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Storm/Water Help


Everwind

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Here is my proposed final build,  I am debating on epic power pools and some slottting.  The numbers look good but ya never truly know how it will play,  Critiques and suggestions welcome.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Thunderblaster: Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Water Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50)
Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Rchg/+Absorb(3), GldJvl-Dam%(5), TchofLadG-%Dam(7), WntBit-Rchg/SlowProc(9)
Level 2: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7)
Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(13)
Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(13), Rct-ResDam%(15), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx(36)
Level 8: Freezing Rain -- UndDfn-Rchg(A), UndDfn-DefDeb(15), UndDfn-DefDeb/Rchg/EndRdx(17), AchHee-ResDeb%(17)
Level 10: Kick -- Empty(A)
Level 12: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21)
Level 14: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25)
Level 16: Tidal Forces -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(25)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(27), Rct-Def(29), Rct-Def/EndRdx(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-ResDam/Re TP(33)
Level 24: Water Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(33), SprDfnBst-Acc/Dmg/EndRdx(33), SprDfnBst-Dmg/EndRdx/Rchg(34), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Rchg/Heal%(48)
Level 26: Tornado -- ExpRnf-EndRdx/Dmg/Rchg(A), SuddAcc--KB/+KD(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37), ExpRnf-Dmg/EndRdx(48)
Level 28: Water Jet -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End/Rech(29), OvrFrc-Dam/KB(37), OvrFrc-Acc/Dmg/End(46)
Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(47)
Level 32: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
Level 35: Dehydrate -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(40), SprVglAss-Dmg/EndRdx/Rchg(40)
Level 38: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43)
Level 41: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(43), Ags-Psi/Status(45), Ags-ResDam/EndRdx/Rchg(45), Ags-EndRdx/Rchg(46)
Level 44: Power Sink -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(45), PwrTrns-EndMod(46)
Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Summon Adept -- SvrRgh-Acc(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Pnc-Heal/+End(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Partial Core Revamp 
Level 50: Portal Jockey 
Level 50: The Atlas Medallion 
Level 4: Afterburner 
------------
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 6.13% Defense(Melee)
  • 4.56% Defense(Smashing)
  • 4.56% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 8% Defense(Psionic)
  • 10.5% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 10.35% Max End
  • +10% Enhancement(Range)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • +8% Enhancement(Heal)
  • +24% Enhancement(Accuracy)
  • +92.5% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • 228.9 HP (22.51%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 42.5%
  • MezResist(Held) 42.5%
  • MezResist(Immobilized) 42.5%
  • MezResist(Sleep) 42.5%
  • MezResist(Stunned) 42.5%
  • MezResist(Terrorized) 42.5%
  • 8.5% (0.14 End/sec) Recovery
  • 64% (2.71 HP/sec) Regeneration
  • 14.75% Resistance(Smashing)
  • 14.75% Resistance(Lethal)
  • 17% Resistance(Fire)
  • 17% Resistance(Cold)
  • 11.75% Resistance(Energy)
  • 11.75% Resistance(Negative)
  • 14% Resistance(Toxic)
  • 19% Resistance(Psionic)
  • 22.5% SpeedRunning
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Edited by Everwind
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  • Everwind changed the title to Storm/Water Help

A couple quick thoughts:

1) Steamy Mist provides a lot of resistance, so it's a shame not to get at least 2 IOs worth of resistance in there (and the four LotG accuracy bonus is easily skippable)

2) I usually avoid procs in Tornado (although the Force Feedback proc in Tornado is pretty great).  The problem is that the procs will have a chance to fire once when you summon tornado and then once every 10 seconds afterwards, but that 10 second timer may hit while tornado is chasing something else in which case the subsequent proc is just wasted.  If you're primarily intending to take on AVs or GMs where Tornado will have one target and won't move (or you're comfortable with only getting the proc on the summon of Tornado) then maybe they're worthwhile, but I usually find them more frustrating than satisfying.  I would gladly swap a proc for more recharge.

3) I haven't loaded up mids to see how close you are, but I generally like to soft cap ranged defense on my Storm Defender which turns him into a veritable tank.  I don't see a Gladiator's armor anywhere in the build which would help you get closer, and then you probably need to be more intentional about targeting bonuses.  Of course, whether that's a worthwhile goal or not will depend on your intended play style.

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Draggynn, Storm Summoning/Psychic Defender, formerly a resident of Virtue

My collection of commissioned art: https://www.deviantart.com/drag-gynn

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Is the 32.71 range defense / 35 with agility intentional or did you not turn off Evasive Maneuvers?

 

Do you need the all six Ragnarok & Apocalypse? The added resistance to psi/tox and psi def?

 

Combat jumping and hover? It's fine, it's just that maneuvers from leadership is more common.  (maneuvers gives a little more defense)

 

I like putting procs in water jet. To be honest, I don't know if the instant recharge affects proc chance or not. I'm probably just being optimistic.

 

45 range with agility

75 S/L/E

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Proccing out water jet is indeed a great idea. The insta charge still handles procs as if it were recharging normally.

 

Edit: further perspective upon pulling up the build.

 

Added a build below.

