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Posted

So I've been doing a bit of digging around on a Mercs/Traps build for a MM (Yes, I know), and I'm wondering how well this setup would run. I'm honestly clueless about overall build design and mostly cannibalized bits and pieces here and there to build around a theme. In this case, a sort of military commander who supports the squad with gadgetry and serums more than with direct combat.

 

In terms of slots, I feel like I can likely do better... I'm pretty sure something's gone wrong somewhere. Mostly, I'm looking for something built around PvE with solo potential. Maybe not AVs and GMs level of solo-ability, mind you. Unless there's some trick I'm missing, but from what I've read of how Mercs run, I doubt it. Anyone willing to lend a hand in refining this a bit?

 

Spoiler

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Experimentation
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Soldiers    
 (A) Soulbound Allegiance - Damage
 (3) Soulbound Allegiance - Damage/Recharge
 (3) Soulbound Allegiance - Accuracy/Damage/Recharge
 (5) Soulbound Allegiance - Accuracy/Recharge
 (5) Soulbound Allegiance - Damage/Endurance
 (7) Soulbound Allegiance - Chance for Build Up


Level 1:    Web Grenade    
 (A) Gravitational Anchor - Immobilize
 (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
 (9) Gravitational Anchor - Immobilize/Endurance


Level 2:    Caltrops    
 (A) Impeded Swiftness - Accuracy/Endurance
 (9) Impeded Swiftness - Endurance/Recharge/Slow
 (40) Bombardment - Chance for Fire Damage


Level 4:    Triage Beacon    
 (A) Preventive Medicine - Heal
 (46) Preventive Medicine - Heal/Endurance
 (46) Preventive Medicine - Endurance/RechargeTime
 (48) Preventive Medicine - Heal/RechargeTime
 (48) Preventive Medicine - Heal/RechargeTime/Endurance
 (48) Preventive Medicine - Chance for +Absorb


Level 6:    Equip Mercenary    
 (A) Endurance Reduction IO


Level 8:    Boxing    
 (A) Empty


Level 10:    Acid Mortar    
 (A) Analyze Weakness - Accuracy/Endurance/Recharge
 (11) Shield Breaker - Accuracy/Defense Debuff
 (11) Shield Breaker - Accuracy/Recharge
 (19) Shield Breaker - Defense Debuff/Endurance/Recharge
 (19) Shield Breaker - Accuracy/Endurance/Recharge
 (21) Shield Breaker - Chance for Lethal Damage


Level 12:    Spec Ops    
 (A) Superior Command of the Mastermind - Damage/Endurance
 (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (13) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (15) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (17) Achilles' Heel - Chance for Res Debuff


Level 14:    Tough    
 (A) Unbreakable Guard - Resistance
 (42) Unbreakable Guard - Resistance/Endurance
 (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (50) Unbreakable Guard - +Max HP
 (50) Gladiator's Armor - TP Protection +3% Def (All)
 (50) Steadfast Protection - Resistance/+Def 3%


Level 16:    Force Field Generator    
 (A) Red Fortune - Defense/Endurance
 (21) Red Fortune - Defense/Recharge
 (23) Red Fortune - Endurance/Recharge
 (23) Red Fortune - Defense/Endurance/Recharge
 (25) Red Fortune - Defense
 (25) Red Fortune - Endurance


Level 18:    Weave    
 (A) Red Fortune - Defense/Endurance
 (42) Red Fortune - Defense/Recharge
 (43) Red Fortune - Endurance/Recharge
 (43) Red Fortune - Defense/Endurance/Recharge
 (43) Red Fortune - Defense
 (45) Red Fortune - Endurance


Level 20:    Poison Trap    
 (A) Superior Entomb - Endurance/Recharge
 (37) Superior Entomb - Accuracy/Hold/Endurance
 (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (40) Lockdown - Chance for +2 Mag Hold


Level 22:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (34) Red Fortune - Defense/Recharge
 (34) Red Fortune - Endurance/Recharge
 (34) Red Fortune - Defense/Endurance/Recharge
 (37) Red Fortune - Defense
 (37) Red Fortune - Endurance


Level 24:    Assault    
 (A) Endurance Reduction IO


Level 26:    Commando    
 (A) Sovereign Right - Accuracy/Damage
 (27) Sovereign Right - Damage/Endurance
 (27) Sovereign Right - Accuracy/Endurance
 (29) Sovereign Right - Accuracy/Damage/Endurance
 (29) Sovereign Right - Accuracy
 (31) Sovereign Right - Resistance Bonus


Level 28:    Seeker Drones    
 (A) Accuracy IO


Level 30:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff
 (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (33) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 32:    Tactical Upgrade    
 (A) Endurance Reduction IO


Level 35:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Reactive Defenses - Defense
 (36) Reactive Defenses - Defense/Endurance
 (36) Reactive Defenses - Defense/Endurance/RechargeTime


