Rectified Reticle - Increased Perception Level 16: Beta Decay (A) Cloud Senses - Accuracy/Endurance/Recharge (29) Cloud Senses - Accuracy/ToHitDebuff (31) Cloud Senses - ToHit Debuff/Endurance/Recharge (31) Cloud Senses - Accuracy/Recharge Level 18: Particle Shielding (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (33) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (34) Preventive Medicine - Chance for +Absorb Level 20: Knockout Blow (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (34) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage/Endurance (36) Hecatomb - Chance of Damage(Negative) Level 22: Gamma Boost (A) Numina's Convalesence - +Regeneration/+Recovery Level 24: Kick (A) Empty Level 26: Ground Zero (A) Superior Avalanche - Recharge/Chance for Knockdown (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (37) Superior Avalanche - Accuracy/Damage/Recharge (37) Scirocco's Dervish - Chance of Damage(Lethal) (39) Scirocco's Dervish - Accuracy/Damage/Endurance (39) Scirocco's Dervish - Damage/Recharge Level 28: Rage (A) Recharge Reduction IO Level 30: Tough (A) Aegis - Psionic/Status Resistance (39) Titanium Coating - Resistance (40) Titanium Coating - Resistance/Endurance (40) Titanium Coating - Resistance/Recharge Level 32: Fly (A) Winter's Gift - Slow Resistance (20%) Level 35: Gloom (A) Winter's Bite - Accuracy/Damage/Recharge (43) Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (45) Winter's Bite - Accuracy/Damage/Endurance (45) Decimation - Accuracy/Damage/Recharge (45) Decimation - Accuracy/Damage Level 38: Foot Stomp (A) Armageddon - Damage (42) Armageddon - Damage/Recharge (42) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge (43) Armageddon - Damage/Endurance (43) Armageddon - Chance for Fire Damage Level 41: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff/Endurance Level 44: Dark Obliteration (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Endurance (48) Ragnarok - Chance for Knockdown Level 47: Weave (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 49: Hover (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Celerity - +Stealth Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Quickfoot - Endurance/RunSpeed Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
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