vmercuryv Posted June 5, 2019 Posted June 5, 2019 My first attempt at IOing out a level 50 character any feedback is welcome since I am still quite new to CoH endgame and maxing out IO slot potential. I'm a bit unsure of taking maneuvers and Tactics for the last picks, i was toying around with the idea of putting in Focused Accuracy and Physical Perfect from Energy Mastery. It would lower my defenses some, but increase my overall endurance recovery. Any bio armor experts out there willing to give me some pointers? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Hardened Carapace (A) Unbreakable Guard - +Max HP (7) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 1: Defensive Sweep (A) Superior Avalanche - Accuracy/Damage (3) Superior Avalanche - Damage/Endurance (3) Superior Avalanche - Accuracy/Damage/Endurance (5) Superior Avalanche - Accuracy/Damage/Recharge (5) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 2: Environmental Modification (A) Luck of the Gambler - Recharge Speed (15) Luck of the Gambler - Defense (15) Reactive Defenses - Scaling Resist Damage (17) Shield Wall - +Res (Teleportation), +5% Res (All) Level 4: Titan Sweep (A) Armageddon - Damage (9) Armageddon - Damage/Recharge (11) Armageddon - Accuracy/Damage/Recharge (11) Armageddon - Accuracy/Recharge (13) Armageddon - Damage/Endurance Level 6: Inexhaustible (A) Doctored Wounds - Heal (13) Doctored Wounds - Heal/Endurance (27) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod Level 8: Adaptation Level 10: Super Jump (A) Jumping IOLevel 12: Ablative Carapace (A) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (19) Doctored Wounds - Heal/Endurance/Recharge (19) Doctored Wounds - Heal/Recharge Level 14: Evolving Armor (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Steadfast Protection - Resistance/+Def 3% Level 16: Follow Through (A) Superior Blistering Cold - Accuracy/Damage (21) Superior Blistering Cold - Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Recharge (25) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 18: DNA Siphon (A) Preventive Medicine - Heal/RechargeTime (48) Preventive Medicine - Heal/RechargeTime/Endurance (50) Doctored Wounds - Heal/Endurance/Recharge (50) Doctored Wounds - Heal/Recharge Level 20: Build Momentum (A) Recharge Reduction IO (25) Recharge Reduction IO Level 22: Boxing (A) Kinetic Combat - Accuracy/Damage (29) Kinetic Combat - Damage/Endurance (29) Kinetic Combat - Damage/Recharge (31) Kinetic Combat - Damage/Endurance/Recharge Level 24: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 26: Genetic Contamination (A) Eradication - Damage (34) Eradication - Damage/Recharge (34) Eradication - Accuracy/Damage/Recharge Level 28: Rend Armor (A) Kinetic Combat - Accuracy/Damage (31) Kinetic Combat - Damage/Endurance (33) Kinetic Combat - Damage/Recharge (33) Kinetic Combat - Damage/Endurance/Recharge (33) Hecatomb - Damage (34) Hecatomb - Accuracy/Damage/Recharge Level 30: Tough (A) Aegis - Resistance/Endurance (36) Aegis - Resistance/Endurance/Recharge (36) Aegis - Resistance (36) Aegis - Psionic/Status Resistance Level 32: Parasitic Aura (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 35: Whirling Smash (A) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (42) Superior Gauntleted Fist - RechargeTime/+Absorb Level 38: Arc of Destruction (A) Superior Might of the Tanker - Accuracy/Damage (42) Superior Might of the Tanker - Damage/Recharge (42) Superior Might of the Tanker - Accuracy/Damage/Recharge (43) Superior Might of the Tanker - Damage/Endurance/Recharge (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (43) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Weave (A) Luck of the Gambler - Recharge Speed (45) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance Level 44: Combat Jumping (A) Luck of the Gambler - Recharge Speed (45) Luck of the Gambler - Defense Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense Level 49: Tactics (A) Endurance Reduction IOLevel 1: Brawl (A) Kinetic Combat - Accuracy/Damage (46) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 1: Gauntlet Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Miracle - +Recovery (48) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - Chance for +End (27) Performance Shifter - EndMod Level 1: Momentum Level 8: Defensive