Level 38:    Trip Mine    
 (A) Armageddon - Damage
 (39) Armageddon - Accuracy/Damage/Recharge
 (39) Armageddon - Damage/Endurance
 (39) Armageddon - Chance for Fire Damage


Level 41:    Experimental Injection    
 (A) Recharge Reduction IO


Level 44:    Speed of Sound    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 47:    Adrenal Booster    
 (A) Recharge Reduction IO


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Interrupt Reduction IO


Level 1:    Swift    
 (A) Run Speed IO


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (45) Numina's Convalesence - +Regeneration/+Recovery
 (46) Miracle - +Recovery


Level 1:    Hurdle    
 (A) Jumping IO


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (17) Power Transfer - EndMod
 (45) Power Transfer - Chance to Heal Self


Level 1:    Soldier    
Level 1:    Medic    
Level 12:    Spec Ops    
Level 26:    Commando    
Level 50:    Portal Jockey    
Level 50:    Task Force Commander    
Level 50:    The Atlas Medallion    
Level 50:    Freedom Phalanx Reserve    
Level 50:    Musculature Core Paragon    
Level 50:    Diamagnetic Core Flawless Interface    
Level 50:    Robotic Drones Radial Superior Ally    
Level 50:    Mighty Radial Final Judgement    
Level 50:    Ageless Core Epiphany    
------------

 

Posted

Your short on defenses if you want to be defense capped.
Your Force Field Generator (FFG) is not going to display correctly so you need to just add whatever FFG is giving you to your defenses when looking at view total.

If you want to understand defenses then read my signature. 

Nutshell you need to have defenses at 30 because FFG on average gives you about 15% and 45% is the magic number. You can be 43%

Here is my build.. it is a bit old as I can see I can do better by making a few changes and probably get a bit more DPS out of it with some procs.. ETC..

But I went Tankermind approach, thus the Provoke.. I just provoke between dropping Traps and Trip mine. Oppressive Gloom it cut down the attacks so I can drop Trip mines a bit more successfully. 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(15), BldMnd-Acc/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(19), BldMnd-Acc(19), BldMnd-Dmg(25)
Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(3), EnfOpr-EndRdx/Immob(3), EnfOpr-Immob/Rng(5), EnfOpr-Acc/Immob(5), EnfOpr-Acc/Immob/Rchg(7)
Level 2: Caltrops -- OvrFrc-Dam/KB(A)
Level 4: Triage Beacon -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal(25), Prv-Absorb%(9)
Level 6: Boxing -- Acc-I(A)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(11), ShlBrk-Acc/Rchg(13), ShlBrk-DefDeb/EndRdx/Rchg(13), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(27)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(33)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), StdPrt-ResKB(46)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/Rchg(17)
Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43)
Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(21), BslGaz-EndRdx/Rchg/Hold(23), Lck-%Hold(23), BslGaz-Slow%(48)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 24: Provoke -- PrfZng-Dam%(A), PrfZng-Taunt(43), PrfZng-Taunt/Rchg(43), PrfZng-Taunt/Rchg/Rng(45), PrfZng-Acc/Rchg(48)
Level 26: Equip Robot -- EndRdx-I(A)
Level 28: Seeker Drones -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(31), Stp-KB%(31)
Level 30: Protector Bots -- BldMnd-Dmg(A), BldMnd-Acc/Dmg(37), BldMnd-Dmg/EndRdx(39), BldMnd-Acc/EndRdx(39), BldMnd-Acc/Dmg/EndRdx(39), BldMnd-Acc(40)
Level 32: Assault Bot -- SlbAll-Build%(A), SlbAll-Acc/Dmg/Rchg(33), SprCmmoft-Rchg/PetAoEDef(33), SprCmmoft-Acc/Dmg(34), SprCmmoft-Acc/Dmg/Rchg(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Upgrade Robot -- EndRdx-I(A)
Level 41: Dark Embrace -- Ags-Psi/Status(A)
Level 44: Oppressive Gloom -- Stp-EndRdx/Stun(A), Stp-Acc/EndRdx(50)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Soul Storm -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/Rchg(50), Dvs-Dmg/Rchg(50)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(46)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Partial Core Revamp 
Level 1: Battle Drone 
Level 32: Assault Bot 
Level 30: Protector Bot 
Level 47: Speed Phase 
------------

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Posted

Soldiers and Spec Ops take shield breaker chance for lethal damage and touch of the lady gray chance for negative energy damage, slotting them will more then double the damage those pets do. Without them, your pets do pretty pathetic damage. Looks like you are only slotting 2 out of the 6 pet IO's that increase pet defense and resistance, you may want atleast all three that increase defense. Fitting all these in will ruin your set bonuses, but are worth it to get the most out of your pets.

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