 

  • There are many IOs that aren't doing much for your build either from the enhancement itself or set bonus perspective. Winter's Bite proc in aqua bolt, Undermined Def in Freezing Rain, Def/end in combat jumping, tohit/rech in tidal, 6th slot in your purple sets, 3rd and 4th lotg in steamy, 5th in charged armorPower transfer slotting generally all stand out. 
  • Useful targets for these many free slots include shoring up resists in steamy mist, gladiator def unique, proccing out dehydrate (this power begs for it), actually slotting Adept so it can do something, more damage/recharge in tornado, and of course heavy proccing of water jet as mentioned.
  • The preventative medicine absorb proc is also very powerful, and even more worth including when you are already using the set. Speaking of the set, you cut off only 2 slots short of the best bonus.

 

Honestly there is a lot I would change about this build overall. Skipping Whirlpool and steam spray is also a shame - both are outstanding aoes, which is where /water really shines. I would find a way to fit at least one of these in.

 

As @Draggynn mentioned, it may be more productive to pick a more focused slotting strategy for defense. Currently you are just sort of grabbing a few positional bonuses of different types here and there, but reaching no softcaps . This isn't actually a bad idea in general on storm, as long as you actually use hurricane to make up the difference. However, you could squeeze loads more damage out of this build overall without sacrificing any support ability at all, and many of your best powers (freezing rain, tornado stand out) are underslotted for recharge.

 

I would not recommend Agility for the Alpha here. I would focus on moving suboptimal slots to include better native enhancement for your good powers so you don't need Agility to make up the difference in recharge. It has only a marginal benefit to your defense, in any case. I would prefer musculature radial to beef damage with an end benefit. This also enhances your powerful -tohit and -defense! It is really ideal for Storm generally.

 

If I get time to run through it, I'll assemble how I would approach this and share later. If you have any particular thematic requirements for your epic, I'd love to know!

 

I did a quick adaptation of a storm/ice I put together recently for reference. There are probably further optimizations to make, but it presents the basic concept.

 

General notes on this build:

  • Softcap ranged defense. This gives you the flexibility to play more safely in situations where you don't want to run hurricane.
  • All of your powers do way more damage.
  • Moderate -recharge resistance.
  • The two defender ATO procs are incorporated into your attack chain such that they will have maximal impact. These are very powerful, and can easily keep you topped up on Storm.
  • To review recharge totals correctly, make sure to toggle off the ffback powers. I have placed these in two powers that will give you great uptime, and which you want to be using on cooldown in most circumstances anyhow.
  • You still have power sink. It's on a similar cooldown, and will have similar end return with the new Alpha. It's not super fun having to lean on this, as it has a long animation time. You might consider trying Conserve Power instead, which is a bit more flexible, but won't be as much as a total end solution. I use it on my Storms as a sort of "unleash" button when I really want to spam aoes and so forth, and play a bit more reserved outside of it.
  • Levels powers were taken are not necessarily reflective of how I would choose for exemplaring - this is an artifact of having adapted this from my /ice build.
  • Keep in mind that most of your enemies will be heavily defense debuffed with your powers, so it's not necessary to pump full accuracy totals on every power.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Storm Ice: Level 50 Mutation Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Water Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(43)
Level 1: Aqua Bolt -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Dmg/Rchg(3)
Level 2: O2 Boost -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal(15), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(5), BlsoftheZ-Travel/EndRdx(5), Rct-ResDam%(13), WntGif-ResSlow(15), Ksm-ToHit+(48)
Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(7), RctArm-ResDam/EndRdx(9), RctArm-ResDam(11), RctArm-ResDam/EndRdx/Rchg(11)
Level 8: Water Burst -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(9), FrcFdb-Rechg%(17), ExpStr-Dam%(31), Bmbdmt-+FireDmg(34), PstBls-Dam%(42)
Level 10: Freezing Rain -- RechRdx-I(A)
Level 12: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(50)
Level 14: Hurricane -- HO:Enzym(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Tidal Forces -- GssSynFr--Build%(A)
Level 20: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(45), ExpStr-Dam%(45)
Level 22: Dehydrate -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(23), SprVglAss-Acc/Dmg/EndRdx(27), TchoftheN-%Dam(23), TchofLadG-%Dam(25), AchHee-ResDeb%(40)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 26: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(27)
Level 28: Tornado -- SlbAll-Dmg/Rchg(A), SlbAll-Dmg/EndRdx(29), SlbAll-Build%(29), FrcFdb-Rechg%(37), OvrFrc-Dam/KB(37)
Level 30: Water Jet -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprDfnBst-Rchg/Heal%(34), ImpSwf-Dam%(36), GldJvl-Dam%(37)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def/EndRdx(33), ShlWal-Def(33)
Level 35: Lightning Storm -- Thn-Dmg/EndRdx(A), Thn-Dmg/Rchg(36), Thn-Dmg/EndRdx/Rchg(36), Apc-Dmg/Rchg(39), Apc-Dam%(40), GldJvl-Dam%(40)
Level 38: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam(39)
Level 41: Geyser -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(50), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(46)
Level 44: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(45), BlsoftheZ-Travel/EndRdx(48)
Level 47: Power Sink -- EffAdp-EndMod/Rchg(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(43)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
Level 26: Afterburner 
------------

 

Edited by Onlyasandwich
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