Adaptation Level 8: Efficient Adaptation Level 8: Offensive Adaptation Level 50: Agility Radial Paragon Level 50: Melee Genome ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 28.81% Defense(Smashing) 28.81% Defense(Lethal) 9.13% Defense(Fire) 9.13% Defense(Cold) 9.13% Defense(Energy) 9.13% Defense(Negative) 6% Defense(Psionic) 27.25% Defense(Melee) 7.56% Defense(Ranged) 7.56% Defense(AoE) 5.4% Max End 6.25% Enhancement(Max EnduranceDiscount) 15% Enhancement(Accuracy) 58.75% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 337.3 HP (18%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 120% MezResist(Held) 120% MezResist(Immobilized) 120% MezResist(Sleep) 120% MezResist(Stunned) 120% MezResist(Terrorized) 120% 16% (0.27 End/sec) Recovery 56% (4.37 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 31.25% Resistance(Smashing) 36.5% Resistance(Fire) 36.5% Resistance(Cold) 13.25% Resistance(Energy) 13.25% Resistance(Negative) 11% Resistance(Toxic) 16% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 31.25% Resistance(Lethal) 22.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;711;1422;HEX;| |78DA65945B4F135110C7CFB65B1128522850EE9422A550285430F196181534110A2| |8441F9B0D1CCBC6BA6DB635914713AF6F8A1AA282FA097CF1BB787DF05504D40828| |88669DEEFC2DC436D9FECE99F99F993973F66CECDAA0FBE599EBC785E23E95D4329| |9F8A4665C9666D1A896BD6A6A4991FB15D1E3677B7C505E924646464EEAA9F89899| |D00C7D2A7EC2BC9232EB2188C9A49491493DAB19F18B524BA78C8C708FA752C9C80| |8CD742351664F4EEB89992CCD4AECD9445ACAE9F27FAA69696666F4B47728AD4F45| |860C692666E3312D9395E66C2D9512A6E77B1BFD29B9E22CA7D8720A1155C59E757| |083B97793F9C82720B654B1A0DA36C722F88CA93E075F30D729BE82F84AB562DBF6| |55816B1CD733CC9CA7F84EBB5196EA3CE4E0DC87992547C0A34CF731E61AC57721B| |E6B8CE3BA8799F5F3AC89CE3137485BC45ACB476751CCB9447148D8FE2DF297B2CD| |59BA8CDA569895A31CB332C6FC45DA328EA5941D604D958F0C4DAA784CFB28C73EC| |AEF711FAAEE336BE6C007CCDA87CC6D8A5781DC15C8DD8BDC51E48E22F7138AEF65| |ADE20D73EDB5A042FBAA469CEA714240158DE7C0F3CCE6096680B43EC4F1617D33F| |89BEAA9E3FD39EA961CF6BE5A97C115E6535ADCC0EB5D0DC8D58C5C7EE4F223973F| |C867D01A623A297713CEADA98FF7D5D60F0E8007997FA89616D6BA5A3E714FF62F8| |19F41F42C889E0557990B54630035066E70AF8337991DB7C0DBE01D66E75DE622AD| |6D47DEF6D71CAFF30DF896D9F50E7C0F7E60AAB4BF10FA17C27BDF8DF7BEDBC3AC2| |14D18EF50F83F4D05F922F045E0EB85CF4BBE3EF689BE563EAF4655E047F71867D1| |83B3E8C159F4E02C3AD5FC9DB7BA76D6E5A616452CB0440B2CFD05968102CB48816| |55C455AB228B6A5D893BFF1D66A49FE4B01EFD71D8BA29CA54107F5E002F7E04B81| |FADB6E356E7E3D6EFE475FBE16EBE7AEAFC08F36FE28E7C69BBBC6DB35B40C9A578| |19DF15F47E7FB72| |-------------------------------------------------------------------|
Shadewe Posted June 5, 2019 Posted June 5, 2019 This char seems more built like a brute than a tank; ablative and DNA siphon not maxed, attacked mostly maxed, weave late, no hasten (for ablative and siphon). Why no adaptation or taunt? Just my thoughts.
vmercuryv Posted June 5, 2019 Author Posted June 5, 2019 This char seems more built like a brute than a tank; ablative and DNA siphon not maxed, attacked mostly maxed, weave late, no hasten (for ablative and siphon). Why no adaptation or taunt? Just my thoughts. Hasten and Adaptation are both in the build. From my understanding Taunt becomes less necessary and you can rely on your attacks/taunt aura to do the work? I don't have much end game experience though, so i could be very wrong on this? Based on IO/sets and bonuses that I've seen it seems that a lot of defense and resistance bonuses come from the Damage sets. So it would seem to fine to buff up your attacks while getting the defense/resistance you need. I am still not familiar with every single set or bonuses I may have missed. I know Tankers won't be putting out the DPS a well built Brute can, but i don't wnat my Titan weapon to be hitting like a wet noodle either.
Jaegernault Posted January 25, 2020 Posted January 25, 2020 Recent updates to tanks should make this a lot more viable too. The trick to bio armour is its not a resistance or regen set, its all about type defence and a stackable absorb shield. 2 recharge in your t9 bio armour is all it needs. Ablative carapers needs 6 slots alas but those 2 powers will be what stops you even needing to regenerate
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