Nalerenn Posted January 25, 2022 Posted January 25, 2022 So I've been doing a bit of digging around on a Mercs/Traps build for a MM (Yes, I know), and I'm wondering how well this setup would run. I'm honestly clueless about overall build design and mostly cannibalized bits and pieces here and there to build around a theme. In this case, a sort of military commander who supports the squad with gadgetry and serums more than with direct combat. In terms of slots, I feel like I can likely do better... I'm pretty sure something's gone wrong somewhere. Mostly, I'm looking for something built around PvE with solo potential. Maybe not AVs and GMs level of solo-ability, mind you. Unless there's some trick I'm missing, but from what I've read of how Mercs run, I doubt it. Anyone willing to lend a hand in refining this a bit? Spoiler | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1567;720;1440;HEX;| |78DA55945D53126114C71FD85D4D0401817C4543317445D2AE1AD3324D2F4A1A269| |9EE1A6783457646160670467BFF165E368D69F50DBAE8A6F7BAEDBA0F602FBE64DA| |5437DB61CF7986C71DE0C739CF39E7FFDF677948AE5E76E7727353CCE19B59D62A9| |5C5A456A9EAE58261665D693D93378BCBC5A53556BB1AE11DAE2F2F2EAC140A4533| |91D4CB19DDD4CA865E0909ABD32BB95C225DD64A15E649158BCB893963295F35CC2| |5AF1DCDEB5A562F57F2462968C7B3AB25BD6C1474B3AA558DA2892D493D6B640C53| |EF9E2D199984303CA9657472BAD60EB6E2F07EA4C087C3766A29EC8293B13199392| |F12A790F225E234B26106B926337E594E96A2C5EBC81369E46D990B40916303BE86| |61711319732A76D11D2892B80D695BB293235F89DF9067BE137F1077908F6186420| |A4C89303BE968C4BDB7938D165CEC2E88347191A6CF68CFE5946C272E09D92A1315| |64B001B9010ACD344F697E87CAEEF7C40FC8968FC44F48DF2B1009C84C02271EAEE| |C39C4C5A123E21FE4D85FE259621BEED13DB0EDE5CD5E97C35E0C36234FBA891E64| |7B0BD18B9441D9CF9BFDD43C44CD2A35ABD4AC52739C9AEF8372809AA5C06BD94E4| |6DF20636F89FF7023FDA014E24A21528A9052849422A41425A52829B542731B35B3| |367A849BB0E51D7CCB3BF631D9F9937880ECFE453C44F61C211F80BB2EFEFCBB3A3| |119009930F7187E82C67B36895BC8534F89CF88CF915B60A7974FEC258F2FE059F5| |F12DEA0BE1DDF4EFE213ECDF231E201F82A7015E3C700EC79E1E274E102791D754C| |606B9DCE030CAA52039CCF769F80B562E4032C12B135419845B1DE5C95132D62D1C| |5878D50EC5BC5CFF0380E3811393429D95120E307374E1F81D97D83682C93D21E96| |411BCE9F80DD41EB9028CC96CF758E72076EE1FEB5C4717BE7DFC85C57F23C755C1| |D579319850EB87D39A54EB3F1BEB260C1EA3C1962606B7C4202506570342F0520CA| |64242901F1282F55A1917FD0FF0A2E73F| |-------------------------------------------------------------------| This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Level 50 Technology Mastermind Primary Power Set: Mercenaries Secondary Power Set: Traps Power Pool: Fighting Power Pool: Leadership Power Pool: Experimentation Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Soldiers (A) Soulbound Allegiance - Damage (3) Soulbound Allegiance - Damage/Recharge (3) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Accuracy/Recharge (5) Soulbound Allegiance - Damage/Endurance (7) Soulbound Allegiance - Chance for Build Up Level 1: Web Grenade (A) Gravitational Anchor - Immobilize (7) Gravitational Anchor - Accuracy/Immobilize/Recharge (9) Gravitational Anchor - Immobilize/Endurance Level 2: Caltrops (A) Impeded Swiftness - Accuracy/Endurance (9) Impeded Swiftness - Endurance/Recharge/Slow (40) Bombardment - Chance for Fire Damage Level 4: Triage Beacon (A) Preventive Medicine - Heal (46) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Endurance/RechargeTime (48) Preventive Medicine - Heal/RechargeTime (48) Preventive Medicine - Heal/RechargeTime/Endurance (48) Preventive Medicine - Chance for +Absorb Level 6: Equip Mercenary (A) Endurance Reduction IO Level 8: Boxing (A) Empty Level 10: Acid Mortar (A) Analyze Weakness - Accuracy/Endurance/Recharge (11) Shield Breaker - Accuracy/Defense Debuff (11) Shield Breaker - Accuracy/Recharge (19) Shield Breaker - Defense Debuff/Endurance/Recharge (19) Shield Breaker - Accuracy/Endurance/Recharge (21) Shield Breaker - Chance for Lethal Damage Level 12: Spec Ops (A) Superior Command of the Mastermind - Damage/Endurance (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge (13) Superior Command of the Mastermind - Damage/Endurance/Recharge (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (15) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (17) Achilles' Heel - Chance for Res Debuff Level 14: Tough (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - +Max HP (50) Gladiator's Armor - TP Protection +3% Def (All) (50) Steadfast Protection - Resistance/+Def 3% Level 16: Force Field Generator (A) Red Fortune - Defense/Endurance (21) Red Fortune - Defense/Recharge (23) Red Fortune - Endurance/Recharge (23) Red Fortune - Defense/Endurance/Recharge (25) Red Fortune - Defense (25) Red Fortune - Endurance Level 18: Weave (A) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (43) Red Fortune - Endurance/Recharge (43) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Defense (45) Red Fortune - Endurance Level 20: Poison Trap (A) Superior Entomb - Endurance/Recharge (37) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge (40) Lockdown - Chance for +2 Mag Hold Level 22: Maneuvers (A) Red Fortune - Defense/Endurance (34) Red Fortune - Defense/Recharge (34) Red Fortune - Endurance/Recharge (34) Red Fortune - Defense/Endurance/Recharge (37) Red Fortune - Defense (37) Red Fortune - Endurance Level 24: Assault (A) Endurance Reduction IO Level 26: Commando (A) Sovereign Right - Accuracy/Damage (27) Sovereign Right - Damage/Endurance (27) Sovereign Right - Accuracy/Endurance (29) Sovereign Right - Accuracy/Damage/Endurance (29) Sovereign Right - Accuracy (31) Sovereign Right - Resistance Bonus Level 28: Seeker Drones (A) Accuracy IO Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Tactical Upgrade (A) Endurance Reduction IO Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Defense/Endurance/RechargeTime Level 38: Trip Mine (A) Armageddon - Damage (39) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Damage/Endurance (39) Armageddon - Chance for Fire Damage Level 41: Experimental Injection (A) Recharge Reduction IO Level 44: Speed of Sound (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 47: Adrenal Booster (A) Recharge Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Supremacy Level 2: Rest (A) Interrupt Reduction IO Level 1: Swift (A) Run Speed IO Level 1: Health (A) Panacea - +Hit Points/Endurance (45) Numina's Convalesence - +Regeneration/+Recovery (46) Miracle - +Recovery Level 1: Hurdle (A) Jumping IO Level 1: Stamina (A) Performance Shifter - Chance for +End (17) Power Transfer - EndMod (45) Power Transfer - Chance to Heal Self Level 1: Soldier Level 1: Medic Level 12: Spec Ops Level 26: Commando Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 50: Diamagnetic Core Flawless Interface Level 50: Robotic Drones Radial Superior Ally Level 50: Mighty Radial Final Judgement Level 50: Ageless Core Epiphany ------------
plainguy Posted January 27, 2022 Posted January 27, 2022 Your short on defenses if you want to be defense capped. Your Force Field Generator (FFG) is not going to display correctly so you need to just add whatever FFG is giving you to your defenses when looking at view total. If you want to understand defenses then read my signature. Nutshell you need to have defenses at 30 because FFG on average gives you about 15% and 45% is the magic number. You can be 43% Here is my build.. it is a bit old as I can see I can do better by making a few changes and probably get a bit more DPS out of it with some procs.. ETC.. But I went Tankermind approach, thus the Provoke.. I just provoke between dropping Traps and Trip mine. Oppressive Gloom it cut down the attacks so I can drop Trip mines a bit more successfully. This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: RoboticsSecondary Power Set: TrapsPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipPower Pool: PresenceAncillary Pool: Soul Mastery Hero Profile:Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(15), BldMnd-Acc/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(19), BldMnd-Acc(19), BldMnd-Dmg(25)Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(3), EnfOpr-EndRdx/Immob(3), EnfOpr-Immob/Rng(5), EnfOpr-Acc/Immob(5), EnfOpr-Acc/Immob/Rchg(7)Level 2: Caltrops -- OvrFrc-Dam/KB(A)Level 4: Triage Beacon -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal(25), Prv-Absorb%(9)Level 6: Boxing -- Acc-I(A)Level 8: Hasten -- RechRdx-I(A)Level 10: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(11), ShlBrk-Acc/Rchg(13), ShlBrk-DefDeb/EndRdx/Rchg(13), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(27)Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(33)Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), StdPrt-ResKB(46)Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/Rchg(17)Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43)Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(21), BslGaz-EndRdx/Rchg/Hold(23), Lck-%Hold(23), BslGaz-Slow%(48)Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)Level 24: Provoke -- PrfZng-Dam%(A), PrfZng-Taunt(43), PrfZng-Taunt/Rchg(43), PrfZng-Taunt/Rchg/Rng(45), PrfZng-Acc/Rchg(48)Level 26: Equip Robot -- EndRdx-I(A)Level 28: Seeker Drones -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(31), Stp-KB%(31)Level 30: Protector Bots -- BldMnd-Dmg(A), BldMnd-Acc/Dmg(37), BldMnd-Dmg/EndRdx(39), BldMnd-Acc/EndRdx(39), BldMnd-Acc/Dmg/EndRdx(39), BldMnd-Acc(40)Level 32: Assault Bot -- SlbAll-Build%(A), SlbAll-Acc/Dmg/Rchg(33), SprCmmoft-Rchg/PetAoEDef(33), SprCmmoft-Acc/Dmg(34), SprCmmoft-Acc/Dmg/Rchg(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg(34)Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)Level 38: Upgrade Robot -- EndRdx-I(A)Level 41: Dark Embrace -- Ags-Psi/Status(A)Level 44: Oppressive Gloom -- Stp-EndRdx/Stun(A), Stp-Acc/EndRdx(50)Level 47: Super Speed -- Clr-Stlth(A)Level 49: Soul Storm -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/Rchg(50), Dvs-Dmg/Rchg(50)Level 1: Supremacy Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(46)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 4: Ninja Run Level 50: Agility Partial Core Revamp Level 1: Battle Drone Level 32: Assault Bot Level 30: Protector Bot Level 47: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1568;705;1410;HEX;| |78DA6593594F135114C7E74E5BA0506C47282D85CABE5860685DDE892C89094D88A| |0AF642CD3324999A99D36113770F9000A1A3F8082FA158C31B8C4E83B6A7CF4CD88| |05DE4CDCC6C39C73D32133C9E437F77FEF59EE3967D2972702D9ECD498C042E379C| |534E7D38A59528B4B9ABEE04B2B392D231C3CB5F0C6AA3BF3B3E5A5254397CF1917| |8D929631C38EAD33E56C569E2B2A05533AAB2FAA45552FC9FCA371C630F2F294965| |B2C697AAEDE5ECD16547521687F4EABCA825A3417B58264AFD38AAE15CA79A5A419| |7AFB6441CBC8CE148C729E925D8E427A09789FFB04FE583EE13B20E5158EEC107F2| |08F5688BBC8E81E72D9EB34BECB6C515C23DE437AD7890F9035F79157C09891B1C0| |BE7A6CF12A881E461E3DE7C96216593787ACDFC1C3D16FC8BA0A9241CD7DDCA32F8| |6397683584B1E85DA2114AF41183F4FDCCFC03C0E6E4564C043F422477CC8580D52| |028F0DE4516C08634EB166646708E981438DFC506384D996C32730D19128AEAF431| |A417E28489E42E42924219BC093C44B223D166D716003797C93F884F814997886BC| |01119AF8459BB6453B6CF347E22764CB67E22F341AFD826B2F440E536416A68B8DF| |20BC366843C7B232685D5890672B8401E2F215F407B5A79875ABBB0192B90631BCF| |B16D05DDB7AF126F228FDD22DE26DE41BE048F715E9D38CD652FCD713FCD713FCD7| |13FCDF100CDF1161877F0C81DE39863E718F10336ABEB2DF11DF13D7215D2EEE6C6| |DDBFD1A8E70FF12FF11FB2D7220A68FC0A22F7F142F45121B6606F908FEAE069BCE| |07E401086781386A82A29AA4A0F3441E66E643FC6780D6E92248AC947E83BB549DC| |40A61DBFAED5EE581CAC2D4B98764B33877E585BAAD483C40E49BB6E69CF2131760| |1531FA69F7BDFB129B28734DE6BC8917564D29D4DC22DA5DCD229B774D22DF943C2| |415FB0183F5B202425644D241C659A4A54C7C59A84459C2FDE24AA7DB0FE03DE840| |3B8| |-------------------------------------------------------------------| Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
357trall Posted January 29, 2022 Posted January 29, 2022 Soldiers and Spec Ops take shield breaker chance for lethal damage and touch of the lady gray chance for negative energy damage, slotting them will more then double the damage those pets do. Without them, your pets do pretty pathetic damage. Looks like you are only slotting 2 out of the 6 pet IO's that increase pet defense and resistance, you may want atleast all three that increase defense. Fitting all these in will ruin your set bonuses, but are worth it to get the most out of your pets.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now